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Feeding Solution
Posted: Fri Dec 03, 2010 11:05 am
by Forum
Hello,
I am aware that 'feeding' (having friends or payoffs allow for a user to play solely to benefit the 'main' player) is causing imbalances in the game.
I would have simply said 'it is illegal' except I would have no way to effectively determine what is feeding -where 'help' ends and 'feeding' begins... it is a grey area.
I also would not catch it all the time, if it was subtle. Nor would I want to spend days chasing behaviours in million record logs...
So - I propose the following:
Each player will have a 'naq available per attack' value. It will be spy-able, but not in the ranks.
This value will be based on xx turns of income, assuming yy percent of their total units were miners.so - if i had 100 units (say 2 miners) ... and we assumed 1/2 day of turns...and we say 60% miner assumption, my 'can get per hit' attack value would be income of 60 miners for 24 turns.
I thought about limiting it to bank size and killing weapon resale values; I thought about attack averages;I thought of xx + yy per day maximums... they all had serius issues that would not be flexible enough for quantum. I believe this solution, though, will work.
Thoughts? I am thinking of implementing this era... unless ppl think it should be whole era, or none...
hit me.
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Re: Feeding Solution
Posted: Fri Dec 03, 2010 12:19 pm
by GOLDEN WING
i think implementing this "ONLY" at the last 2-4 weeks of the era as right now feeding is useless as it only matters the most at the end of an era

Re: Feeding Solution
Posted: Fri Dec 03, 2010 3:31 pm
by Neimenljivi
Make permanent account bans for such behaviour. If the naq is bought from other players it can all be proven with paypal.
A lot of us monitor feedings and we have posted and do post them. I suggest an admin looks at these feed reports at least once per week and unless it's proven that the naq is bought (IN THE SAME THREAD WHERE THE FEED IS POSTED), both accounts get 1 week ban for 1st offence where NO resources are created. If it's proven that it wasn't a feed but buying a naq (of course not for ridiculously low prices just to say it was "bought" - like 100$ worth of stuff being bought for 1$) during that week ban, some/most of the resources are given back.
For a second offence a 1 month ban for both accounts included (again no resources are being created during that time), for a 3rd offence permaban for both accounts included.
We players can monitor it and will do it, if we know actions to punish them will be taken..
~Jack
Re: Feeding Solution
Posted: Fri Dec 03, 2010 3:49 pm
by SÅTÅN 666
Eärendil wrote:Neimenljivi wrote:Make permanent account bans for such behaviour. If the naq is bought from other players it can all be proven with paypal.
A lot of us monitor feedings and we have posted and do post them. I suggest an admin looks at these feed reports at least once per week and unless it's proven that the naq is bought (IN THE SAME THREAD WHERE THE FEED IS POSTED), both accounts get 1 week ban for 1st offence where NO resources are created. If it's proven that it wasn't a feed but buying a naq (of course not for ridiculously low prices just to say it was "bought" - like 100$ worth of stuff being bought for 1$) during that week ban, some/most of the resources are given back.
For a second offence a 1 month ban for both accounts included (again no resources are being created during that time), for a 3rd offence permaban for both accounts included.
We players can monitor it and will do it, if we know actions to punish them will be taken..
~Jack
but what if the naq is paid for by different means? such as friends in the same city/area and they buy drinks or other items for a different game?
Selling naq for $$ is also feeding..Get out of here.
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Re: Feeding Solution
Posted: Fri Dec 03, 2010 4:10 pm
by GOLDEN WING
what you are suggesting jack has to many flaws and cannot be proven and the innocent in your suggestion will be targeted as well as the Guilty....
just make a script of some sorts Admin j/m that detects and updates average hits and lets just say you can't take more then 10 hits worth of average hit per Attack on a person..
if we go around banning people they will lose interest in the game and Quantum will be made up of like 20 players.
Re: Feeding Solution
Posted: Fri Dec 03, 2010 4:14 pm
by Bernie Sanders
I disagree with the banning idea. Just doesn't sound like a good way to go about it. I do like the idea that Forum posted, however it seems that it would seriously hinder (possibly even stop) all snipes. Sniping is a very important element in the game, as it teaches you to be fast with your money, and fast with your attack button.
Re: Feeding Solution
Posted: Fri Dec 03, 2010 4:20 pm
by SÅTÅN 666
ThaSniper wrote:I disagree with the banning idea. Just doesn't sound like a good way to go about it. I do like the idea that Forum posted, however it seems that it would seriously hinder (possibly even stop) all snipes. Sniping is a very important element in the game, as it teaches you to be fast with your money, and fast with your attack button.
Exactly..
Or..Most of the top players are being fed, so if you want to keep up, get other players to feed for you. Simple. Feeding has been around alot on games like this so just deal with it.
Re: Feeding Solution
Posted: Fri Dec 03, 2010 4:24 pm
by EnVy!
implement it now jason.
get rid of paypal and make EVERYONE buy naq from you as it atleast has limits. its based on their income and UP. paypal unlimited. unless you can make an option in market to regulate paypal.
on big hits --- use your judgement ... meaning if a person coming off ppt at turn change seems acceptable. all else no
or have a percentage of naq taken when attacking a larger amount.
i'm with you jason on whatever you decide but change is good i think. and do it soon. then i believe the game will grow and you'll get more money when they must by naq from you. even I will start supporting again
when i know my money isn't being wasted
Re: Feeding Solution
Posted: Fri Dec 03, 2010 5:00 pm
by GOLDEN WING
also add a black market where people can buy army + turns + naq like according to what day where in
as in all era's day 10 is around 400m is allot of naq allow $1= 250m
day 2 $1=500m
day 3 $1=750m
i don't know maby you have a better clue about the rate the game changes

