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Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 7:10 am
by Deathshotshooter
Rich™ wrote:
Deathshotshooter wrote:
Sinath wrote:Everyone got that.


Hmm that weird then, cause i got nothing..


on the dev server


Yea i know, i got nothing on dev server. I just have w/e stats i have on dev server when Forum activated my account yesterday.

Maybe thats why.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 7:12 am
by TheRook
TheRook ruthlessly and relentlessly assult the worlds, fleets and populations of test, inflicting 1,043,900,000,000 damage .
Many suffered, generations knew nothing but war, and in the end - ontop of countless populations ...
824 of test's worlds were completely destroyed!

test's forces of test retaliated, inflincting 18,301,948,056 physical damage on TheRook, which results in personal energy damage of 732 to TheRook

TheRook unperpetuated the fleets of test, thier petty physical war machines bested on this plane
The fleets of test retreat quickly once defeat was secured!

Having beat the physical defences, with some life force still remaining, TheRook moves to meet test in a one on one Ascended Battle!

Starting with 803,000 weildable life force, with 4,171,793 attack potential after engaging the physical forces standing in their way, and accounting for energy attack power and skill,TheRook meets test - with 515,496 life force capable of being used in battle- in an ascended match of epic magnitude!
Simutaneously, the two ascended beings launch ascended energy attacks on each other. Time stands still, the surrounding physical plane crackles with diffusing power, and the entire Ascended plane shudders while the battle rages.
TheRook impales test with 4,171,793 of ascended damage.
The energy absorbing power, skill, and the unique skill of energy repulsion -usable only within ones own realm, and their constitution, lessens this by 3,911,056 to 260,737 total damage taken, thereby reducing their life force and reserves by this amount.

test, at the same time, hits TheRook with 2,061,984 total power, while also repulsing 2,085,896 of TheRook's own attack back at them, for a total of 4,147,880 potential damage! This, though, by the energy absorbing power and skill of TheRook, and their own constitution, reduces by 3,629,395 resulting in 518,485 total damage inflicted by test on TheRook!

Both parties are exhausted, these battles being very taxing on ones being. While the battle is now over, it is also not finished. It has will finish in 4 real hours (or 4 eons ingame time). Yes - linear time is one of the things that are left behind in the ascended planes.

Regardless, the two ascended beings have will part ways, and both wonder about the next time they meet....


something needs to be done about the way repulsion works... comparing his total power to mine I think that him being able to do double to me just because I hit harder and he gets repulsion will basically see me descending myself before the other person is descended... if its going to stay like this I can see very few people getting descended just because its going to cripple the attacker by repulsing almost 50% of my attack back at myself...

perhaps they should only be able to repulse at a max of the equivilant of 50% of their attack potential

so in the log i post here his attack potential back on me is "2,061,984 total power" so should only be able to repulse "1,030,992" 50% of his/her total power when attacking

this would quite possibly balance the fact that the attacker when hitting someone taking MORE damage than the person they are trying to descend while they are capable of doing less damage back...

TheRook


@ psicolix - stop trying to be able to destroy someone entirely... that will just make people not play the ascended server
the income planets can be untrained but not taken away from people end of because that will get & keep people playing ascension

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 7:19 am
by Forum
on the display of % damage taken on stats - bug. i reversed it.

on the battle vs. stats conflict of defence/bounceback results - bug (left old values in battle). will fix.

on 2bil fleets vs. DMU<>LF ... i will think on that. if ppl are OK w/ a plauge or such, i will choose that route.

on 'i played right, and can now wipe any account off the plane' --you earned it. but you did SO well, that if i do not change something, the game has ended. monopoly analogy is fine...WHAT i change is the question. i could even say 'you can only attack 10x your rank downwards' to limit the 'reach' of those that 'already won'....maybe the stopping raid is OK for now, as you cannot COMPLETELY clean out an account when it reaches rank xxx...

on the display in millions - i can make that a player option.

on the 'descension impossible' - dont think so... try it.

on hte levels and the 'reaching max' - i can do some fancier math and create a curve of some sort vs. straight line now... but not a 50/50/50/50 one...

back to work :)
and mojo quit saying i just ignore you if you want me to listen to you. when i was young, and got accused of something i did not do, i would then go and do it, since i already took the consequences :)

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 7:24 am
by Deathshotshooter
Forum wrote:on the display of % damage taken on stats - bug. i reversed it.

on the battle vs. stats conflict of defence/bounceback results - bug (left old values in battle). will fix.

on 2bil fleets vs. DMU<>LF ... i will think on that. if ppl are OK w/ a plauge or such, i will choose that route.

on 'i played right, and can now wipe any account off the plane' --you earned it. but you did SO well, that if i do not change something, the game has ended. monopoly analogy is fine...WHAT i change is the question. i could even say 'you can only attack 10x your rank downwards' to limit the 'reach' of those that 'already won'....maybe the stopping raid is OK for now, as you cannot COMPLETELY clean out an account when it reaches rank xxx...

on the display in millions - i can make that a player option.

on the 'descension impossible' - dont think so... try it.

on hte levels and the 'reaching max' - i can do some fancier math and create a curve of some sort vs. straight line now... but not a 50/50/50/50 one...

