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1 on 1 war suggestion

Posted: Tue Mar 18, 2008 11:42 pm
by Dizzy
With the number of 1v1 wars, i think it would be good to have an official capacity to engage in a 1v1 war, where the winner gains glory and a prize. (I have a feeling that this might be difficult to code though.

Simply put, both sides need to agree to a start time and winning conditions, being a minimum defense that has to be maintained (for instance, 50bil) and the person who spends the most time below that mark during the war loses. This could also be expanded to include covert and strike as well.

- When a challenge is presented by party A, no attacks between party A and B can take place until the challenge is accepted (or rejected - and 12 hours after the rejection to prevent abuse). If the war is accepts both players are transported to a new realm. If a war is rejected by a player another challenge cannot be issued for 2 earth weeks (between those two players). This challenge will automatically become void after 24 hours.

- If party B accepts party A's challenge, both parties are transported to a different realm for PPT until the start of the war. (the war start time cannot be more than 48 hours from the initial challenge to stop abuse).

- wars last 7 days

- All AT's onhand before the start of the war are sold at market rates when each player is transported to the new realm

- Each player is given 2k AT's at the start of the war and thereafter, AT's accumulate in the normal fashion. This is to ensure that both parties rely only on what their account has and can produce to win the war.

- No PPT

- No trading with people outside of the war due to being in a different realm.

- no hits on or from people outside of the war

- One hour after a person is massed down to below the agreed figure(s) the clock starts. This is to ensure that each player has some time to rebuild before being penalised. If a player is below the mark for more than 12 hours, they automatically lose and the war is over.

- Once the war is over, both players are transported back to main realm and are granted 2 days PPT (included as one of their PPT's for the week) in order to rebuild. Any leftover AT's are removed (no compensation)

- The winner receives a 20% increase in bank space, planets, income and UP are doubled for 2 days (as well as 100 GnR points??)

- The loser loses 100 GnR points, raw UP and natural income are reduced to 75%.

- In order to consitute a war, both sides will have to have attacked, a total of 1-2k AT's will have to have been used and one party will have to have been massed to below the required mark.

This is a system for parties that may have discussed terms before either ingame or on IM to officially ratify their war and have a consequence for their actions. It does not stop people from just massing someone who has wronged them, and from what I can see may be hard to abuse.

Flame away :smt110

Re: 1 on 1 war suggestion

Posted: Wed Mar 19, 2008 2:22 am
by dyslexic622
SICK IDEA. One problem is the gains and losses though. I think maybe a few G&R points are lost but dropping UP and Income is something I don't think should be implemented. I do think that the winner should get some significant reward although maybe not that high. If they are then someone who got into wars with either multis or friends could significantly abuse the system.
Other then that it is awesome although I agree with you on the improbably hard to code.

Re: 1 on 1 war suggestion

Posted: Wed Mar 19, 2008 4:06 am
by GeneralChaos
mmmm i dunno about this, the idea behind it is nice, but its to easy to exploit, player A with 200 mill army doesn't want to use PPT so they pick a 1v1 with a friend or some random person who has 20mill army, 2 days with no attacks on them, after 2 days they win, get nice bonus, and then another chance to PPT....

Re: 1 on 1 war suggestion

Posted: Thu Mar 20, 2008 8:35 am
by Lore
GeneralChaos wrote:mmmm i dunno about this, the idea behind it is nice, but its to easy to exploit, player A with 200 mill army doesn't want to use PPT so they pick a 1v1 with a friend or some random person who has 20mill army, 2 days with no attacks on them, after 2 days they win, get nice bonus, and then another chance to PPT....



Exactly

Way to many exploits, free ppts, free AT, way to hide during wars, two friends can do this repeatedly to gain "benifits" Etc, Etc, Etc.

Good idea if used properly, but thats not what will happen, and we both know it.

Re: 1 on 1 war suggestion

Posted: Thu Mar 20, 2008 1:43 pm
by Dizzy
is there any way of closing the loopholes? any suggestions?

for instance

- In order to consitute a war, both sides will have to have attacked, a total of 1-2k AT's will have to have been used and one party will have to have been massed to below the required mark. If a war is not constituted neither side gets a PPT when the 'war' finishes and their population, being outraged at this trickery refuses to work at full speed. - 50% income and UP production for 48 hours and they will refuse to go to war for a set amount of time (i'm thinking 2-4 weeks min)

Even potentially reduce the minimum defense to below 50bil

Lore, what you are saying about free AT's doesn't stand up

[quote "Dizzy"]- Once the war is over, both players are transported back to main realm and are granted 2 days PPT (included as one of their PPT's for the week) in order to rebuild. Any leftover AT's are removed (no compensation)[/quote]
meaning that they dont benefit from any free AT's, and they cannot benefit from the AT's they gain because they cannot hit anyone outside the war.

there are ways of closing the loopholes (i think) but then coding might become too difficult.

Re: 1 on 1 war suggestion

Posted: Fri Mar 21, 2008 9:16 am
by GeneralChaos
It could still be exploited, so player with 200 mill army, gets there 20mill army friend to declare war and use 1k AT's ( only 100bill naq ) trying to mass them, when they will never beable to break the def, then the first player does a small massing on the friend to make them below the limit to win, and they process is repeated.