Another use for MT's to stop low massable builders
Posted: Mon Jan 05, 2009 10:03 am
For those players who have a lot of lifers.
Using MT's to "release" lifers
So, here goes.
I have the option to use MT's to release my lifers
Minimum amount per multiple is 1K (5 multiples=5k UU
Maximum amount per multiple is 100K (5 multiples = 500K UU)
So, you could train 1.5mil lifers into Untrained......HOWEVER, there will be a percentage loss, as clearly not all LIFERS can be trained and you could get a 70% to 100% yield
This could then include another tech ability on miner conversion. So, higher levels mean more chance of higher yields.
This can then go into hand with massing with high attack and no defence.
Example.
I have 10million miners (3mil are lifers).
I have 600bil att and 5 bil def. I have just massed a player and think to myself, mass me back, as I have only a few agents and hardly any defenders.
Well, if miners can be killed during massing then I will have to think twice about massing another player and keeping myself low in massables
Lifers are not touched in attacks.
So I am massed back by the player I have just massed. As I have a small defence, then when my def is zero, miners start to get killed (a cap on % which can be killed can be used similar to phasing to stop total anniliation)
If another player masses me (within 18 hours) whilst I have 0 defence, miners are not touched. (as per normal game mechanics) but the original masser can mass again within 12 hours
After 18 hours, miners can be killed again by ANYONE who masses but a CAP % is still in place for the new starting miners.
To ensure your miners are safe, then you will be able to train them into lifers
i.e Untrained UU, option to train INTO covert, assassins, normals/supers or LIFERS.
This then means that players who keep low defences will need to train there miners into lifers if they do not want them killed. Then use MT to bring them out to train.
Maybe this will then stop those who sit with no defence and uber attack to think twice.
Also, if the alliance/player is set to war (both parties) then miners can be destroyed by multiple players in that alliance and a shorter time of 8 hours (on phase cap %) for next wave of attacking.
Thoughts?
Using MT's to "release" lifers
So, here goes.
I have the option to use MT's to release my lifers
Minimum amount per multiple is 1K (5 multiples=5k UU
Maximum amount per multiple is 100K (5 multiples = 500K UU)
So, you could train 1.5mil lifers into Untrained......HOWEVER, there will be a percentage loss, as clearly not all LIFERS can be trained and you could get a 70% to 100% yield
This could then include another tech ability on miner conversion. So, higher levels mean more chance of higher yields.
This can then go into hand with massing with high attack and no defence.
Example.
I have 10million miners (3mil are lifers).
I have 600bil att and 5 bil def. I have just massed a player and think to myself, mass me back, as I have only a few agents and hardly any defenders.
Well, if miners can be killed during massing then I will have to think twice about massing another player and keeping myself low in massables
Lifers are not touched in attacks.
So I am massed back by the player I have just massed. As I have a small defence, then when my def is zero, miners start to get killed (a cap on % which can be killed can be used similar to phasing to stop total anniliation)
If another player masses me (within 18 hours) whilst I have 0 defence, miners are not touched. (as per normal game mechanics) but the original masser can mass again within 12 hours
After 18 hours, miners can be killed again by ANYONE who masses but a CAP % is still in place for the new starting miners.
To ensure your miners are safe, then you will be able to train them into lifers
i.e Untrained UU, option to train INTO covert, assassins, normals/supers or LIFERS.
This then means that players who keep low defences will need to train there miners into lifers if they do not want them killed. Then use MT to bring them out to train.
Maybe this will then stop those who sit with no defence and uber attack to think twice.
Also, if the alliance/player is set to war (both parties) then miners can be destroyed by multiple players in that alliance and a shorter time of 8 hours (on phase cap %) for next wave of attacking.
Thoughts?