I know, this is the Forbidden Double Post...but I couldn't leave it lie...
Firstly...I would like to add to my previous post by saying...you're design is very awesome...love wraith tech and I use their concepts frequently in my later rp designs...
But, the four ships I've had are listed in the following, I've only ever had the Archangel ingame, but for RP I have used all four. (I've done some stats and basic info on each.)
Class: Elohim (alpha)
Designation: Archangel
Role: Light Cruiser/destroyer
Dimensions: 380m x 200m x 175m
Sub-light Max: 125,000 kps burst, 105,000 kps sustained
FTL: ~13 Cpm (lightyears per minute)
Sub-light:Triple Mass Drive Engines (operates by generating Anti-grav fields around the ship that "push" on the gravitational field of the universe)
FTL Drive: Modified Goa'uld Hyperdrive using enhancements of ascended origin. (passed down to Usul by Ascended System Lord Sokek)
Powerplant: Type-IV Wormhole Causal Loop Generator (redundant three times). (Using ascended methods the Wormhole connects to itself inside the actual event horizon at a point in time earlier than when it left, creating a paradox that generates more energy than is produced) Note: System is highly unstable and prone to malfunction, though typically not of the explosive variety.
Shielding: Modified Goa'uld Shields. (can be operated safely in concert with either weapons OR Cloak, not both)
Hull: Naquadah/trinium Alloy underlay, Overlay based on Kull warrior armor.
Cloak: Modified Goa'uld Cloak, Capital Ship grade.
Sensors: Standard Goa'uld Array, Laser targeting Array.
Navigation: Standard Goauld Navicomputer
Armament: Twin, Wing mounted Heavy Plasma Cannons. 32, Dorsal/ventral mounted standard plasma cannons. Bow mounted FTL rail-gun (depleted uranium rod ammunition). (longbow weapons system, precursor to the Deamon class missile system)
Complement: 6 Deathgliders
Crew Capacity: 200; Operational Crew, 20; Minimum Crew, 12
Other Systems: Point to Point Transporter Array, High Grade Artificial Intelligence Central Computational Unit.
Important Notes:
Due to redundant power cores, this vessel has the capacity to run two out of three defensive/offensive systems simultaneously. This means that yes, it can run Weapons/shields, Shields/cloak, and Weapons/cloak without any effort. Firing does disrupt the cloak, however having more than one core allows them to charge their shield shortly before dropping cloak, allowing them to exit cloak firing and almost immediately raise shields.
The Longbow weapons system, while somewhat "clunky" is not to be trifled with. As the projectile both can and WILL impact at near the speed of light the kinetic energy released will be enormous, frequently overwhelming shields instantly and impacting the hull for quite a bit of damage. The lack of a guidance system is it's main flaw.
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Class: Elohim-2(refit)
Designation: Seraphim
Role: Light Cruiser
Dimensions: 380m x 200m x 175m
Sub-light Max: 125,000 kps burst, 110,000 kps sustained
FTL: ~13.5 Cpm (lightyears per minute)
Sub-light: Twin Mark-II Mass Drive Engines
FTL Drive: Modified Goa'uld Hyperdrive using enhancements of ascended origin. (passed down to Usul by Ascended System Lord Sokek)
Powerplant: Three Zero-point Modules.
Shielding: Modified Goa'uld Shields. (can be operated safely in concert with either weapons OR Cloak, not both)
Hull: Naquadah/trinium Alloy underlay, Overlay based on Kull warrior armor.
Cloak: Modified Goa'uld Cloak, Capital Ship grade.
Sensors: Enhanced Goa'uld Array.
Navigation: Standard Goauld Navicomputer
Armament: Twin, Wing mounted Heavy Plasma Cannons. 32, Dorsal/ventral mounted standard plasma cannons. Longbow-2 Missile System (ammuntion, Gatebuster based naquadriah missiles equipped with short burst hyperdrives)
Complement: 8 Deathgliders
Crew Capacity: 150; Operational Crew, 20; Minimum Crew, 12
Other Systems: Point to Point Transporter Array, High Grade Artificial Intelligence Central Computational Unit.
Important Notes:
Several modifications on the original design improved both speed and maneuverability in the Elohim-2 series. Extensive use/testing of the longbow system lead to a series of redesigns resulting in a new missile system. One which can strike a target with a missile before they even see the flash of it being fired.
Crew capacity is reduced to accomodate extra gliders.
