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Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 3:26 am
by Duderanch
There should be a cap on covert and ac levels where the next highest level can not be brought until the current highest level is held by a certain number of accounts (25-50?).

Re: Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 3:31 am
by Sol
too late?

Re: Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 3:34 am
by Lokiā„¢
I like this idea.

Sol wrote:too late?

Maybe but at least they wont be getting 42s so soon.

Re: Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 3:37 am
by Drought
Duderanch wrote:... until the current highest level is held by a certain number of accounts (25-50?).


I would say a steady % of players need to have at least the max level before the new max is available.

I would estimate 1% and active members being those that logged in the last 6 months.

Examples:

1.000 active accounts => 10 people would need level 41 before level 42 becomes available
2.000 active accounts => 20 people would need level 41 before level 42 becomes available
3.000 active accounts => 30 people would need level 41 before level 42 becomes available
etc

dynamic in size, would work to last.

Re: Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 3:37 am
by Ashu
Why not cap it at 41? Seeing as one person has it...

Re: Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 3:47 am
by Duderanch
Sol wrote:too late?


Probably, but can't hurt?
Duck Dodgers wrote:
Duderanch wrote:... until the current highest level is held by a certain number of accounts (25-50?).


I would say a steady % of players need to have at least the max level before the new max is available.

I would estimate 1% and active members being those that logged in the last 6 months.

Examples:

1.000 active accounts => 10 people would need level 41 before level 42 becomes available
2.000 active accounts => 20 people would need level 41 before level 42 becomes available
3.000 active accounts => 30 people would need level 41 before level 42 becomes available
etc

dynamic in size, would work to last.


True, that would probably be the simplest way of working it.

Re: Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 3:47 am
by GeneralChaos
Malx wrote:Why not cap it at 41? Seeing as one person has it...


Yea 41 seems a good idea to stop at now, someone spent alot of $$ on that, or found an exploit like it costs what 12Quad

Covert Planets need a ramp up to x2 or x3 boost, as they are not the same as they where when the came out, pointless, why spend trills on covert planet when you can train 500k spies to get the same power boost.

Re: Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 3:53 am
by Duderanch
I don't think there should ever be hard caps in a non resetting server. I just think there needs to be something to slow the big $$ spenders down.

Re: Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 4:02 am
by Ashu
Duderanch wrote:I don't think there should ever be hard caps in a non resetting server. I just think there needs to be something to slow the big $$ spenders down.

I think there should be hard caps on things you cannot lose and that would cause a huge gap between players that just registered and players that have been playing for years.
If you cap it at level 41, then they will invest in covert planets and/or duals. But you can take those. Even with merlins, perhaps they'll forget them one day and SNAP. And, of course, it only gives you so much of a bonus.

Introducing hard caps on this would not only level gameplay but force people to start thinking tactically rather than just using larger numbers against an enemy that has lower ones. Mind you, cash spenders will still invest into UU, naq and whatever can to give them an edge. But it'll be a more calculate risk, an edge that can be blunted.

Re: Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 4:06 am
by Duderanch
Malx wrote:
Duderanch wrote:I don't think there should ever be hard caps in a non resetting server. I just think there needs to be something to slow the big $$ spenders down.

I think there should be hard caps on things you cannot lose and that would cause a huge gap between players that just registered and players that have been playing for years.
If you cap it at level 41, then they will invest in covert planets and/or duals. But you can take those. Even with merlins, perhaps they'll forget them one day and SNAP. And, of course, it only gives you so much of a bonus.

Introducing hard caps on this would not only level gameplay but force people to start thinking tactically rather than just using larger numbers against an enemy that has lower ones. Mind you, cash spenders will still invest into UU, naq and whatever they can to give them an edge. But it'll be a more calculate risk, an edge that can be blunted.


I see what you are saying and i kind of agree, but what about in a year or 2 when 40 is the norm?

Re: Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 4:10 am
by Lithium
better down grade all lvl to 38 dhe improve game strategies further , like MS, weapons, units , lifers planets and fleets. game has gone zombie in accounts all-in built.

