All players are a part of "big" universe. But in this case we all are like in a box. I suggest that we make some delay time after attacking someone, massing or spyng someone. My idea is to make universe big, in the end of the player name would be how many lightyears is he away from you, 1 lightyear is 1min, it means if you make action against him your army will return in 1min. Remember you dont have to send all your army into action so if you send only 10% of your army you still can use 90% of your army instantly. There should be a option to move your world into another part of universe but you can not choose where, game will randomly move you somewhere else.
This makes raiding harder, i know... You need to search players who are very close to you...
Wars would be more tactical and game would be more realistic.
What others think about this?
Universe is Big, or is it???
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Sphinx42
- Goa'uld
- Posts: 1480
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Re: Universe is Big, or is it???
This is a turn-based game, not a real-time game... if you wish, I will happily supply a few names of such games via PM, but let's keep this game the way it is. Besides, I imagine it'd be a pain to code something like that in SGW...
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Zeratul
- Elder Administrator
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Re: Universe is Big, or is it???
such thing would only work if coded-in from the beginning... sorry...
so locked...
so locked...


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