24 hour Relations bug?

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Perseus
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24 hour Relations bug?

This certainly wasn't 24 hours:

™WORLDEATERS ~Perseus~ ™WORLDEATERS has set their relation with you to: Neutral 23:12 reply delete save

™WORLDEATERS ~Perseus~ ™WORLDEATERS(90425) has set their relation with you to: War 23:11 reply delete save
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Sarevok
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Re: 24 hour Relations bug?

Is that during the server backup period? Or were the part of an alliance, declared it for the alliance, then left it?
Sarevok
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Re: 24 hour Relations bug?

For clarification. Does this also work if you are your own officer/commander?
Seaborgium
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Re: 24 hour Relations bug?

you have to have 2 officers or this won't work
Seaborgium
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Re: 24 hour Relations bug?

it does
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Re: 24 hour Relations bug?

OMG am I now everday day at MAIN FORUM posted.it suchs really

Well you must say that was a amazing assaullt from me against you in that minute ;)

Sarevok wrote:For clarification. Does this also work if you are your own officer/commander?


Offcource not you need exact 2 offiers then came 3 new war/neutral/peace buttons but they are to set you and all your officers against the person and officers.Did you never noticed the buttons in the past?

Mikgamer wrote:To the best of my knowledge neutral does not count as a relation change.


That isnt correct it does count.

greetz marcus
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Sarevok
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Re: 24 hour Relations bug?

Thanks for clearing that up
Perseus
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Re: 24 hour Relations bug?

yeah, cheers for that.....playing nearly 3 years and still learning :)

I'll have to get some officers some day :lol:
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Re: 24 hour Relations bug?

Well would that work without the commander tool or waiting the 24h dead-line ,
were the setting to war function a too powerfull "weapon" and not balanced for this normly very very good balanced game.

greetz marcus
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-] BIGGEST MILLION UU RAIDS FROM TARGETS [-
18.JUL : 47,xxx
06.AUG : 35,xxx
09.AUG : 45,xxx
14.AUG : 28,xxx
28.AUG : 27,xxx


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Re: 24 hour Relations bug?

Humm, tricky one.

Clearly those buttons are intended for setting officer relations, also clearly whatever timer check enforcing the 24hr relations wait is not being applied (I imagine it is somthing that slipped through code changes but I am fairly sure it's been like that for a long time. Only admin could say for sure).

My thoughts on this is that: If somebody is setting war to gain an advantage (extra kills/avoid NOX ect) but then using this method to set relations to neutral again to prevent the enemy taking advantage of a possible twin war setting (which is lets face it why most people do NOT set war in general as we all love NOX), well, that is exploiting this loophole.

At least that is what I think ... *shrug*

Now. I see that you ~WORLDEATERS~ have set war with me.....then sabbed me...and then used this to set yourself back to nutral again soon as you were done, clearly gaining an advantage....

Dunno about that, what do others think about that?
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Re: 24 hour Relations bug?

Tested it out myself.

Went from War >> Neutral >> Peace >> War >> Peace >> Neutral

All in the space of less than a minute.

But only using the All out war option which affects your officer relations too.

This will be something to bring up with Jason tonight as it is a loophole around the relation settings.
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Clarkey
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Re: 24 hour Relations bug?

Jason is having a look at this.

It should not be possible to change relation like this.
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Rogue_Wolf
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Re: 24 hour Relations bug?

ahhh was wondering how he managed that... and bugger guess it's an exploitation.. 8) so i wont use it.... i hope the DoO member is going to stop useing it but... doubt it mehh!!!!
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Sarevok
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Re: 24 hour Relations bug?

They'll stop once they can't use it anymore... :o
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