Well we all have some1 we dont like in a game right
it will be another option on the "attck"
Declare war
1. More damage Spy/off/def
2. more losses
3. More gains
4. Can't attck anybody else exept the planet u declared war on...but others can attck u
5. Last about what 3 to 7 days?? after that a declare truce/peace treaty type thing appears
what do u guys think?
Declare War
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NOW THIS I LIKE!!! It is more to the fashion of the game. Not something to make the game easier on us but more indepth. (that the right word I want...meh) Although I dunno about not being able to attack others. Several examples of fighting a war on more than one front but this premise is fantastic!!!
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1)If you are at war with someone, I think that before other people attack they would have to declare war on you and get fully involved or not at all. That may contradict my previous post but I dont think so.
2)Being at war could mean a few things, like you cant win untill you have more units or attack power to completely destroy them so they surrender and you get the glory and a lot of spoils.
3)It could mean that you have to win X number of battles over the opponent before you are declared the victor.
4)There could be some kind of progress report that counts units destroyed and such so people can watch the battle unfold.
5)Of course the option to retreat/surrender would have to be there.
6)People could have the option maybe to donate resources to either side (although that cuts into the supporter benifits)
7)Rallied resources. Everyone on a side attacks at once for however X amount of turns.
The ability to call for help maybe...a button to request assistance from whoever wants to join.
9)Perhaps the ability to cut off supply lines so no naquada comes in (that would have to be difficult to do as it would turn the tide very quickly)
10)Some kind of "element of surprise" eg. dig a hole under the enemy and lynch them
11)The ability to break off into squads and launch attacks from multiple sides.
That should keep you thinking for a while. I'll work on some more ideas.
Ahhhhhhh I love the smell of replicating in the morning...
ewwwwwwwwwww
2)Being at war could mean a few things, like you cant win untill you have more units or attack power to completely destroy them so they surrender and you get the glory and a lot of spoils.
3)It could mean that you have to win X number of battles over the opponent before you are declared the victor.
4)There could be some kind of progress report that counts units destroyed and such so people can watch the battle unfold.
5)Of course the option to retreat/surrender would have to be there.
6)People could have the option maybe to donate resources to either side (although that cuts into the supporter benifits)
7)Rallied resources. Everyone on a side attacks at once for however X amount of turns.
The ability to call for help maybe...a button to request assistance from whoever wants to join.
9)Perhaps the ability to cut off supply lines so no naquada comes in (that would have to be difficult to do as it would turn the tide very quickly)
10)Some kind of "element of surprise" eg. dig a hole under the enemy and lynch them
11)The ability to break off into squads and launch attacks from multiple sides.
That should keep you thinking for a while. I'll work on some more ideas.
Ahhhhhhh I love the smell of replicating in the morning...
ewwwwwwwwwww
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Another idea...Allocate resources to the war...Perhaps 1/2 going to buying supplies for the war and the other 1/2 to the regular at home defence.
Example. 1000 naquada coming in. Set 500 for war and 500 for home defence. Alternatly have 600 for home and 200 and 200 for two declared wars.
Perhaps add a distance factor. Figure out who is attacking/defending and say your X far away and it takes this long to get supplies.
Have a cost for war...That would be a distance factor tho. It would cost more to attack someone further away then it would to attack someone close. COuld be based on rank but thats assuming that close ranks live close together.
Good for now again. Man this has got me thinking!!! OUCH IT HURTS
Example. 1000 naquada coming in. Set 500 for war and 500 for home defence. Alternatly have 600 for home and 200 and 200 for two declared wars.
Perhaps add a distance factor. Figure out who is attacking/defending and say your X far away and it takes this long to get supplies.
Have a cost for war...That would be a distance factor tho. It would cost more to attack someone further away then it would to attack someone close. COuld be based on rank but thats assuming that close ranks live close together.
