i was just thinking do you think having commanders be able to repair there officers weps is a good idea? the naq will ofc come out of the commanders bank but that way i can offer more protection =]
This is a idea so don't start unnecessary posts thx =]
commander + officers
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commander + officers
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Re: commander + officers
this is a good idea will help if no one with IC in the officer's alliance is on 

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Re: commander + officers
Sounds good to me too.
Maybe Commanders could also be able to grant lone wolf officers a PPT like Lithium previously at viewtopic.php?f=13&t=181064
Maybe Commanders could also be able to grant lone wolf officers a PPT like Lithium previously at viewtopic.php?f=13&t=181064
Lithium wrote:why not giving them a little gift
alliances have gift of ppt (12 hrs), repairs , bank, and House bonus
Lones have 10% def/cov
maybe a little gift in ppt to match others
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Re: commander + officers
Robe wrote:Sounds good to me too.
Maybe Commanders could also be able to grant lone wolf officers a PPT like Lithium previously at viewtopic.php?f=13&t=181064Lithium wrote:why not giving them a little gift
alliances have gift of ppt (12 hrs), repairs , bank, and House bonus
Lones have 10% def/cov
maybe a little gift in ppt to match others
Commanders? I dont think so, lonewolfs can pray to their own god to receive a ppt.


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Re: commander + officers
they should get another bonus thou because as an alliance isn't every 1's cup of tea mby hmm.. mby triple ab haha ^^ 6t strike you hit 18t 
EDIT: RARE triple ab
EDIT: RARE triple ab
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Re: commander + officers
Instead of repairing for them, how about the option to buy weapons for them ?
You can already help by sending mercs, being able to sent a certain amount of weapons would be nice I think.
You can already help by sending mercs, being able to sent a certain amount of weapons would be nice I think.
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Re: commander + officers
yeah i like that aslong as it's just buy weps not sell..
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Tekki
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Re: commander + officers
Don't we already have enough ways to repair weapons?
Do we really need ANOTHER way of repairing weapons? I don't think so.
Do we really need ANOTHER way of repairing weapons? I don't think so.
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The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!
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The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
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Re: commander + officers
yeah true.. it's just an idea it wouldn't be unlimited repairs maybe having a co limits amount of repairs ure alliance can do on you? i dunno hehe id just like to see more options for commander.
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Re: commander + officers
The option to buy new weapons would be good then, would still leave the massing intact, and an active commander could help prevent his officers turning into a farm for a certain time. Also, if the officers enemy is active they have the option to mass more often 

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Re: commander + officers
Oh no's not more repairs
Buying weapons for officers ??? How about training for them and banking for them, hell just be a multi and have done with it.
Buying weapons for officers ??? How about training for them and banking for them, hell just be a multi and have done with it.



Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: commander + officers
MEZZANINE wrote:Oh no's not more repairs
Buying weapons for officers ??? How about training for them and banking for them, hell just be a multi and have done with it.
How would the commander benefit from buying weapons for his or her officer ?
Ofc there should be a limit for it if something like that would ever be implemented. And the commander would ofc be buying the weapons.
And we're not talking banking and training ....
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Re: commander + officers
Tekki wrote:Don't we already have enough ways to repair weapons?
There's 2....
I think it';s a great idea. Commander - Officer relations used to be a really big part of the game now It's just almost been made redundant. Would really like to see some new advantages to having a good CO
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Re: commander + officers
People already complain about alliance repair and alliance ppt.. this would make accounts invincible, as someone mentioned.. why even play, just have 1 player protect 10 accounts. 
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Re: commander + officers
what about people not in alliances then?.. and if they are in an alliance u choose from ure commander repairing u or ure alliance..
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