Raid feature

Reaperman
Forum Intermediate
Posts: 801
Joined: Thu Nov 24, 2005 1:46 pm

Raid feature

Hi Admin

I would like to propose an increase to the percentage of UU taken per raid.

I have just tested the feature by attacking a regular farm who had occumilated just over 3000 UU.

I raided him twice using 15 turns per raid.

The total UU I got from this was a whopping 94 UU. Needless to say I was very dissapointed. :(

this was against a farm that had no defence whatsoever

with this ratio they would need to have 10's of thousands of UU to make raiding worth while.

Please increase the percentage
market mod speaking
Napoleon
Forum Irregular
Posts: 475
Joined: Mon Dec 12, 2005 11:25 am

Re: Raid feature

The Reaper of Souls wrote:with this ratio they would need to have 10's of thousands of UU to make raiding worth while.


I think that's the point, I also think that's a good idea. (10's of thousands)
Nuto vixen wrote: wrote: it will be the middle of the morning in the northern hemisphere... so I doubt it. Many people will be asleep.
AHAHAHAHAHAHAHAHA
Dark Phoenix
Fledgling Forumer
Posts: 148
Joined: Thu Dec 29, 2005 12:31 am
ID: 0
Location: looking up hentai on newgrounds.com...amoung other places :twisted:

whats the point of haveing something that useless?? sure, a ranked 10k+ player might find useful. not ne1 else, please increase %%%%
Image
Image

ingame ID: 46035
User avatar
schuesseled
Forum Expert
Posts: 1013
Joined: Thu Oct 13, 2005 3:05 pm
ID: 33241

if the percentage was increased in a couple of days another thread would come up asking for it too be decreased
12agnar0k be taking over this here account, argh!

Image
The Dalek Empire
Fledgling Forumer
Posts: 248
Joined: Fri May 13, 2005 1:31 am

It is an interesting problem to say the least.

You have to really hunt around for a good place to Raid, and odds are it won't stay very Raid-able for long as others find it, or it trains up the stash of UU it has built up.

Players can protect themselves from Raids not just by defending or having scary Covert scores to hide themselves, but also simply by logging in regularly and training their UU into Miners (which, really there is no penalty for - a 10% Lifer rate is pointlessly though, but that's another issue altogether) or Spies of whatever really.

Farm accounts either don't protect themselves or are just plain inactive. For that they sort of deserve to be exploited a bit (and they are, by simply being farms).

Based on that information, an increase in the percentage stolen in a Raid is actually quite realistic. Since everyone's UU were converted to Miners automatically when the update went live, the dangers to actual players are quite minimal (you cannot have your entire income taken away by the top players). All you need to do is train Miners, buy defences (enough to make Raiding you an anattractive option, not necessarily impossible) or indeed threatening players with massings/sabbings if they don't stop Raiding you, heh.

Buuuut on the other hand, players may still object to the possibility of their UU being taken while they sleep and so on. Best to let the updates run for a few weeks before we do anything drastic.
User avatar
Wolf359
The Big Bad Admin
Posts: 5208
Joined: Sat Feb 19, 2005 2:40 am
Alliance: EPA
Race: Tauri
ID: 0
Location: Omnipresent
Contact:

Honours and Awards

comander pheonix wrote:whats the point of haveing something that useless?? sure, a ranked 10k+ player might find useful. not ne1 else, please increase %%%%


LOL - what is being suggested is to change raid as to how it was when it was first introduced many months ago. Guess what? An overwhelming majority of people absolutely hated it and it was soon removed due to public demand.

The feature as it stands now is good, because players (especially thsoe with a high UP (and/or multi-accounts)) will now have to manage their accounts more effectively, rather than sitting there with 0 defence and just letting their UU build up over many days - otherwise they will lose them!

I think the idea of increasing the % taken should be quashed right now! The reason you are not getting many UU is because everyone's UU was converted to miners when the update was implemented - think about it!!

But there are some people out there with bery high UPs - these people will be the targets, and will have to more effectively manage their accounts!
Image
Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
Mod Speak
Dark Phoenix
Fledgling Forumer
Posts: 148
Joined: Thu Dec 29, 2005 12:31 am
ID: 0
Location: looking up hentai on newgrounds.com...amoung other places :twisted:

dah [hits self on head] i knew forum wasnt that stupid, or stupid at all, thx for remindin me, lol i had compleately forgot, hopefully my farms will get a decent amount of UU again soon :P i got a few gud farms as well, i got an ancient wid no def and a huge turn income [for me dat is neway] i cant beleive he accended then quit!!! blah, needed to say that sorry :twisted: thx again for explaining :-D
Image
Image

ingame ID: 46035
Chris M
Forum Expert
Posts: 1366
Joined: Tue Apr 19, 2005 1:06 pm
Race: System Lord
ID: 13122
Location: England

how about, the RAID success depends upon player defenses hugely.
a guy with 0 defense can have loads of UU stolen. however, army size and UU available should be taken into account to, and maybe even U.P to prevent over the top losses.
A limit on how much a player can be raided a day, (say upto 75% of his U.P) could be placed...
RETIRED
12agnar0k
Forum Addict
Posts: 2878
Joined: Sat Oct 29, 2005 5:08 pm
ID: 0

no... that would make it unfair to t'auri one stat guys as they will loose most of their units they have...
Lord Sokar
almost spammer
Posts: 453
Joined: Mon Apr 18, 2005 1:46 pm
ID: 0
Location: Goo™'s Los Angeles Cellar

i like the was it is atm....
[SGC_ReplicÅtors]
Forum Addict
Posts: 3949
Joined: Sun Mar 13, 2005 4:57 pm
ID: 0

what i dont get is Now since everybody knows that u should now train miners becuase...

1. They give u more money
2. They arnt stolen which means a lower supply in UU


but since we get so few UU in a attack i say this should drastically increase the RAID gains becuase of the lower supply to balance it out
ProTo Fire Fox
Forum Grunt
Posts: 79
Joined: Wed Oct 12, 2005 12:39 pm
ID: 0
Location: Atlantis With Teyla. Getting up to no good : )

i must agree with reaper i raided some one who had 4k uu and i got a huge 10 :( tht just isnt funi. What is the % tht we get
:smt059
[SGC_ReplicÅtors]
Forum Addict
Posts: 3949
Joined: Sun Mar 13, 2005 4:57 pm
ID: 0

and this is why it didnt work out last time when RAID was first implmented it needs huges changes
User avatar
Wolf359
The Big Bad Admin
Posts: 5208
Joined: Sat Feb 19, 2005 2:40 am
Alliance: EPA
Race: Tauri
ID: 0
Location: Omnipresent
Contact:

Honours and Awards

Ultimately, i think raid has been implemented the way it has to encourage/force people to better manage their account.

Gone are the days now when you can just sell all of your defence weapons, set your realm alert to critical and just leave your account for days on end to amass a huge number of UU!

No - people must now manage their account - othrewise their UU will build up and they will lose a lot.

By the way - does anyone know what the % UU taken during a raid is (roughly)?
Image
Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
Mod Speak
The Dalek Empire
Fledgling Forumer
Posts: 248
Joined: Fri May 13, 2005 1:31 am

A topic in General Discussion seemed to reach a consensus that it was around 2%. That said, the list of updates Forum publishes says it also depends on turns used, enemy defences and your strike power. Makes sense. But suffice to say, it's not that big a threat anymore.
Locked

Return to “Suggestions Archive”