Covert/Anti-Covert level cap
Posted: Tue Jun 12, 2012 3:26 am
There should be a cap on covert and ac levels where the next highest level can not be brought until the current highest level is held by a certain number of accounts (25-50?).
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Sol wrote:too late?
Duderanch wrote:... until the current highest level is held by a certain number of accounts (25-50?).
Sol wrote:too late?
Duck Dodgers wrote:Duderanch wrote:... until the current highest level is held by a certain number of accounts (25-50?).
I would say a steady % of players need to have at least the max level before the new max is available.
I would estimate 1% and active members being those that logged in the last 6 months.
Examples:
1.000 active accounts => 10 people would need level 41 before level 42 becomes available
2.000 active accounts => 20 people would need level 41 before level 42 becomes available
3.000 active accounts => 30 people would need level 41 before level 42 becomes available
etc
dynamic in size, would work to last.
Malx wrote:Why not cap it at 41? Seeing as one person has it...
Duderanch wrote:I don't think there should ever be hard caps in a non resetting server. I just think there needs to be something to slow the big $$ spenders down.
Malx wrote:Duderanch wrote:I don't think there should ever be hard caps in a non resetting server. I just think there needs to be something to slow the big $$ spenders down.
I think there should be hard caps on things you cannot lose and that would cause a huge gap between players that just registered and players that have been playing for years.
If you cap it at level 41, then they will invest in covert planets and/or duals. But you can take those. Even with merlins, perhaps they'll forget them one day and SNAP. And, of course, it only gives you so much of a bonus.
Introducing hard caps on this would not only level gameplay but force people to start thinking tactically rather than just using larger numbers against an enemy that has lower ones. Mind you, cash spenders will still invest into UU, naq and whatever they can to give them an edge. But it'll be a more calculate risk, an edge that can be blunted.
Duderanch wrote:Malx wrote:Duderanch wrote:I don't think there should ever be hard caps in a non resetting server. I just think there needs to be something to slow the big $$ spenders down.
I think there should be hard caps on things you cannot lose and that would cause a huge gap between players that just registered and players that have been playing for years.
If you cap it at level 41, then they will invest in covert planets and/or duals. But you can take those. Even with merlins, perhaps they'll forget them one day and SNAP. And, of course, it only gives you so much of a bonus.
Introducing hard caps on this would not only level gameplay but force people to start thinking tactically rather than just using larger numbers against an enemy that has lower ones. Mind you, cash spenders will still invest into UU, naq and whatever they can to give them an edge. But it'll be a more calculate risk, an edge that can be blunted.
I see what you are saying and i kind of agree, but what about in a year or 2 when 40 is the norm?
Malx wrote:Capping the MS or Covert/ anticovert levels won't kill cash spending, it'll just diversify it, which is a good thing, because people can now invest in things they can loose.

Malx wrote:Duderanch wrote:Malx wrote:Duderanch wrote:I don't think there should ever be hard caps in a non resetting server. I just think there needs to be something to slow the big $$ spenders down.
I think there should be hard caps on things you cannot lose and that would cause a huge gap between players that just registered and players that have been playing for years.
If you cap it at level 41, then they will invest in covert planets and/or duals. But you can take those. Even with merlins, perhaps they'll forget them one day and SNAP. And, of course, it only gives you so much of a bonus.
Introducing hard caps on this would not only level gameplay but force people to start thinking tactically rather than just using larger numbers against an enemy that has lower ones. Mind you, cash spenders will still invest into UU, naq and whatever they can to give them an edge. But it'll be a more calculate risk, an edge that can be blunted.
I see what you are saying and i kind of agree, but what about in a year or 2 when 40 is the norm?
Depends on the influx of new players while taking in consideration the active gamer base and people that actually have covert level 40/41.
If there is a large influx and many people are active and build up to 40/41, then admin will be more than welcome to add another level or two, or even a feature to rival already stale income dumps like MS and planets, which would also diversify gameplay.
If the influx is low and people have a hard time getting to covert 40, there is no need to make the cap bigger, just let them do as i suggested, start thinking and investing time and resources tactically, apply a grard strategy to win and not just hawl lots of numbers.
Capping the MS or Covert/ anticovert levels won't kill cash spending, it'll just diversify it, which is a good thing, because people can now invest in things they can loose.