Page 6 of 10

Posted: Thu Jun 30, 2005 9:00 pm
by Akadios
Counter stuck for me too 8(

Posted: Thu Jun 30, 2005 9:03 pm
by General Ryan
all this naq im losing...aahhhh....fix timer....ahhhhh

Posted: Thu Jun 30, 2005 9:05 pm
by Owen
working again

Posted: Thu Jun 30, 2005 9:38 pm
by Forum
and it will be solved....
it is a very odd issue indeed :?: :?: :?: ](*,) #-o :smt117

Posted: Thu Jun 30, 2005 9:39 pm
by Forum
my post was after this one.... go figure ;)
same bug :(

Akadios wrote:Even though it isn't hurting anyone or rather it is hurting everyone the same if that makes sense... well however it works out. :? Anyways it is still rather annoying but its a game and we will all live. :-D

Posted: Thu Jun 30, 2005 10:09 pm
by General Ryan
frozen again....


ya know...there should be a script that automatically gives us our turns when this stupid bug appears... All this naq....:(

Pesky little bug

Posted: Thu Jun 30, 2005 10:13 pm
by Saturnine
I bought a PPT and im feeling pretty jaded. I hope it is fixed soon

Posted: Thu Jun 30, 2005 10:17 pm
by GhostyGoo
Govenor Burninator wrote:I bought a PPT and im feeling pretty jaded. I hope it is fixed soon


your PPT will not count down while turn counter is stuck, as far as i know. Now... if everyone would like to stop constantly refreshing the mercs page and other such dispiccable endeavours we might just be able to figure out why this happens.

-Goo

Posted: Thu Jun 30, 2005 10:21 pm
by Saturnine
GhostyGoo™ wrote:
Govenor Burninator wrote:I bought a PPT and im feeling pretty jaded. I hope it is fixed soon


your PPT will not count down while turn counter is stuck, as far as i know. Now... if everyone would like to stop constantly refreshing the mercs page and other such dispiccable endeavours we might just be able to figure out why this happens.

-Goo


This is pretty reassuring! Never knew that, thanks man! Yeah give the damn mercs page a rest folks. In the words of a well known cartoon philosopher:

"your disppppppppiccable"

Posted: Thu Jun 30, 2005 10:34 pm
by ECUHITMAN
When the timer starts again, do we get the lost turns and naq back? Because It has been stuck on zero for more than 30 mins. So that is a lost turn, and some lost naq.

Posted: Thu Jun 30, 2005 10:37 pm
by rasterblaster
well, in actual fact, you have not lost anything, because its the same for everyone.... I think even the people in ppt will have the ppt stretched out by the pause.... I know I caculated the end day of quantum early on last round, and it actually finished a day and a half later because of the 'pauses'

Posted: Thu Jun 30, 2005 10:58 pm
by Akadios
Even though it isn't hurting anyone or rather it is hurting everyone the same if that makes sense... well however it works out. :? Anyways it is still rather annoying but its a game and we will all live. :-D

Posted: Fri Jul 01, 2005 12:23 am
by Forum
time back in sync...
still trying to find the souce of this time dilation bug....
(although forums are 1 hour less than game time... think this might be daylight savings adjustement :( ... always hated daylight savings!!! )

Forum wrote:my post was after this one.... go figure ;)
same bug :(

Akadios wrote:Even though it isn't hurting anyone or rather it is hurting everyone the same if that makes sense... well however it works out. :? Anyways it is still rather annoying but its a game and we will all live. :-D


Forum wrote:and it will be solved....
it is a very odd issue indeed :?: :?: :?: ](*,) #-o :smt117

Posted: Fri Jul 01, 2005 2:13 am
by Methos
GameTime: 3:11:16 whats this?

Posted: Fri Jul 01, 2005 4:45 am
by Alexander
Turn counter stuck at 0 gor the 4th day in a row.