Page 1 of 1

Re: Sab/Spy/Covert Capacity - Discussion

Posted: Tue Jun 29, 2010 9:59 pm
by pug theblackrobe
im a wee bit confused here as before the update my covert action was 6.2 trill and after update its 1.2 trill whats that all about ](*,)

Re: Sab/Spy/Covert Capacity - Discussion

Posted: Tue Jun 29, 2010 10:07 pm
by Duderanch
pug theblackrobe wrote:im a wee bit confused here as before the update my covert action was 6.2 trill and after update its 1.2 trill whats that all about ](*,)


You not thought about maybe reading the updates? Covert power was divided by 5...

Re: Sab/Spy/Covert Capacity - Discussion

Posted: Tue Jun 29, 2010 10:17 pm
by pug theblackrobe
yes i did read them not study them as i didnt know there was an exam but thanks for the answer

Re: Sab/Spy/Covert Capacity - Discussion

Posted: Mon Jul 05, 2010 9:21 pm
by Heru ur
so does anyone know if the sab calculators have changed, or should they still work?

Re: Sab/Spy/Covert Capacity - Discussion

Posted: Tue Jul 06, 2010 4:38 am
by MEZZANINE
viewtopic.php?f=101&t=169925

MEZZANINE wrote:Only very few can afford the 50, 100, 200 Trill price tags on the higher covert levels, this gives them a clear advantage, and take a look where most of those players are...... of wait you cant, cause you can see their stats without putting your whole army into easy to kill spies :roll:

Yet another elitist update that benefits the the accounts that were already the strongest in game and reduces the power of the smaller players. Makes you wonder where Admin get these stupid idea's ](*,)


Increase in sab effectiveness just adds to the injustice

Re: Sab/Spy/Covert Capacity - Discussion

Posted: Tue Jul 06, 2010 5:26 am
by Duderanch
MEZZANINE wrote:http://talk.gatewa.rs/viewtopic.php?f=101&t=169925

MEZZANINE wrote:Only very few can afford the 50, 100, 200 Trill price tags on the higher covert levels, this gives them a clear advantage, and take a look where most of those players are...... of wait you cant, cause you can see their stats without putting your whole army into easy to kill spies :roll:

Yet another elitist update that benefits the the accounts that were already the strongest in game and reduces the power of the smaller players. Makes you wonder where Admin get these stupid idea's ](*,)


Increase in sab effectiveness just adds to the injustice



I don't see your point...the difference between peoples covert power is the same as before. The same people that can spend 50/100/200T on covert levels now could have done before.

All the 5x decrease in covert power has done is make it so people can't get 100's of trills of 'fake' power. That's a good thing, no?

The increase in sab power is a measure put in place to fight against the 'sniper' accounts that have decent strike and next to no defence (something your alliance is famous for I may add :P).

Re: Sab/Spy/Covert Capacity - Discussion

Posted: Tue Jul 06, 2010 8:59 am
by Travis Dane
I am loving these links that you are adding to our command page, 2 things:

Is there a way to quick link our mobile platforms too - or just planning on keeping it the planets.

I havent checked any of the others yet but i did click on the quicklink to my covert/anti-covert power describing it - something is wrong:

You have an anti-covert skill level of 22 and 6,957,866 anti-covert agents.
We then get a multiplier based on your anti-covert level. It is the square root of (2 to the power of (your level+2) ).
So for you it is the square root of 16,777,216, or 4,096.00
We then multiply the number of agents you have by the multiplier, so:
0 x 4,096 = 0


Yes I do have an AC level of 22 but i do not have almost 7mil AC's I have almost 7 mil covert agents - am I missing something.

Re: Sab/Spy/Covert Capacity - Discussion

Posted: Tue Jul 06, 2010 10:00 am
by MEZZANINE
Duderanch wrote:
MEZZANINE wrote:http://talk.gatewa.rs/viewtopic.php?f=101&t=169925

MEZZANINE wrote:Only very few can afford the 50, 100, 200 Trill price tags on the higher covert levels, this gives them a clear advantage, and take a look where most of those players are...... of wait you cant, cause you can see their stats without putting your whole army into easy to kill spies :roll:

Yet another elitist update that benefits the the accounts that were already the strongest in game and reduces the power of the smaller players. Makes you wonder where Admin get these stupid idea's ](*,)


Increase in sab effectiveness just adds to the injustice



I don't see your point...the difference between peoples covert power is the same as before. The same people that can spend 50/100/200T on covert levels now could have done before.

All the 5x decrease in covert power has done is make it so people can't get 100's of trills of 'fake' power. That's a good thing, no?

The increase in sab power is a measure put in place to fight against the 'sniper' accounts that have decent strike and next to no defence (something your alliance is famous for I may add :P).


The difference is the quantity of easily killable spies needed to protect weapons from the now doubled sab rate, it really very simple and if you dont understand Im not sure I can make it any simpler for you.

As for calling FS snipers, spy me, I always have a def, if it gets taken down offline I put it back up the moment I log in, and if you look at the ratio between def and att its no different to any other alliance at war. Only difference is we are always at war and prefer to fight bigger challenging targets, unlike some wimps who just pick easy fights and NAP/ally with anyone there own size or bigger :lol:

Re: Sab/Spy/Covert Capacity - Discussion

Posted: Tue Jul 06, 2010 10:20 am
by Duderanch
Unless I'm very much mistaken (which is quite possible). The update didn't make it easier to sab, it just made sab more affective (destroy more weapons) and cheaper (2 covert turns instead of 3).

Re: Sab/Spy/Covert Capacity - Discussion

Posted: Tue Jul 06, 2010 11:24 am
by MEZZANINE
Duderanch wrote:Unless I'm very much mistaken (which is quite possible). The update didn't make it easier to sab, it just made sab more affective (destroy more weapons) and cheaper (2 covert turns instead of 3).



lol Not easier, just destroying more at less cost ? You might want to read your post out loud, it sounds ridiculous :lol:

Re: Sab/Spy/Covert Capacity - Discussion

Posted: Tue Jul 06, 2010 3:38 pm
by Tekki
Covert Capacity is still too small even with the decrease in the cost to sab, because you can increase the number of times you can sab.

Covert Capacity needs to be doubled :D

Re: Sab/Spy/Covert Capacity - Discussion

Posted: Tue Jul 20, 2010 9:37 pm
by Mathlord
Sabotage limits aren't correct.

I sabbed someone I was at neutral with 50 times in a row...wasn't paying attention to numbers and next thing ya no, out of covert cap :lol:

The logs:

22:32 Hell God Sabotage Success 165,000 details
22:32 Hell God Sabotage Success 165,000 details
22:32 Hell God Sabotage Success 165,000 details
22:32 Hell God Sabotage Success 165,000 details
22:32 Hell God Sabotage Success 165,000 details
22:32 Hell God Sabotage Success 165,000 details
22:32 Hell God Sabotage Success 165,000 details
22:32 Hell God Sabotage Success 165,000 details
22:32 Hell God Sabotage Success 165,000 details
22:32 Hell God Sabotage Success 165,000 details
22:32 Hell God Sabotage Success 165,000 details
22:32 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:31 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details
22:30 Hell God Sabotage Success 165,000 details

Took out my two recons halfway through :lol:

Re: Sab/Spy/Covert Capacity - Discussion

Posted: Tue Jul 20, 2010 11:28 pm
by Lithium
i ve been outagame since updates went live and im wondering if any want to share some knowledge about sabing, any scenaria due to houses. any calc works?