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Turn Production
Posted: Fri Apr 15, 2011 9:15 am
by Iƒrit
also any chance you have or are considering increasing AT generation as to make massing more likely?

Re: Massing Updates
Posted: Fri Apr 15, 2011 9:15 am
by Forum
not against it for personal turns acquired somehow...
Iƒrit wrote:also any chance you have or are considering increasing AT generation as to make massing more likely?

Re: Massing Updates
Posted: Fri Apr 15, 2011 9:17 am
by Ashu
I think he meant for those automatically generated. So instead of 4, perhaps 5 or 6 per turn?
Massing Updates
Posted: Fri Apr 15, 2011 9:18 am
by Iƒrit
Malx wrote:I think he meant for those automatically generated. So instead of 4, perhaps 5 or 6 per turn?
actually meant realm generation and MTs

but more is better? yes? no?

Re: Massing Updates
Posted: Fri Apr 15, 2011 9:19 am
by Ashu
Iƒrit wrote:Malx wrote:I think he meant for those automatically generated. So instead of 4, perhaps 5 or 6 per turn?
actually meant realm generation and MTs

but more is better? yes? no?

I subscribe!

Re: Massing Updates
Posted: Fri Apr 15, 2011 10:39 am
by Lithium
or just non tradable turns , no more multie at generators
Re: Massing Updates
Posted: Fri Apr 15, 2011 11:02 am
by Clarkey
To be honest they should all be non trade-able ATs. Trading ATs has never made sense right from the start. ATs are not physical unlike naq and UU. So when trading ATs what are we "actually" trading? Like I said... never made sense from the start.
Re: Massing Updates
Posted: Fri Apr 15, 2011 11:25 am
by xDaku
The game would become too slow if ATs weren't trade-able. As it is a smaller account has to use up a LOT of ats to compete with some of the bigger accounts and if the ATs became limited that gap would just grow.
Re: Massing Updates
Posted: Fri Apr 15, 2011 11:28 am
by Clarkey
xDaku wrote:The game would become too slow if ATs weren't trade-able. As it is a smaller account has to use up a LOT of ats to compete with some of the bigger accounts and if the ATs became limited that gap would just grow.
Unless the AT generation was exponentially increased. Anyway, I don't want to take this off topic so I'll leave it there.
Re: Massing Updates
Posted: Fri Apr 15, 2011 12:38 pm
by xDaku
Clarkey wrote:xDaku wrote:The game would become too slow if ATs weren't trade-able. As it is a smaller account has to use up a LOT of ats to compete with some of the bigger accounts and if the ATs became limited that gap would just grow.
Unless the AT generation was exponentially increased. Anyway, I don't want to take this off topic so I'll leave it there.
That's a thought

Re: Massing Updates
Posted: Fri Apr 15, 2011 1:46 pm
by Lithium
10-15 ats /turn all non tradable
Re: Massing Updates
Posted: Fri Apr 15, 2011 3:21 pm
by Deadliest Wes
well this discussion has went down hill since i left.
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Clarkey wrote:To be honest they should all be non trade-able ATs. Trading ATs has never made sense right from the start. ATs are not physical unlike naq and UU. So when trading ATs what are we "actually" trading? Like I said... never made sense from the start.
Turns are the only way to attack someone, leave them alone. If you get in a war, run out of turns who is gonna sell you more to buy them.
If you have played another online game like this, you will see everywhere they allow people to trade stuff you can trade attack turns. This is not orgins or choas or the other game. Leave it be. If you think about changing anything to the turns it should be strictly the amount generated.
Re: Massing Updates
Posted: Sat Apr 16, 2011 6:48 am
by ~squishie~
For discussion on the updates go to https://talk.gatewa.rs/viewtopic.php?f=20&t=180902. This topic is in relation to the suggestion abou modifying turn production
~squishie~
Re: Turn Production
Posted: Sat Apr 16, 2011 6:59 am
by Empy
Keep Generic Turn generation at what it is now, but I think it was a good idea to MAYBE add 1 or 2 Personal Turns to be generated. If you make it a nigh unlimited amount of attack turns available then you will get explosive growth of a few people who can afford to be on here ALL the time, and a large disparity will appear between (larger than there is now with people spending money). This will make people not like the game, needless to say...
Re: Turn Production
Posted: Sun Apr 17, 2011 9:25 pm
by [SlayerS_fith]
increase at's created through market turns might see the reborn of people buying mt's again.
that was some oldschool fun.
so increase whats in the market.
not increase the generic turn change would see a better market and more growth.
rather then increased feed accounts to sit dormant n collect.