Page 6 of 10
Posted: Thu Jun 30, 2005 9:00 pm
by Akadios
Counter stuck for me too 8(
Posted: Thu Jun 30, 2005 9:03 pm
by General Ryan
all this naq im losing...aahhhh....fix timer....ahhhhh
Posted: Thu Jun 30, 2005 9:05 pm
by Owen
working again
Posted: Thu Jun 30, 2005 9:38 pm
by Forum
Posted: Thu Jun 30, 2005 9:39 pm
by Forum
my post was after this one.... go figure
same bug
Akadios wrote:Even though it isn't hurting anyone or rather it is hurting everyone the same if that makes sense... well however it works out.

Anyways it is still rather annoying but its a game and we will all live.

Posted: Thu Jun 30, 2005 10:09 pm
by General Ryan
frozen again....
ya know...there should be a script that automatically gives us our turns when this stupid bug appears... All this naq....
Pesky little bug
Posted: Thu Jun 30, 2005 10:13 pm
by Saturnine
I bought a PPT and im feeling pretty jaded. I hope it is fixed soon
Posted: Thu Jun 30, 2005 10:17 pm
by GhostyGoo
Govenor Burninator wrote:I bought a PPT and im feeling pretty jaded. I hope it is fixed soon
your PPT will not count down while turn counter is stuck, as far as i know. Now... if everyone would like to stop constantly refreshing the mercs page and other such dispiccable endeavours we might just be able to figure out why this happens.
-Goo
Posted: Thu Jun 30, 2005 10:21 pm
by Saturnine
GhostyGoo™ wrote:Govenor Burninator wrote:I bought a PPT and im feeling pretty jaded. I hope it is fixed soon
your PPT will not count down while turn counter is stuck, as far as i know. Now... if everyone would like to stop constantly refreshing the mercs page and other such dispiccable endeavours we might just be able to figure out why this happens.
-Goo
This is pretty reassuring! Never knew that, thanks man! Yeah give the damn mercs page a rest folks. In the words of a well known cartoon philosopher:
"your disppppppppiccable"
Posted: Thu Jun 30, 2005 10:34 pm
by ECUHITMAN
When the timer starts again, do we get the lost turns and naq back? Because It has been stuck on zero for more than 30 mins. So that is a lost turn, and some lost naq.
Posted: Thu Jun 30, 2005 10:37 pm
by rasterblaster
well, in actual fact, you have not lost anything, because its the same for everyone.... I think even the people in ppt will have the ppt stretched out by the pause.... I know I caculated the end day of quantum early on last round, and it actually finished a day and a half later because of the 'pauses'
Posted: Thu Jun 30, 2005 10:58 pm
by Akadios
Even though it isn't hurting anyone or rather it is hurting everyone the same if that makes sense... well however it works out.

Anyways it is still rather annoying but its a game and we will all live.

Posted: Fri Jul 01, 2005 12:23 am
by Forum
time back in sync...
still trying to find the souce of this time dilation bug....
(although forums are 1 hour less than game time... think this might be daylight savings adjustement

... always hated daylight savings!!! )
Forum wrote:my post was after this one.... go figure

same bug

Akadios wrote:Even though it isn't hurting anyone or rather it is hurting everyone the same if that makes sense... well however it works out.

Anyways it is still rather annoying but its a game and we will all live.

Posted: Fri Jul 01, 2005 2:13 am
by Methos
GameTime: 3:11:16 whats this?
Posted: Fri Jul 01, 2005 4:45 am
by Alexander
Turn counter stuck at 0 gor the 4th day in a row.