I have been thinking about this game, and want a look at how the sabotage stuff works... Never really having thought about it that much... I was wondering if anyone knows the formula for the sabotage damage and would be so obliging as to post the formulae for the damage done by as successful sabotage mission, and the formula for the 'power' of the spies as a function of ascension level, (race), covert level and number of spies.
Thanks
Sabotage Damage
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Spartus
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SVaRuN
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Re: Sabotage Damage
sabbotage calculators...if you are asking about the meter installed within your base that meter formula is simple 5750 devided the number you have and you get the number of weps you destroyed...(in rough)
Blue
Blue

Quae caret ora cruore nostro?
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Juliette Verified
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Re: Sabotage Damage
I thought Legoless had a sabcalc? Not sure though.. didn't check it out either.
I only use the other calc features of his.
I only use the other calc features of his.

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Mato
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Re: Sabotage Damage
hmm ... one sabbotage destroys 2% of total weapon's value. but minimal value is 5800 or something. (that was inportant in the early days when ppl had around 10 weapons. so every sabb hurted a lot. It ws good to be a repli back then.
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Omega Blade
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Re: Sabotage Damage
hey i wanna ask this guy has
0 defence
0covt
some anti covt power
but he has 600k attack weapons and i sent 60k spyies to sab but 3k got killed and i destoried only a little of his wepaons.. how do i reduce my losses
0 defence
0covt
some anti covt power
but he has 600k attack weapons and i sent 60k spyies to sab but 3k got killed and i destoried only a little of his wepaons.. how do i reduce my losses
- Mathlord
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Re: Sabotage Damage
If he has 0 covert, send 5 spies. Tis all you need.
Also there is a simple way to figure out how much is needed to sabb someone.
Take their covert power and double it. Then divide it by your covert power and multiply by your number of spies. That's how many spies you need to sabb them assuming they are on critical.
And sabbing has become a critical part of war again, I assure you
Also there is a simple way to figure out how much is needed to sabb someone.
Take their covert power and double it. Then divide it by your covert power and multiply by your number of spies. That's how many spies you need to sabb them assuming they are on critical.
And sabbing has become a critical part of war again, I assure you

Spoiler

13:38 General Zeus Sabotage Repelled 377,977,330 details
The forces of simpson_eh fought back with all they could, and managed to inflict 305,393,963,879,000 damage on Mathlord's forces!
They managed to eradicate 4,635,986 of Mathlord's troops.
---
The forces of simpson_eh fought back with all they could, and managed to inflict 12 damage on Mathlord's forces!
They managed to eradicate 0 of Mathlord's troops.
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Tanith
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Re: Sabotage Damage
Mathlord wrote:If he has 0 covert, send 5 spies. Tis all you need.
Also there is a simple way to figure out how much is needed to sabb someone.
Take their covert power and double it. Then divide it by your covert power and multiply by your number of spies. That's how many spies you need to sabb them assuming they are on critical.
And sabbing has become a critical part of war again, I assure you
How much extra spies do you need to send to hide your name in their logs?