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Class: Hellion
Designation: Hellion
Role: Medium/Heavy Cruiser
Dimensions: 750m x 350m x 280m
Sub-light Max: 105,000 kps burst, 95,000 kps sustained
FTL: ~14 Cpm (lightyears per minute)
Sub-light: Multiple Mark-II Mass Drive Engines
FTL Drive: Enhanced Gravitational Warp Drives, Warps the gravitational field of the universe to create Pseudo-Wormholes. These access "space" outside the universe shortening the trip significantly while relying on sub-lights to travel inside the "wormhole". These are not true wormholes such as those created by the Stargate system, but similar nonetheless.
Powerplant:Three Mark-II ZPMs (increased efficiency in conversion of entropy to energy)
Shielding: Primary- Modified Goa'uld Shields, Secondary-Nullgrav Shields (creates areas of antigrav around the vessel to deflect incoming damage)
Hull: Trinium/Carbon Alloy underlay, Overlay based on Kull warrior armor.
Sensors: Modified Alteran Sensor Array.
Navigation: Artificially intelligent Navicomp.
Armament: Twin, Wing-mounted Plasmoid Anti-matter ship to ship Cannons. Bow-mounted, Phased Anti-matter Beam Projector.
Complement: 16 Deathgliders
Crew Capacity: 200; Operational Crew, 10; Minimum Crew, 1
Other Systems: Point to Point Transporter Array, High Grade Artificial Intelligence Central Computational Unit, EM Jamming Array (anti-transporter/communications)
Important Notes:
Thanks to centuries of Research and Development the outdated Elohim-2 has been replaced by the Hellion Class. This vessel, hits much harder than it's ancestors, carries a much larger complement of fighters and has had it's cloak removed in favor of providing extra energy to weapons, shields, and other ship systems. Though larger, it is still quite manueverable.
Of particular note is the extensive use of AI in the ship computers. This allows the vessel to be operated with a minimum of a single occupant, and in some cases allows the vessel to operate itself.(as long as it's part of a fleet with at least one controller)
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Class: Daemon
Designation: Daemon
Role: Heavy Dreadnaught
Dimensions: 2250m x 850m x 775m
Sub-light Max: 100,000 kps burst, 90,000 kps sustained
FTL: ~15 Cpm (lightyears per minute)
Drives (sub-light/ftl): Gravslip drive, generates an area of nullspace around the vessel allowing it to "exit" the universe and travel on the inner edge of it's "membrane" to achieve FTL capacity. In a sub-light capacity the ship functions as though "phased out" though it is trackable by anomalies it causes.
Powerplant: Singularity Causal Paradox Generator. (a revisit of an old system, except stabilized and enhanced by the addition of gravpumps and a micro-singularity)
Shielding: Nullgrav Shielding, triple layer.
Hull: Carbon/trinium Alloy underlay, Overlay based on Kull warrior armor. Heavy Trinium Plating.
Sensors: Modified Alteran Sensor Array.
Navigation: Artificially intelligent Navicomp.
Armament: Four Plasmoid Anti-matter Cannons, Longbow-3 FTL Missle system, (antimatter/naquadriah warheads equipped with miniature Goa'uld hyperdrives and AI targeting systems), 100 mounted plasma cannon batteries(defense/offense), ventral and dorsal.
Complement: 40 Modified Deathgliders (Plasmoid anti-matter weaponry)
Crew Capacity: 500; Operational Crew, 100; Minimum Crew, 20 (0 with fleet control through AI)
Other Systems: Point to Point Transporter Array, High Grade Artificial Intelligence Central Computational Unit. AI Holographic systems, science labs. Energy to Matter Conversion systems (think replicators from star trek, but bigger...and making weapons/vehicles/etc, all from energy produced by the core)
Important Notes:
The dreadnaught lives up to it's name, to see one in orbit above your world will either cause panic, or rejoicing...depending on if Usul is your enemy or friend. It is designed to plow through enemy defenses like they are nothing, and it functions very well in this role.
The Plasmoid Anti-matter cannons are a major threat as they are a combination of the standard weapons goa'uld use, and the weapons brought to bear by the Asgard/Alterans/Ori.
The longbow system is perfected here, if they fire it...you will not register it on sensors until it has already hit you. Preventitive shields are recommended.
Of particular note, are the energy/matter conversion systems, which allow onsite production of any needed items/materials from nothing but the energy produced by the power core. The flexibility this offers the crew is beyond description as any problem can potentially be solved on the spot without outside influence. As this is the primary source of ammunition/fuel/etc, these vessels are actually capable of "permanent tours", wherein they do not ever return home. Though they still do for routine maintenence, as tradition dictates.