back to work :)
and mojo quit saying i just ignore you if you want me to listen to you. when i was young, and got accused of something i did not do, i would then go and do it, since i already took the consequences :)


Ooo i like the idea that its an option to display in millions. :D

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 7:44 am
by TheRook
Fully released this weekend? *wink wink*

/waves some shiney naquadah infront of jtest SGW main account
/looks down and realises he is only waving 3 naq coins

Forum wrote:on the display of % damage taken on stats - bug. i reversed it.

on the battle vs. stats conflict of defence/bounceback results - bug (left old values in battle). will fix.

on 2bil fleets vs. DMU<>LF ... i will think on that. if ppl are OK w/ a plauge or such, i will choose that route.

on 'i played right, and can now wipe any account off the plane' --you earned it. but you did SO well, that if i do not change something, the game has ended. monopoly analogy is fine...WHAT i change is the question. i could even say 'you can only attack 10x your rank downwards' to limit the 'reach' of those that 'already won'....maybe the stopping raid is OK for now, as you cannot COMPLETELY clean out an account when it reaches rank xxx...

on the display in millions - i can make that a player option.

on the 'descension impossible' - dont think so... try it.

on hte levels and the 'reaching max' - i can do some fancier math and create a curve of some sort vs. straight line now... but not a 50/50/50/50 one...

back to work :)
and mojo quit saying i just ignore you if you want me to listen to you. when i was young, and got accused of something i did not do, i would then go and do it, since i already took the consequences :)

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 8:45 am
by Deathshotshooter
im kinda wondering if forum will do some kind of systemwide bonus/refund or something

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 8:46 am
by Rich™
Deathshotshooter wrote:im kinda wondering if forum will do some kind of systemwide bonus/refund or something


do you like not read?

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 8:54 am
by Deathshotshooter
i did, but i trying to make out all these new fancy lingo, i quit and only came back about a month ago, still trying to get used to it.

Dont flame the noob :(

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 8:55 am
by TheRook
Forum wrote:oh -and in main - 5lifers can 'suicide mission' an enemy, to destroy 1AC UNBLOCKABLE...(if within the 20% range...)


does a double take

TheRook

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 8:58 am
by Rich™
Deathshotshooter wrote:i did, but i trying to make out all these new fancy lingo, i quit and only came back about a month ago, still trying to get used to it.

Dont flame the noob :(


With the new forums rules it's against the rules to insult yourself.

But yes some sort of compensation will be given, i am not sure if it will be the same compensation for all, e.g. 1,000,000 APP, or based on your last ascention, been talks of both.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 9:00 am
by Deathshotshooter
Rich™ wrote:
Deathshotshooter wrote:i did, but i trying to make out all these new fancy lingo, i quit and only came back about a month ago, still trying to get used to it.

Dont flame the noob :(


With the new forums rules it's against the rules to insult yourself.

But yes some sort of compensation will be given, i am not sure if it will be the same compensation for all, e.g. 1,000,000 APP, or based on your last ascention, been talks of both.


lol, i cant insult myself? lol. Just sounds funny to me.

And thanks for the confirmation :D

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 9:07 am
by Virisken Soshir
well, if you do a plague, please god not a static one like main x.x you see how much that accomplished ... *looks at stis uber armysize x.x*

make it something based off some sort of formula on their cer and their army size, as these people grow 10+mil worlds a day.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 10:00 am
by blahh
Forum wrote:***
maybe the stopping raid is OK for now, as you cannot COMPLETELY clean out an account when it reaches rank xxx...
***
well actualy the other way arround it would be better removing the iniciate revolution and still leave out option to raid untrained (meaning if some1 is too lazy to train he should loose them, as now they can basicly untrain all your units and it takes alot of time to train them back if your income drops realy realy low :D, but we cant have it all, i m happy with this option just for gods sake dont give the option to kill untrainted planets now :) )
*****
on the display in millions - i can make that a player option.
******
that would help alot i think its realy a bit confusing at least at some of our points of growing, i m sure big guys dont mind having stuf in mils or bils, but its funny to watch an up of idk 0.015 planets... :D
***
and mojo quit saying i just ignore you if you want me to listen to you. when i was young, and got accused of something i did not do, i would then go and do it, since i already took the consequences :)

*** thats how we kids still do it :-D

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 10:00 am
by Mato
Mojo ... 23mil planets per day

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 10:49 am
by samson1111
blahh wrote:
Forum wrote:***
maybe the stopping raid is OK for now, as you cannot COMPLETELY clean out an account when it reaches rank xxx...
***
well actualy the other way arround it would be better removing the iniciate revolution and still leave out option to raid untrained (meaning if some1 is too lazy to train he should loose them, as now they can basicly untrain all your units and it takes alot of time to train them back if your income drops realy realy low :D, but we cant have it all, i m happy with this option just for gods sake dont give the option to kill untrainted planets now :) )
*****
on the display in millions - i can make that a player option.
******
that would help alot i think its realy a bit confusing at least at some of our points of growing, i m sure big guys dont mind having stuf in mils or bils, but its funny to watch an up of idk 0.015 planets... :D
***
and mojo quit saying i just ignore you if you want me to listen to you. when i was young, and got accused of something i did not do, i would then go and do it, since i already took the consequences :)

*** thats how we kids still do it :-D

100% agree