more mercs

What do you want to see in the game? what can be improved? any suggestions welcome here...
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Almost38
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more mercs

more mercs=more massing=more activity
zebism is the way of the furutre!
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Re: more mercs

more mercs => more massing => less stats => less massing => game death
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Almost38
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Re: more mercs

the game is dying with out any major wars people get bored nothing to do and alos more mercs leads to more defense too
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Re: more mercs

I hear you on the major wars; although TAF vs OE constitutes a pretty big war, if I read correctly?
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Re: more mercs

it starting to turn back into one hopefully itll last still tho the days when the GC was the most popular section was when the game was the most fun wars dont kill the game imo peace does.. if both side actually war ofc
zebism is the way of the furutre!
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Re: more mercs

Almost38 wrote:it starting to turn back into one hopefully itll last still tho the days when the GC was the most popular section was when the game was the most fun wars dont kill the game imo peace does.. if both side actually war ofc
The thing that was killing the game, and still partly is:
ATM, bug stops attack units being killed
Lifers never die unless at persons choice.
viewtopic.php?f=13&t=162732
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Re: more mercs

Sarevok wrote:
Almost38 wrote:it starting to turn back into one hopefully itll last still tho the days when the GC was the most popular section was when the game was the most fun wars dont kill the game imo peace does.. if both side actually war ofc
The thing that was killing the game, and still partly is:
ATM, bug stops attack units being killed
Lifers never die unless at persons choice.

Ad 1. Which bug? :shock: (Oh, **Filtered**, the lifer suicide bug. Right.)
Ad 2. Yes. What do you recommend? Link to thread plz. Thanks Sara!
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Re: more mercs

T-X wrote:
Sarevok wrote:
Almost38 wrote:it starting to turn back into one hopefully itll last still tho the days when the GC was the most popular section was when the game was the most fun wars dont kill the game imo peace does.. if both side actually war ofc
The thing that was killing the game, and still partly is:
ATM, bug stops attack units being killed
Lifers never die unless at persons choice.

Ad 1. Which bug? :shock: (Oh, **Filtered**, the lifer suicide bug. Right.)
Ad 2. Yes. What do you recommend? Link to thread plz. Thanks Sara!
To be honest, no idea at this point. Typical GenY, if I was from that Gen :D Apart from a 1-1 of lifers for lifers. Or like original idea of killing attackers when defence is gone, you go and blow up the mines when there's 0 defence.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
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<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
<~adminHere> no -not jtest
<~adminHere> another :) i am a multi ;)
<+Sarevok> :O
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Almost38
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Re: more mercs

i think more killable units would make the game far more interesting
zebism is the way of the furutre!
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Rules of SGW
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Re: more mercs

I am quite sure that I have suggested this in the past,
(cba to find it atm tho)

but here it goes:

everyone gets their own personal merc allotment, or personal merc market, as it were.

based on that player's army size,
**(perhaps influenced by weapon count or soldier count),
**(perhaps also including a bonus percentage for active fighters / farmers),

and the calc is updated as often as we get new mercs...

whether we stick with the current turn-based system or go with:
day, week, or month...
or my personal lulz favorite: LIFETIME :smt043


So...

Dubby gets XX # of attack mercs, XX # of defense mercs,
and XX # of untrained mercs, per...

turn, day, week, or month...


And Almost38 gets YY # of attack mercs, YY # of defense mercs,
and YY # of untrained mercs, per...

turn, day, week, or month...


And Jedi Tank gets WW # of attack mercs, WW # of defense mercs,
and WW # of untrained mercs, per...

turn, day, week, or month...


And Kikaz gets... 0. :smt081

Note that Dubby, JT, and Almost38 still have to buy the mercs,
still have the same constraints against an all-mercenary strike or defense,

and can still buy more mercs over multiple time periods,
(turn, day, week, month, year, whatever),
than they are allotted in a single time period...

just like we do now...

the only change is that when Dubby needs more mercs,
having JT online to sell mercs does nothing for Dubby...

having fewer players online does nothing for
...or against Dubby getting mercs... :smt047

nor can Almost38 stop Dubby from getting or using mercs
simply by "stealing" them at the beginning of each turn...
(day, week, month...)
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Almost38
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Re: more mercs

i like this idea the kikaz part best..
zebism is the way of the furutre!
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Rules of SGW
1.Mass
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3.PROFIT!
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Re: more mercs

:D
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Re: more mercs

Dont use mercs anyways, straight super mass. :smt047
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Re: more mercs

writing the Legendary Tales of Kikaz? :smt043
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Re: more mercs

I would have to agree that more mercs is a logical step. Armies are bigger and the plague limit continues to rise. Perhaps as plague increases so should the mercs per turn. As it is it only takes a couple people to hold all the games mercs and it kind of sucks lol.
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