commander-officer trades
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commander-officer trades
why limit it to only giving officers mercs? expand it to untrained units, attack and defense drones/clones, naquadah, and if possible planets, to given to officers by their commanders to help them out, it would be a great addition to the game and it would make it really awesome if you admin guys could make it possible
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Re: commander-officer trades
Spartan 1198 wrote:why limit it to only giving officers mercs? expand it to untrained units, attack and defense drones/clones, naquadah, and if possible planets, to given to officers by their commanders to help them out, it would be a great addition to the game and it would make it really awesome if you admin guys could make it possible
You can give UU, ATs and Naq to any player as long as you have FSS. So no need to be a CO/Officer to do that.
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Re: commander-officer trades
but alotta people dont have FSS yet, and id like to help out my cousin by giving him a planet
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Re: commander-officer trades
Spartan 1198 wrote:but alotta people dont have FSS yet, and id like to help out my cousin by giving him a planet
The planet bit is an ok suggestion.
However the main point of FSS is to be able to give resources to other accounts. If CO could give to Officers like they can with Mercs then the FSS would basically become obsolete.
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Re: commander-officer trades
clarkey wrote:Spartan 1198 wrote:but alotta people dont have FSS yet, and id like to help out my cousin by giving him a planet
The planet bit is an ok suggestion.
However the main point of FSS is to be able to give resources to other accounts. If CO could give to Officers like they can with Mercs then the FSS would basically become obsolete.
then could you guys just do the planet bit?
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Re: commander-officer trades
clarkey wrote:It's kind of already been suggested.... viewtopic.php?f=13&t=117781
well, the guy did make some good reasons against it but i only want to give a resource planet to my cousin who happens to be one of my officers, the alliance suggestion is open to all kinds of abuse, but if one has multiple accounts, they use the same computer for them limiting interaction between the two accounts, therfore the transfer of a planet to an officer is cause for less abuse than open market planet trading ro alliance trading.
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Re: commander-officer trades
clarkey wrote:Can't your Cousin take the planet from you?
nope, itd take him too long to build up his mothership to even try
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Re: commander-officer trades
Maybe he should look for another planet.
Even if your suggestion was implemented it definitely would not be an over night change. You'd be waiting a long time.
Even if your suggestion was implemented it definitely would not be an over night change. You'd be waiting a long time.
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Re: commander-officer trades
clarkey wrote:Maybe he should look for another planet.
Even if your suggestion was implemented it definitely would not be an over night change. You'd be waiting a long time.
i could wait, youll find that i am a patient man, and i know that it would not be overnight, you guys arent magicians
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Re: commander-officer trades
clarkey wrote:Spartan 1198 wrote:why limit it to only giving officers mercs? expand it to untrained units, attack and defense drones/clones, naquadah, and if possible planets, to given to officers by their commanders to help them out, it would be a great addition to the game and it would make it really awesome if you admin guys could make it possible
You can give UU, ATs and Naq to any player as long as you have FSS. So no need to be a CO/Officer to do that.
Actually I think this idea has merit. This is my veiw.
To stop exploitation, the "trades" come at set lengths of "time served". The first would be say,,,, Naq. After say,,,,, 2 weeks of servise.
2 weeks = naq gifts
4 weeks = AT gifts
6 weeks = UU gifts
12 weeks = Planets (still requiring a 24 hr MS commitment and id say defense losses to stop COs from building massive planets and moving them for free)

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Re: commander-officer trades
Lore wrote:clarkey wrote:Spartan 1198 wrote:why limit it to only giving officers mercs? expand it to untrained units, attack and defense drones/clones, naquadah, and if possible planets, to given to officers by their commanders to help them out, it would be a great addition to the game and it would make it really awesome if you admin guys could make it possible
You can give UU, ATs and Naq to any player as long as you have FSS. So no need to be a CO/Officer to do that.
Actually I think this idea has merit. This is my veiw.
To stop exploitation, the "trades" come at set lengths of "time served". The first would be say,,,, Naq. After say,,,,, 2 weeks of servise.
2 weeks = naq gifts
4 weeks = AT gifts
6 weeks = UU gifts
12 weeks = Planets (still requiring a 24 hr MS commitment and id say defense losses to stop COs from building massive planets and moving them for free)
yeah thatd be fair, but perhaps shorter terms of service for naq and uu gifts
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Re: commander-officer trades
Spartan 1198 wrote:yeah thatd be fair, but perhaps shorter terms of service for naq and uu gifts
maybe, but i say no simple because people will CO hop. If they are real officers and need real help they will stay loyal. JMO

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Re: commander-officer trades
Lore wrote:Spartan 1198 wrote:yeah thatd be fair, but perhaps shorter terms of service for naq and uu gifts
maybe, but i say no simple because people will CO hop. If they are real officers and need real help they will stay loyal. JMO
good point








