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Assassin battle

Posted: Tue Aug 26, 2008 8:26 am
by Iƒrit
Assassinating someones realm is to easy, what if when trying a DM your have the same system but add your oppents Attack into the equation (some how, obviously not the 100% strength). Most people dont keep their Attack weapons because they get a lower rank and acquire turns faster, also changes the rank modifier.

Re: Assassin battle

Posted: Tue Aug 26, 2008 2:35 pm
by Lore
Paul wrote:Assassinating someones realm is to easy, what if when trying a DM your have the same system but add your oppents Attack into the equation (some how, obviously not the 100% strength). Most people dont keep their Attack weapons because they get a lower rank and acquire turns faster, also changes the rank modifier.



I see this as a double edged sword really, would cause people to commit more units to a "Killable" status. Not really sure it would stop a true assasin tho, but it would cost them more units to overcome the extra power.

Has merit.

Re: Assassin battle

Posted: Tue Aug 26, 2008 2:37 pm
by Iƒrit
would also cost alot more turns too

Re: Assassin battle

Posted: Wed Oct 01, 2008 8:29 am
by Lore
Paul wrote:would also cost alot more turns too


and therefore limit the take on a farming run,

But also means it cost you more to kill them as you have to overcome their strike, which sometimes is massive.

Hummmmm

Re: Assassin battle

Posted: Fri Oct 03, 2008 5:23 am
by Iƒrit
anyone else got comments???

Re: Assassin battle

Posted: Fri Oct 03, 2008 2:22 pm
by David Bliss
I do agree Assassin is way to easy.

Re: Assassin battle

Posted: Fri Oct 03, 2008 4:44 pm
by Lore
david bliss wrote:I do agree Assassin is way to easy.

everyone seems to

Re: Assassin battle

Posted: Fri Oct 03, 2008 4:50 pm
by Iƒrit
:? still confused why very few people have replied. Seems like no one considers this as a potential update....

Re: Assassin battle

Posted: Sat Oct 04, 2008 4:38 am
by ~Insider Trader~
We do consider it has merit Ifrit, we do. But we have been banging our heads against a brick wall for a year with this and there's not much skull left :smt088. I do like this strike idea but take this for example:

Level 725 strike gets me 470 trill strike with 20m supers (100mill planets).
Level 725 assassins gets me about 20 trill power with 200m planets.

I don't know what it's like at higher levels, yet :D , but things are a bit unbalanced at 725.

I always believed that either the # of turns per attack needs to be increased (from 9 to 12 or even 15). Or the % killed needs to be lessened from 10% to between say 5-7%.

Re: Assassin battle

Posted: Mon Oct 13, 2008 3:23 am
by Lithium
i do like how it is now. it gives to a medium account of 3b the possibility to retaliate against a 6b , which can have better stats, when the big one farms him.

using the assa power and the mod 130% the medium account can mass.

Re: Assassin battle

Posted: Mon Oct 13, 2008 3:34 pm
by Lore
lithium wrote:i do like how it is now. it gives to a medium account of 3b the possibility to retaliate against a 6b , which can have better stats, when the big one farms him.

using the assa power and the mod 130% the medium account can mass.

And it gives an account of 2 bill the ability to destroy 94% of a 10 bill account in 30 att before it can phase. There is NO point in massing in ascended. There is NO point in having a defense in ascended. Best thing that can happen is everyone untrain everything, log in 1 time a day and assasinate anyone who has anything built and farm the inactives for DMU.

Game is pointless. JMO

Re: Assassin battle

Posted: Tue Oct 14, 2008 12:03 am
by Lithium
Lore wrote:
lithium wrote:i do like how it is now. it gives to a medium account of 3b the possibility to retaliate against a 6b , which can have better stats, when the big one farms him.

using the assa power and the mod 130% the medium account can mass.

And it gives an account of 2 bill the ability to destroy 94% of a 10 bill account in 30 att before it can phase. There is NO point in massing in ascended. There is NO point in having a defense in ascended. Best thing that can happen is everyone untrain everything, log in 1 time a day and assasinate anyone who has anything built and farm the inactives for DMU.

Game is pointless. JMO



wrong , u ve lvl's that save u a lot of work.

an acc that have reached 2 b has poor lvl's so imagine assa 900 against assa 1300,

once u farm the inactive for DMU what do u do after? rise army ? for what ?

Re: Assassin battle

Posted: Wed Oct 15, 2008 4:37 pm
by Lore
lithium wrote:
Lore wrote:
lithium wrote:i do like how it is now. it gives to a medium account of 3b the possibility to retaliate against a 6b , which can have better stats, when the big one farms him.

using the assa power and the mod 130% the medium account can mass.

And it gives an account of 2 bill the ability to destroy 94% of a 10 bill account in 30 att before it can phase. There is NO point in massing in ascended. There is NO point in having a defense in ascended. Best thing that can happen is everyone untrain everything, log in 1 time a day and assasinate anyone who has anything built and farm the inactives for DMU.

Game is pointless. JMO



wrong , u ve lvl's that save u a lot of work.

an acc that have reached 2 b has poor lvl's so imagine assa 900 against assa 1300,

once u farm the inactive for DMU what do u do after? rise army ? for what ?

There is nothing to do in ascended, its pointless.

My point is, i am willing to bet an account with 2 bill planets and a 900 Assasin level can take down a 10 b account with 1300 assasin level.

wanna take that bet?

And if I'm right whats the point? Assasination is entirely to high. 94% of BOTH, not one or the other but BOTH strike and def in 30 hits. Keep in mind for every 1 assasin they lose you lose 1 to 5 SS, so thats 5 to 25 planets. You don't feel thats entirely to strong?

Take 10 bill planets and build an even account(Keep in mind no income so again whats the point) And watch a 2 bill account wipe it clean in 30 hits, before you even phase, so what really is the point of even phasing anyway?

Re: Assassin battle

Posted: Wed Oct 15, 2008 10:59 pm
by Lithium
yes i agree wit u Lore, however i wouldn't like it anymore if the asc server will have similarities with main. so the biggest is always protected.
here the generation rate is very fast , and retaliation is more probable then main.

Re: Assassin battle

Posted: Fri Oct 17, 2008 3:34 pm
by Lore
lithium wrote:yes i agree wit u Lore, however i wouldn't like it anymore if the asc server will have similarities with main. so the biggest is always protected.
here the generation rate is very fast , and retaliation is more probable then main.



How are the biggest protected in main? seems to me that since the server war started the biggest are the biggest farms and little else, I'd love some of this "protection" you speak of.

But yes I get the jest of your point.

I still ask why is there even phasing in ascended?