Page 1 of 4
Turns/Market Turns
Posted: Sun Mar 08, 2009 10:48 pm
by Noobert
As many people have noticed, turn prices are increasing and turn stocks are dwindling. Very much so that you have to wait hours upon hours for turns, now this is not generally such a bad idea but it just drives the price up.
My suggestion is this, keep the Market Turn rate at a designated minimum instead of letting it ever decrease to the point where turns are so scarce that nobody wants to sell them unless for the most they can get.
So my proposition is keep the Market Turns at a minimum of 200/1 use of the Market Supporter Bonus. That way the price goes down, and people have all the turns they need.
Perhaps even reset to a certain amount like (if below 250) to 250 each week or two weeks? What do you think? Suggestions? Opinions? I'm all ears. I just want to get more turns out there for people who really need them. I am tired of looking at the Market with 5-6 threads of people basically begging for turns to be thrown at them.
Thanks,
Nooberto.

Re: Turns/Market Turns
Posted: Sun Mar 08, 2009 10:51 pm
by Ashu
That would mean i wouldn't be getting some 1+ tril a week from selling them...and i would grow in a month what i could grow in a week...
Re: Turns/Market Turns
Posted: Sun Mar 08, 2009 10:56 pm
by Tyber Zann
I like the idea. Give me more turns! pretty pls

Re: Turns/Market Turns
Posted: Sun Mar 08, 2009 11:01 pm
by Ashu
How about if we were to generate more turns?
Re: Turns/Market Turns
Posted: Sun Mar 08, 2009 11:46 pm
by Noobert
Ashu wrote:That would mean i wouldn't be getting some 1+ tril a week from selling them...and i would grow in a month what i could grow in a week...
That is the exact reason why the price is the way it is. GREED. If you want to grow, put some damn effort into it. USE your turns.
Ashu wrote:How about if we were to generate more turns?
Generating is pathetic. It's slow, and not even worth it if you want to maintain stable growth.
Re: Turns/Market Turns
Posted: Sun Mar 08, 2009 11:51 pm
by Rn5ho
agreed, will help some smaller players whose economy can't afford buying them from forum market to have turns for their growth.
Re: Turns/Market Turns
Posted: Sun Mar 08, 2009 11:52 pm
by Biscuit
I think this is a good idea. With the constant need of turns prices are ridiculous. Great suggestion imo Noobert
Re: Turns/Market Turns
Posted: Sun Mar 08, 2009 11:59 pm
by FreeSpirit
So ur saying that per mt i can buy 5 packages of turns wich at this rate would be 1k turns 3k if we spent all 3 mt's on it. Hmm personnaly i think this aint a bad idea and it helps players who dont have SS to buy good at while not having to relie on the black market. Yup good idea in my oppinion
Re: Turns/Market Turns
Posted: Mon Mar 09, 2009 12:09 am
by Tearjerker
cheap turns = good

Re: Turns/Market Turns
Posted: Mon Mar 09, 2009 12:19 am
by Dmonix
Will help increase the amount of turns that can be used, drop prices, for smaller accounts it's very good, especially for those still raiding, raiding 500k uu for 1k AT then paying 400k for another k is a little rediculous at the moment.
Nice one Nooby
Re: Turns/Market Turns
Posted: Mon Mar 09, 2009 1:10 am
by Stickm@n
Great idea. Turns are a pain to buy off people selling on the forum especially with the high demand and high prices.
Re: Turns/Market Turns
Posted: Mon Mar 09, 2009 11:21 am
by ramen07
I see.....now I have two angles from this: 1. I like turns. I would love it if they could be more readily available. But 2. I also sell them. Quite a nice income booster might I say. With readily available
My suggestion is this: players who are selling turns would either offer at the standard market price, or a bit higher than market rates to "lock in the price" for a set amount of time. An element of risk for both, since it can go either way. With the way it's been going though, it would be beneficial for the person buying. But who knows: it could very well reverse itself in a matter of time.
Re: Turns/Market Turns
Posted: Mon Mar 09, 2009 11:35 am
by Skunky
Just lol
Excellent more turns for me/anyone else who randomly masses to mass with
thanks noobert (Y)
just means the mechanics of the game fail even futher

from 0 to 200mil army in a few months of some constant raiding and farming.
Re: Turns/Market Turns
Posted: Mon Mar 09, 2009 1:44 pm
by bebita
bring back 1 turn for per turn change and way way less turns
game will become more tactical
not a good sugestion noob
we need less turns way less turns
if i remember well this game started like startegical game not who is more online and willing to press attack button
Re: Turns/Market Turns
Posted: Mon Mar 09, 2009 1:46 pm
by Angnoch
tom twin wrote:I like the idea. Give me more turns! pretty pls
