2 planet suggestion

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knockout
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2 planet suggestion

1) negative planets
2) WMDs

neg planets
- is a negative UP/income/def/strike
- u can raise the amount of the neg
- you send it after an accts ID for a certain number of days
- it costs 10bill a day you send it after the acct (or higher depending on the neg amount)
- def is same
- doesnt harm the owners acct only the ID they send it after

WMDs (weapons of mass destruction)
- beacons with neg effects
- X number to lower stats on the planets stolen by 5%
- Y number to lower the size of the planets (taking away the % of the upgrade and if its a very small it destroys the planet)
- WMD costs 5-10bill per WMD


this would allow ppl to do more with their planets and give the game another aspect :P the WMDs would also allow a little more of a way to get back at ppl who take your planets. questions??? comments ???
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Eridanus
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Re: 2 planet suggestion

lol, sounds like a good idea, ought to make the game more interesting. But how bout also increasing the planet cap to accommodate negative planets? so you can have 10 normal planets and an other 10 negative planets. just a thought...

eri
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Milenko
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Re: 2 planet suggestion

Umm, I'm kinda confused by this :(
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Re: 2 planet suggestion

this sounds a bit too powerful...
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Human
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Re: 2 planet suggestion

I kinda like the WMD suggestion, would be a nice addition to beacons. Maybe make WMD more expensive though.
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Iƒrit
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Re: 2 planet suggestion

hmm intriguing but does seem a bit unbalanced, cause of larger players having more access to larger amounts of naq, therefore creating a devistating planet. Not so sure this would make the gam better or make it more interesting. Im not totally against this I want to hear more or something that would really make it worth adding.
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