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Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Tue Jul 20, 2010 11:44 am
by odji nsu
just fix the massing so it is still possible to mass people with out having to sit here all day,, i dont care about cost just dont want to be here all damn day fighting my enemys nox

Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Tue Jul 20, 2010 7:02 pm
by Baxter
the surveys arent paying out all that readily it seems
im still waiting on several Trill, and im sure other players are too
though honestly, i think that they should never have been introduced

Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Tue Jul 20, 2010 8:58 pm
by Robe
Sabbing is fine.

Surveys should be removed.

Massing is dead boring now.
Seriously shouldn’t take as long as it does to mass someone who is offline.

If Houses can’t be tweaked so all alliances can access something useful then all the bonuses should be removed.

Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Wed Jul 21, 2010 5:26 pm
by Kaps1
First off mad props to wep and Max for some very well thought out posts. Not saying I agree with you on everything, but very well done.

Attack/Defense values doubling - Indifferent overall

Covert 1/5th previous value - not sure I see why

Alliance Houses - If we keep houses, we need more of them. Still think UP, Raiding, planet, ms houses are the answer. Aslo a fifth new house, chameleon. That gets to change bonus every month, but it's natural enemies are the house it's imitating, and the natural enemy of that house.

If no more houses, value for houses other than faith and Time. Science needs to be adjusted lower

Increased minimum to attack raised to 35% - Excellent update

MS will not engage in case of slaughter - Like it, but still feel it should be % based, a VERY high %, but still always poss to mass another ms

15% minimum fleet power to attack planets - excellent update

Other planet updates - Good that one player cannot be completely stripped of 10 planets within minutes and only recover 1. At least the loss ratio is better.

3AT minimum - This helps raise cost of massing. Which alone would be good, but Massing is just a hair to hard now. Also AT are VERY hard to find, and a lot of times 900bil-1tril/K. Which only benifits people who buy AT for cash. I admit, to being one of those people.

New Sabotage - Awesome update. But again just a hair to easy to sab now. Massing is becoming worthless, and sabbing is to easy.

Spying costs nothing - Excellent.

Cosmetic changes - I love em

Surveys for naq - Great idea.... if it worked

Pergatory... - "Still believe it belongs with a power cap as well... or complete removal." 100% agreed, with removal aspect especially.

War Experience - "raiders got screwed. Wish true values were used to start us off instead of the double valued screwup." Agreed

MT and ATs - "5 merlins is nice. Increase in ATs is a step in the right direction with increased costs." agreed

Autowar - Good addition.

Weapons - Perfect

Alliance Bank Gifts - needs to be more options

Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Tue Jul 27, 2010 4:25 am
by GeneralChaos
Then change the sabbing from 4% to 3%, that would make a big difference and allow the player being sabbed to retain something to hit back with.

Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Tue Jul 27, 2010 5:11 am
by Lithium
just kick em off otherwise ppl will bug admin to lower one house while they keep high another one. cmone is natural it has always happened tis way.

Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Wed Jul 28, 2010 6:31 pm
by High Empty
Having seen your changes in Q alot of time

The follow will and is happening

For the update about the double weapons' power

It's causing higher defenses to be built, removing the advantage of getting a huge mothership down to 10-15% of strike increase.

Sabbing= who cares, Yeah it does more damage, but people just weren't using it before the update at all, and people were using 0.005 % of their army as spies and having a large strike. It rebalanced, and is slow getting people to change the way the build their accounts, today for the moment i found someone who figure out how to do it, so that the amount of spies sent in was about equal, ( naq lost for both attacker and defender). Unlike MS's or massing sabbing isn't overpower because you can basically sab 100 time+ 3 sabs per hour. So it's of limited damage to many accounts from one player, unlike someone getting a 5 tril MS and playing reset everyone.

Basically Sabbing ok

240 turns Nox,....
Would like it to change to if you have used 240 turns with in the last 24 hours, then the people of NOX find you too offensively minded and refuse to grant you the power to hide like a chicken behind the delay of our power.'


Planets meh ok

Houses overall aren't important,

Lone wolf bonus, Way overpowered, however cause of the allaince repair and ppt it is more or less balanced.

Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Thu Jul 29, 2010 1:09 am
by GeneralChaos
The only other way to balance sabbing is that a player can only be sabbed say 40 times MAX per day. ( from 00:00 to 23:59 )

40 MAX allows for a covert phase and a few hits later, use it wisely.

Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Thu Jul 29, 2010 1:22 am
by Lithium
GeneralChaos wrote:The only other way to balance sabbing is that a player can only be sabbed say 40 times MAX per day. ( from 00:00 to 23:59 )

40 MAX allows for a covert phase and a few hits later, use it wisely.


thats exploitable.


doing some massing realized that 0-inf the def is quite hard, weaps dont go down , it takes lot of at's and time . especially on nox.

Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Thu Jul 29, 2010 3:46 am
by odji nsu
lol , i gave up on it man,, its a hug you game or get you some money

Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Thu Jul 29, 2010 11:46 am
by GeneralChaos
Lithium wrote:
GeneralChaos wrote:The only other way to balance sabbing is that a player can only be sabbed say 40 times MAX per day. ( from 00:00 to 23:59 )

40 MAX allows for a covert phase and a few hits later, use it wisely.


thats exploitable.


doing some massing realized that 0-inf the def is quite hard, weaps dont go down , it takes lot of at's and time . especially on nox.


I was thinking, and ok yes you could have someone sab u when you had nothing, so you can only be sabbed by any single player 30 times a day MAX

So

Player A
Player B
Player C

Player A sabs Player B 30 times, and can do no more until 00:00 game time, ( dont make this a 24 hour thing ) but Player C can sab Player B 30 times also, it would make it that you still require team work, and the 1 man sabber/massing/Ac etc is gone.

Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Thu Jul 29, 2010 1:44 pm
by Madclown
the only thing i say you should drop is the lifer suicide mission. what i have noticed in this game is no matter what you do someone can mash on anyhting you have. but the lifer suicide is just murder. and it helps people that have 300-400mill miners/lifers. i only try to build up my own account. and i attack my farms. but i think i have had enough of this game. i have played since the very start and have only spent $40 in the whole time i have played. the rest is what i made. but i am just getting sick of the this game. because it doesnt matter what you have, someone will come along and decide to destroy it for no apparent reason. wouldnt matter if you had a 30trill defence on a planet someone will come along and spend a week destroying the defence and there is nothing you can do. nothing you can do about anything. just wait to be massed is my advice. because it will happen

Madclown

Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Thu Jul 29, 2010 2:00 pm
by Evneu
I have 1 Request.

Nox plus Crit = Impossible to mass in 1 turn...

Takes around 1.5 hours to mass (First mass a bit and phased, Wait till turn change mass a but more then phased again, wait till next turn to down the defence... Kinda anoying.. Gives them that time to repair and makes it a wate of Resorces for the masser if they repair.

Also Surveys dont work.. lol #-o Well like 3 did... :-s

Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Thu Jul 29, 2010 2:40 pm
by dogmaninvegas
Since the House of Light (AC bonus) is a joke and several other Houses have very few members, why not take a page from the dual planet idea and offer some Houses with blended bonuses?

For instance, a blend of Time & Faith could result in a 2% increased chance of AB and an increase in turn capacity or generation.

Re: July 29th 2010 -- look at all updates for balance/benefit

Posted: Thu Jul 29, 2010 2:57 pm
by Lithium
cmone game is already complex , kick off tis houses