Ifrit wrote:| Nemesis | wrote:Ifrit wrote:TheRook wrote:the cap just needs to be a rolling cap like main...
its the simplest solution to the stagnation that at least 30-50% of the server is suffering from now they are over the 2bill cap
TheRook
whats wrong with the raiding suggestion?? I mean really it allows the smaller player to grow faster. And in some method forces snipers to acually train and maintain their account to some degree.
Raiding is a dumb idea, the most active members of TJP and FUALL would end up so far ahead just like Mojo and Sinister used to be
Why does everyone moan about snipers blah blah they never have anything to mass etc etc, well heres a thought. Maybe we dont have anything to mass because you guys are always massing us for single hits, if you log on and you`ve been hit and theres nothing to mass then you were to slow simple as
about raising the cap.... you have no idea how this would benefit us "snipers" You guys would all grow much faster and soon enough have much larger incomes and to compansate you would/might build a SLIGHTLY larger defence. The snipers will or most likely do have a much superior CER and will easily be able to compansate for your larger defences and when i go on a farming run my attack log becomes 4 pages longer. Just think all those players in that attack log will have bigger and bigger incomes leading to much larger DMU hits
so eeeeer good luck trying to keep up
Can you supply a reasoning for saying that is so, you obviously didnt read my post...so I will rewrite my thought again...
1.) Cap increase, and move with the growth of players.
2.) Raiding reintroduced, but once you are at or above the cap you can no longer raid.
so basically snipers and those with huge CERs can get to the cap really quickly with their CER, those without a huge CER can get there most likely just as quickly by raiding. So then pretty much everyone hits the cap and then it moves up again. Your idea might make it a slight bit less stagnant, but instead of having everyone past the current 2b cap, your going to have pretty much everyone who is active/semi-active at another cap that will be steadily increasing because pretty much anyone who wants to be there will be there. Raiding would also be an easy way for alliances with bigger players above the cap with CERs they can't fully uses, to bring the rest of their alliance up to the cap very easily if they so chose. If enough of something like that was done using raiding, in combination with snipers with huge CERs, it seems like the cap could be artificially be increased rather rapidly by a small minority. I suppose this would all depend on how closely the cap follows whatever top percentage of players. Ascended is already a very fast growth realm in comparison to main, something like raiding with a moving cap etc. would most likely cause it to be an even faster growth realm, which I guess may/may not be a problem depending on your point of view.