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About the Lag

Posted: Wed Apr 13, 2005 3:27 pm
by [SGC_ReplicÅtors]
well i MAYBE onto something

we should only allow one way to log out of ur game and thats the log out function. Most of the time when i am done something the way i log out is trough the link bar where you type in "WWW.####.COM " now when i go back to SGW it takes my back to the CC(cammand center) and i am still logged in all that time i was surfing somewhere else.


Maybe if u add a feature that instant logs u off when u goto another site and reduce the "ppl online" that are not actually online because there probbaly somewhere else.


so what do u guys think

Posted: Wed Apr 13, 2005 4:10 pm
by BleedBlack
Well, considering there is a 'time out' which causes you to log out when you haven't been on the page for a few minutes, it won't make that much difference.

Personally, I think a way of reducing the number of requests would be to add a 'fix all' button in the armory, this is where I spend a considerable amount of time fixing each weapon individually, it takes a while, especially with the all too frequent MySQL errors.
I think it would make a noticable diference.
Less time people spend in the armory = Less time spent with multiple windows (and more requests) = less time spent on SGW = reduced lag.

Posted: Thu Apr 14, 2005 2:22 am
by Spykie
A attack/spy/sabotage button next to a player name on the battlefield page would also save ALOT of mysql resources.
Aswell as a search field on the left side below the logout button (or somewhere around there)
A reply window beneath a received pm.

And more like this....

Posted: Thu Apr 14, 2005 12:43 pm
by NoDot
Spykie wrote:A attack/spy/sabotage button next to a player name on the battlefield page would also save ALOT of mysql resources.
Aswell as a search field on the left side below the logout button (or somewhere around there)
A reply window beneath a received pm.

And more like this....
The biggest save on resources would be a stand-alone program. All it'd need to connect to the server for is to submit changes and get the new data. That would save resources.

Posted: Thu Apr 14, 2005 1:20 pm
by [SGC_ReplicÅtors]
Ahh the sound of Server Economics



Can there be a drop box Cram in the Message, Make user cammander attck,spy,sab,


EDIT


What is a "Stand Alone Program"

Posted: Thu Apr 14, 2005 1:31 pm
by Saturnine
[/quote]The biggest save on resources would be a stand-alone program. All it'd need to connect to the server for is to submit changes and get the new data. That would save resources.[/quote]

The most feasable idea yet (the more servers bought, the more peeps will join and clog those servers) But who will make it/them (the programs)? I wouldn't trust anyone who plays this game to do so. They could hack in, put a hidden code in it etc, so the only problem is this: how tamper proof would it be? It would be the solution to all lag though!!!!

Posted: Thu Apr 14, 2005 1:47 pm
by NoDot
SGC_Replicators wrote:What is a "Stand Alone Program"
In this context, it would be a program wirtten specifically for accessing Stargate Wars via the internet without using the browser. (Stand-alone program isn't Programmer-ese, though, is it?)

But who will make it/them (the programs)? I wouldn't trust anyone who plays this game to do so. They could hack in, put a hidden code in it etc, so the only problem is this: how tamper proof would it be?
Well, Forum and I exchanged PMs on security, but this is another point. Forum and myself are the only ones who'd probably be trustworthy enough to write such a program.

Posted: Thu Apr 14, 2005 2:12 pm
by ForLoveOfWar
Forgive my ignorance, but why would you consider yourself more trustworthy than anyone else? - Forum I can understand.

Posted: Thu Apr 14, 2005 4:03 pm
by Cmdrproger
lord saturnine wrote:[/quote

I wouldn't trust anyone who plays this game to do so. They could hack in, put a hidden code in it etc, so the only problem is this: how tamper proof would it be? It would be the solution to all lag though!!!!


that is hardly a problem, anyone can make and test a program on their on computer, and then send the sourcecode to Forum to be looked over. then Forum can just compile it, and voila no hidden code.

Posted: Thu Apr 14, 2005 5:31 pm
by [SGC_ReplicÅtors]
oo kay


stand alone program would be hack like a B**** even if forum looked at the program there are eveil ppl out that would screw the program over for there own purposes and that would mean Patche Fixes every month and i think that would slow down the game updates.

Posted: Thu Apr 14, 2005 9:55 pm
by Saturnine
IF:
Nodot could be trusted and advised by forum the patches could be his responsibility! He may be such a capable programmer that they would rarely be needed! If he is volunteering he must have some pride in his know-how eh? Forum could deal with the updates. Sorry Nodot, dont know you very well to assume much, but I'd owe anyone the benefit of an IF.


The idea of stand alone progs is too promising to ignore!!!
I'm no programmer. This is the most advise I can offer.

Posted: Thu Apr 14, 2005 10:50 pm
by Sleipnir
SGC_Replicators wrote:oo kay


stand alone program would be hack like a B**** even if forum looked at the program there are eveil ppl out that would screw the program over for there own purposes and that would mean Patche Fixes every month and i think that would slow down the game updates.


Yup. It would be pretty much impossible to write a hack-proof program. If you don't believe it, go ask any game company out there. Right now, the only hackable program is running on the server. There's only one place it's running so its a lot easier to secure. I could write a program that could do it, but it would have to be in java, which is easy to hack, and not exactly fast. Guys, just wait a little while longer and the problems should be gone.

Posted: Fri Apr 15, 2005 6:35 am
by IncontinentHegemon
Why not also impliment a framed site. That way it would just have to load the page fram that is being refreshed, not all the menu items and buttons and banners that stay the same. Many online games use this format. And they have many many more ppl online at the same time!

Posted: Fri Apr 15, 2005 6:47 am
by Sleipnir
IncontinentHegemon wrote:Why not also impliment a framed site. That way it would just have to load the page fram that is being refreshed, not all the menu items and buttons and banners that stay the same. Many online games use this format. And they have many many more ppl online at the same time!


I suggested that as well. It frees up bandwidth, php-processing time (i guess) and reduces page loading time.

Posted: Fri Apr 15, 2005 7:01 am
by Forum
servers hopefully going live this evening... a couple small problems that have since been resolved...

as for frames - i thought on this too.. possilbe, the only factor is the 'live stats' like 'bank' and online players and turns and such that are in the navigation area.... these would have to move, and only static links stay in the nav frame... .

may do this, but first new servers... if all is perfect, I can delay the re-design for a while :)

and - as for bandwidth, it's actually not a big deal loading the nav again and again as all the images buttons are cached on people's local machines via the browser functionality.... this is consistent across all browsers...

thanks everyone for your patience to date -- the wait is almost over ... only hours left till the lag goes away!! :smt041