Page 7 of 17

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 4:25 pm
by Forum
is it? should it? cache can then be converted, so i guess either wy is ok :)

and sorry -development got sidetracked due to a game failure :( -- i will start again tomorrow...i worried and panicked and fix and googled and fixed some more, and fretted some more still, then worried, then fixed, etc - myself into a corner :) ...i need a rest! :)

High Empty wrote:Converting DMU straight to cache?

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 5:10 pm
by High Empty
Forum wrote:is it? should it? cache can then be converted, so i guess either wy is ok :)

and sorry -development got sidetracked due to a game failure :( -- i will start again tomorrow...i worried and panicked and fix and googled and fixed some more, and fretted some more still, then worried, then fixed, etc - myself into a corner :) ...i need a rest! :)

High Empty wrote:Converting DMU straight to cache?



well you would think so, however right now i can get 1-100 bil lifeforce, so i don't care if you can take out 200mil at a time, i aint going anywhere.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 5:25 pm
by Forum
explain? i dont get the point you are making...

High Empty wrote:well you would think so, however right now i can get 1-100 bil lifeforce, so i don't care if you can take out 200mil at a time, i aint going anywhere.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 5:26 pm
by Mojo Rising
Thank you Jason. I appreciate the updates. I like the "dead planet" option a LOT more. Infinitely more fair for ALL concerned. As for the "ignoring" comment, I apologize. I think, as has been requested before, that a "reset" of sorts occurs where 1.) either all levels currently possessed are converted into LF and all fleets converted into DMU and everyone gets a 48 hour PPT to "rework" their accounts, especially since I am going to be losing LF from energy channeling and energy flow scores (as they are above the 52% and the 12.5% limits that you have imposed) or 2.) you just adjust the fleets and levels accordingly to the new costs. Obviously I would prefer the former as having a higher energy channeling and energy flow is going to do me no good but it is fair to all to adopt one of these two options. Just my two cents' worth. Otherwise, well done.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 5:28 pm
by High Empty
P.S hen, i had alittle fun with your account LOL.

and forum go get a coffee, and sleep.

Explaining the above!

See right now i can covert my income to super boost my ascension account to above my lifeforce cap. Meaning i covert 100tril dmu for 10bil lifeforce. and i can just sit and be happy!

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 5:38 pm
by Forum
so converting DMU to lifeforce still goes right to lifeforce (not cache, not reserves) even when at the max?
will check on that :)


High Empty wrote:P.S hen, i had alittle fun with your account LOL.

and forum go get a coffee, and sleep.

Explaining the above!

See right now i can covert my income to super boost my ascension account to above my lifeforce cap. Meaning i covert 100tril dmu for 10bil lifeforce. and i can just sit and be happy!

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 5:41 pm
by High Empty
GameTime: 18:36.01
Rank: 3
Turns: 1,448
Dark Matter Units: 2,924,637,928,423
Ascended Life Force: 1,785,369,478
Next Turn: 24 min
Messages: 134 (read)



GameTime: 18:41.30
Rank: 3
Turns: 1,449
Dark Matter Units: 470,440,749,507
Ascended Life Force: 2,085,366,478
Next Turn: 25 min
Messages: 135 (read)

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 5:42 pm
by Forum
thanks :)
to clarify: 1) not going to happen. levels you have, you have... you will get some new AP at the 'new' levels though..
2) yes - they wil have new costs..but its go forward...

tbh - i am not 100% sure what you are asking for (maybe its just me, and it is time to take a break for a few hours!)

basicly -the 'new' values, forumulas, etc affect everyone... if you dont get as much as before, neither does anyone.. if you ahve more levels, etc - you get more benefit than them... if it affects everyone equally, i am not going to reset everyone to zero... for one, the math is too difficult as i would have to adjust to net present value (ie cost minus benefit to date, so know when you bought each level). and really - ahead is ahead... more is more... and you will realize the benefits of such...

anyway - i am fairly sure i am missing some of the finer points here, so clocking off for now :)

Mojo Rising wrote:Thank you Jason. I appreciate the updates. I like the "dead planet" option a LOT more. Infinitely more fair for ALL concerned. As for the "ignoring" comment, I apologize. I think, as has been requested before, that a "reset" of sorts occurs where 1.) either all levels currently possessed are converted into LF and all fleets converted into DMU and everyone gets a 48 hour PPT to "rework" their accounts, especially since I am going to be losing LF from energy channeling and energy flow scores (as they are above the 52% and the 12.5% limits that you have imposed) or 2.) you just adjust the fleets and levels accordingly to the new costs. Obviously I would prefer the former as having a higher energy channeling and energy flow is going to do me no good but it is fair to all to adopt one of these two options. Just my two cents' worth. Otherwise, well done.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 6:08 pm
by Hensenshi
High Empty wrote:P.S hen, i had alittle fun with your account LOL.

No where near the fun I had with yours. ;) Just wait till i start descending you. :P

Forum wrote:to clarify: 1) not going to happen. levels you have, you have... you will get some new AP at the 'new' levels though..

So what you're telling me is, you're just going to throw out all that hard work that we've put into our accounts? That's completely unfair. I paid billions of life force into charisma and production, and I would expect to have billions worth of charisma and production. We spent that ALF, so why shouldn't we have what it's worth? If you pay a few thousand dollars for a ring and then the value of the dollar changes, the ring is still worth the same, just a different number.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 6:11 pm
by Forum
and if the cost of diamonds goes down, you still have your diamond ring... but can improve/enhance the diamond for less than you could before...
does it matter that much that someone else can buy the same diamond for less than you paid for it <x> months/years ago???

Hensenshi wrote:
High Empty wrote:P.S hen, i had alittle fun with your account LOL.

No where near the fun I had with yours. ;) Just wait till i start descending you. :P

Forum wrote:to clarify: 1) not going to happen. levels you have, you have... you will get some new AP at the 'new' levels though..

So what you're telling me is, you're just going to throw out all that hard work that we've put into our accounts? That's completely unfair. I paid billions of life force into charisma and production, and I would expect to have billions worth of charisma and production. We spent that ALF, so why shouldn't we have what it's worth? If you pay a few thousand dollars for a ring and then the value of the dollar changes, the ring is still worth the same, just a different number.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 6:20 pm
by High Empty
Just wait till i start descending you.

Ascended Life Force: 2,085,366,478


your welcome to try, at the moment, the max damage i can take is 8.8mil

So that's only 243 hits.

PS, that's the max damage anyone can take.

supposely i'm suppose to be able to take

175mil damage but damn if i know how somoene going to give me that amount of damage.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 6:32 pm
by High Empty
Admin, can you change the turn phase limit to the same as main, meaning that it's the total number of turns spend is 5x 15, and not just 5 attacks at 1 turn.

Oh and hen, you just lost another 40mil units.

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 7:33 pm
by Virisken Soshir
er iono if this has been mentioned yet, and ive been weapon saving since i saw this a week ago or however long it was the update was announced,

but what will happen to lf excess when update goes live? like atm my max is only like 45k lf, but i have like 600k, if it will go directly to cache ill start converting again, and save 20% x.x

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 7:37 pm
by Forum
yes, most likely it will go right to cahce...

Virisken Soshir wrote:er iono if this has been mentioned yet, and ive been weapon saving since i saw this a week ago or however long it was the update was announced,

but what will happen to lf excess when update goes live? like atm my max is only like 45k lf, but i have like 600k, if it will go directly to cache ill start converting again, and save 20% x.x

Re: NEW changes to Ascension (already in beta)

Posted: Fri Sep 21, 2007 7:42 pm
by Virisken Soshir
awesome thanks a lot for all your hard work :)