Good for now again. Man this has got me thinking!!! OUCH IT HURTS
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Somebody pointed out when u at war u cant attck others why i suggested this is because there could be a major loophole
for example
X declares war on Y and Y declares war on X that mean these 2 planets cant be attcked by the outside world right that means that they can sit there and do nothing while there money just rakes in immune to the outside world.
i suggested this because i saw FOX and ELUSIVE fighting for first place why not make it more interesting. add some really destructive force into the game which will make it more harder.
a interplanety war that could tip the scale of balance
i was thinking of more destructive force like new options when attcking certain races like when Gouald VS gouald there coould be a proganda attck take some of there armies into ur armies. Or for the Humans spread word that Gods are false gods and XX amount leave ur armies and jion the jaffa rebbelion. or for the Humans, kull Warroirs infiltrate there Undergraound Complex and destroy XX amount of armies. Replicators hmmmm humans have destoyed XX amount of units with the Ancient weopaon that kills replicators. For the asgard let see i really dont know
the propganda thing could be very good
trained units would be more diffuclt to kill than unassigned units
Add a Siege option sigeing the enemy..............
siege a enemy that means that enemy cant attck anybody else unless u can break the siege and the person who is doing the siege gets a bonus like your armies raided the Mining shippment and collect XX amount of naqada. I was thinking when the motherships come into effect this option would fit nicely with the siege.
for example
X declares war on Y and Y declares war on X that mean these 2 planets cant be attcked by the outside world right that means that they can sit there and do nothing while there money just rakes in immune to the outside world.
i suggested this because i saw FOX and ELUSIVE fighting for first place why not make it more interesting. add some really destructive force into the game which will make it more harder.
a interplanety war that could tip the scale of balance
i was thinking of more destructive force like new options when attcking certain races like when Gouald VS gouald there coould be a proganda attck take some of there armies into ur armies. Or for the Humans spread word that Gods are false gods and XX amount leave ur armies and jion the jaffa rebbelion. or for the Humans, kull Warroirs infiltrate there Undergraound Complex and destroy XX amount of armies. Replicators hmmmm humans have destoyed XX amount of units with the Ancient weopaon that kills replicators. For the asgard let see i really dont know
the propganda thing could be very good
trained units would be more diffuclt to kill than unassigned units
Add a Siege option sigeing the enemy..............
siege a enemy that means that enemy cant attck anybody else unless u can break the siege and the person who is doing the siege gets a bonus like your armies raided the Mining shippment and collect XX amount of naqada. I was thinking when the motherships come into effect this option would fit nicely with the siege.
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i really like the i dea but
i dont really like that but it would be cool if it was in the gameOr for the Humans spread word that Gods are false gods and XX amount leave ur armies and jion the jaffa rebbelion. or for the Humans, kull Warroirs infiltrate there Undergraound Complex and destroy XX amount of armies. Replicators hmmmm humans have destoyed XX amount of units with the Ancient weopaon that kills replicators. For the asgard let see i really dont know
Shoot for the moons even if u miss ull land among the stars
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I really like some of the ideas being hashed out here.
How about with the declare war button. that if your commander does it you are stuck in only being able to attack that one person. That the Commander has declared war on.
Now the commander is not forced to fight one person if an officer declairs war on one person.
I like the idea of needing a % of money free to attack someone... and the further apart you are from your intended victum the more it costs. That way if they defend against you. They get a % of that Naq needed.
How about with the declare war button. that if your commander does it you are stuck in only being able to attack that one person. That the Commander has declared war on.
Now the commander is not forced to fight one person if an officer declairs war on one person.
I like the idea of needing a % of money free to attack someone... and the further apart you are from your intended victum the more it costs. That way if they defend against you. They get a % of that Naq needed.
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SGC_Replicators wrote:X declares war on Y and Y declares war on X that mean these 2 planets cant be attcked by the outside world right that means that they can sit there and do nothing while there money just rakes in immune to the outside world..
They also stated that people at war could be attacked by others but cannot attack others themselfs.
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