Re: Feeding Solution
Posted: Sat Dec 04, 2010 2:42 am
by Neimenljivi
Implanting restrictions on naq hits will:
a) kill all snipes
b) allow the fed to continue being fed, except their AT/hit will go from 15 ATs per hit to 60 ATs for same amount of naq, but what does it help you when it's still 50x the average hit?
Making feeds bannable will:
a) kill most of the feeding
b) let people fight just with their own skills
c) bring more money to the game as the need to buy resources will be bigger now as for an USS you will get a lot compared to now when you just ask your friend to spend an hour for farming and you get 10x more than what an USS gives you
d) allow those of us that need $$ and are selling stuff for $$ to sell it
As far as "feeding has been a part of the game for so long, killing it now would turn many people away from the game" - so has multying in early game months and as soon as it was made against the rules, most stopped and even though some complained a bit, they went along with it. Those that haven't stopped - most got caught and banned.
The point of Quantum is to have a same-leveled playing-field for everyone. Feeding doesn't level playing-field.
Feeding is the thing that is driving most of us to stop bothering with playing Quantum as it isn't about skill but about how many friends do you want to beg to farm for you. It's the same as multying - more accounts working in favour of one. If feeding is allowed, we might as well allow multying again - hey maybe that's gonna bring a few big cheaters back to the game, we all know how much we loved them being here
@Eärendil - it is forbidden to trade for items from other games, as well as it's forbidden to advertise them.
If they wanna pay a friend in RL for it - most of the people that are in buy/sell business on GW use paypal anyway, so use it and all can be proven.
~Jack
Re: Feeding Solution
Posted: Sat Dec 04, 2010 6:10 am
by EnVy!

if you need $$ then get a job. this was jason's game. why should he not get the $$$ instead of people who dont want to play an era.
ban paypal and feeding- big hits will be up to jason. continous big hits on same player is bannable.
Re: Feeding Solution
Posted: Sat Dec 04, 2010 6:38 am
by Neimenljivi
EnVy! wrote:[-( if you need $$ then get a job. this was jason's game. why should he not get the $$$ instead of people who dont want to play an era.
ban paypal and feeding- big hits will be up to jason. continous big hits on same player is bannable.
Did I not say that he will get more $$ as well?
Also where does it say that selling ingame resources for $$ is forbidden?
~Jack
Re: Feeding Solution
Posted: Sat Dec 04, 2010 7:00 am
by EnVy!
it doesn't... thats why i want it to. i want paypal banned... that will make everyone buy from jason. then you dont have to decide if it was paid for or not. then it would be much easier to see feeding. and lucky hits will go through jason if there is multiple ones or humongous ones and he can make decision.
Re: Feeding Solution
Posted: Sat Dec 04, 2010 12:16 pm
by Neimenljivi
EnVy! wrote:it doesn't... thats why i want it to. i want paypal banned... that will make everyone buy from jason. then you dont have to decide if it was paid for or not. then it would be much easier to see feeding. and lucky hits will go through jason if there is multiple ones or humongous ones and he can make decision.
Everyone knows the rare few of us that do sell naq for $$ so it's easy to filter that without any proofs whatsoever anyway.
If paypal is banned, we might as well cut the number of USSs allowed to 1/era or cancel them entirely..Unfortunately it always is the money that makes the world go round.
I'll explain everything with a simple equation:
players + allowed feeding = lots of naq = no need to buy any naq
players - feeding = not a lot of naq = prices on black market (player-player transaction) inflate = more USSs being bought for the sake of getting other bonuses from them, not just naq = bigger need for buying USS and still bigger need to buy resources from black market but smaller need to buy them instead of USSs = win/win scenario for admin as well as players..
~Jack
Re: Feeding Solution
Posted: Sun Dec 05, 2010 5:52 pm
by HippyFool
Just delete all the accounts that exist for the sole purpose of feeding naq. It won't be much work for you Jason because the actual players will find them all very quickly.
So this would mean my friend, skyfusion who has been feeding me would be deleted. ~ze~ would be deleted also. There are others of course, but they are my examples. Just because they are not multies, they are still technically breaking the rule of "one account existing just to profit another account".
Then there are the "new" accounts that suddenly pop up and start feeding people. These are always detected very quickly and if there is an admin who is actually watching the thread where they are reported then they won't be a problem either.
As I have said before, if someone gives me admin powers I will happily stop playing Q and just monitor it for feeds/watch the 'feeding' threads/ ban those that need to be banned.
As for active people selling naq with paypal.. well that is a tricky one!