Re: Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 4:11 am
by Ashu
Duderanch wrote:
Malx wrote:
Duderanch wrote:I don't think there should ever be hard caps in a non resetting server. I just think there needs to be something to slow the big $$ spenders down.

I think there should be hard caps on things you cannot lose and that would cause a huge gap between players that just registered and players that have been playing for years.
If you cap it at level 41, then they will invest in covert planets and/or duals. But you can take those. Even with merlins, perhaps they'll forget them one day and SNAP. And, of course, it only gives you so much of a bonus.

Introducing hard caps on this would not only level gameplay but force people to start thinking tactically rather than just using larger numbers against an enemy that has lower ones. Mind you, cash spenders will still invest into UU, naq and whatever they can to give them an edge. But it'll be a more calculate risk, an edge that can be blunted.


I see what you are saying and i kind of agree, but what about in a year or 2 when 40 is the norm?


Depends on the influx of new players while taking in consideration the active gamer base and people that actually have covert level 40/41.
If there is a large influx and many people are active and build up to 40/41, then admin will be more than welcome to add another level or two, or even a feature to rival already stale income dumps like MS and planets, which would also diversify gameplay.
If the influx is low and people have a hard time getting to covert 40, there is no need to make the cap bigger, just let them do as i suggested, start thinking and investing time and resources tactically, apply a grard strategy to win and not just hawl lots of numbers.

Capping the MS or Covert/ anticovert levels won't kill cash spending, it'll just diversify it, which is a good thing, because people can now invest in things they can loose.

Re: Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 4:16 am
by Drought
Malx wrote:Capping the MS or Covert/ anticovert levels won't kill cash spending, it'll just diversify it, which is a good thing, because people can now invest in things they can loose.


That is a very good approach which has a lot more side benefits then I initially imagined.

=D>

Re: Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 4:21 am
by Duderanch
Malx wrote:
Duderanch wrote:
Malx wrote:
Duderanch wrote:I don't think there should ever be hard caps in a non resetting server. I just think there needs to be something to slow the big $$ spenders down.

I think there should be hard caps on things you cannot lose and that would cause a huge gap between players that just registered and players that have been playing for years.
If you cap it at level 41, then they will invest in covert planets and/or duals. But you can take those. Even with merlins, perhaps they'll forget them one day and SNAP. And, of course, it only gives you so much of a bonus.

Introducing hard caps on this would not only level gameplay but force people to start thinking tactically rather than just using larger numbers against an enemy that has lower ones. Mind you, cash spenders will still invest into UU, naq and whatever they can to give them an edge. But it'll be a more calculate risk, an edge that can be blunted.


I see what you are saying and i kind of agree, but what about in a year or 2 when 40 is the norm?


Depends on the influx of new players while taking in consideration the active gamer base and people that actually have covert level 40/41.
If there is a large influx and many people are active and build up to 40/41, then admin will be more than welcome to add another level or two, or even a feature to rival already stale income dumps like MS and planets, which would also diversify gameplay.
If the influx is low and people have a hard time getting to covert 40, there is no need to make the cap bigger, just let them do as i suggested, start thinking and investing time and resources tactically, apply a grard strategy to win and not just hawl lots of numbers.

Capping the MS or Covert/ anticovert levels won't kill cash spending, it'll just diversify it, which is a good thing, because people can now invest in things they can loose.


If you can convince Jason to cap covert levels at 41 then i'd back it, i just thought my suggestion would have a slightly higher chance of being implemented.

Re: Covert/Anti-Covert level cap

Posted: Tue Jun 12, 2012 5:08 am
by GeneralChaos
Maybe a cap isnt the way to go then, instead of making it that you need all 1.5Q, 3Q etc in 1 go, allow the player to pay the covert level off over time, and when they pay there debt off the gods award the new covert level to the realm,

That would have a bigger impact that a hard cap, because they even the most casual of players could get up there,

I dont see many going past covert 41, as your talking 25Quad at that point, admin would need to increase naq per miner at that stage to allow growth to that level.