Makeing Wars Less proffitable, Harder Massing.
Posted: Fri May 08, 2009 11:59 am
This is by no means a finished Article, or design, i really want feedback/comments/add ons and take offs, i think it could really help improve the dynamics of the game. The Geneal idea is the same in it all, make attacking Harder, but only if its done often, thus generally makeing massing harder, which we all know is VERY cheap, and far too easy nowadays, thus makeing wars a little funnable, though still by no means winnable, i cant think of a solution to that...
While Watching Stargate the other week, And idea randomly sprang to mind. This is basically based around the defensive aspect of the game, and motherships. And would basically be anouther, what you would call "race perk" i feel they are quite even.
The idea is a little strange to follow, and would add, in my opinion, a newer aspect, makeing it a little harder to mass, and not quite as easy. We all know massing nowadays, as well as wars, are far too easy, and CHEAP. This would help combat that, i feel.
Attacking strongholded stargates (such as the ones within our own realms) should be a little more difficult than simply swooping in with superior numbers.
We know for example, The tauri/tollan has the Iris in there gate, As expansion on this idea would be, A little similar, but not the same as the asgard race perk, But avilable to ascended races.
So the Tauri/Tollan would have an iris, Which implimented, Say, The same number of times as the ascended blessings of whichever level you where. (Availiable in tech) . This would mean that if you attacked as such, Your Ground forces would be unable to breach the gate, and you would have to rely solely on your motherships strike to breach a defence, If it could not, it would take heavier losses than normal, you would also maybe loose a few team members of your strike team, but not damage any weapons as they would not be used.
Goauld/System Lords , well now, the system lords and goulds, as we know form alliances, well, while not haveing iris technology, the gould have allies at there disposal, no matter how fragile they may be, an attack on a gould stronghold may lead to calls of help, when your mothership comes out of hyperspace to engage in the battle, it may become overwelmed by Hatak Motherships, Which is has to engage instead of attacking the enemy defences and motherships. The mothership would have no affect when this happened, and the attackers mothership however, would have a free shot at the enemy mothership, and thus, would be able to take out weapons and shields and fleets, even if the attack is not high enough...this would happen as often as the tauri
Asgard/Ancients , As we know they are the most advanced race, but will not strike without provocation. A reargard action for them would be swift and desisive. There tech would not work as often as the tauri and system lords (Maybe 75% of the time, as it is , you will agree, far more powerful than theres), (As they must be very angry to use it) but when it did, It would cause, perhaps, 4times the damage it was already doing, Mothership and defence (yes i know it sounds like ascended blessings, but more powerful and with motherships, but the ancients are MIGHTY powerful!)
Replicator/NanoStuff, The sneaky race! (there tech would work the same as tauri, gould...) When attacking this race they have the ability to board your mothership, and cause damage to its systems (so shields and weapons, though not fleets, as they are away from said ship) . Not only would they have this ability, But a small group would go back with your mothership, and kill a token amount of spies, say, 2%. (Im not a mathamatist...) The spies killed makes more sense, because Replicators dont have a "home world" as such, and thus have no need to help defend there base. So no benefit on ground, only mothership and Following back to kill spies.
I reckon that would make things MUCH more spicey!
Have fun tearing it to shreds!
While Watching Stargate the other week, And idea randomly sprang to mind. This is basically based around the defensive aspect of the game, and motherships. And would basically be anouther, what you would call "race perk" i feel they are quite even.
The idea is a little strange to follow, and would add, in my opinion, a newer aspect, makeing it a little harder to mass, and not quite as easy. We all know massing nowadays, as well as wars, are far too easy, and CHEAP. This would help combat that, i feel.
Attacking strongholded stargates (such as the ones within our own realms) should be a little more difficult than simply swooping in with superior numbers.
We know for example, The tauri/tollan has the Iris in there gate, As expansion on this idea would be, A little similar, but not the same as the asgard race perk, But avilable to ascended races.
So the Tauri/Tollan would have an iris, Which implimented, Say, The same number of times as the ascended blessings of whichever level you where. (Availiable in tech) . This would mean that if you attacked as such, Your Ground forces would be unable to breach the gate, and you would have to rely solely on your motherships strike to breach a defence, If it could not, it would take heavier losses than normal, you would also maybe loose a few team members of your strike team, but not damage any weapons as they would not be used.
Goauld/System Lords , well now, the system lords and goulds, as we know form alliances, well, while not haveing iris technology, the gould have allies at there disposal, no matter how fragile they may be, an attack on a gould stronghold may lead to calls of help, when your mothership comes out of hyperspace to engage in the battle, it may become overwelmed by Hatak Motherships, Which is has to engage instead of attacking the enemy defences and motherships. The mothership would have no affect when this happened, and the attackers mothership however, would have a free shot at the enemy mothership, and thus, would be able to take out weapons and shields and fleets, even if the attack is not high enough...this would happen as often as the tauri
Asgard/Ancients , As we know they are the most advanced race, but will not strike without provocation. A reargard action for them would be swift and desisive. There tech would not work as often as the tauri and system lords (Maybe 75% of the time, as it is , you will agree, far more powerful than theres), (As they must be very angry to use it) but when it did, It would cause, perhaps, 4times the damage it was already doing, Mothership and defence (yes i know it sounds like ascended blessings, but more powerful and with motherships, but the ancients are MIGHTY powerful!)
Replicator/NanoStuff, The sneaky race! (there tech would work the same as tauri, gould...) When attacking this race they have the ability to board your mothership, and cause damage to its systems (so shields and weapons, though not fleets, as they are away from said ship) . Not only would they have this ability, But a small group would go back with your mothership, and kill a token amount of spies, say, 2%. (Im not a mathamatist...) The spies killed makes more sense, because Replicators dont have a "home world" as such, and thus have no need to help defend there base. So no benefit on ground, only mothership and Following back to kill spies.
I reckon that would make things MUCH more spicey!
Have fun tearing it to shreds!
