CHAOS Alliance peace option's in MAIN

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Have Alliance Peace Option in Main?

Yes
14
93%
No
0
No votes
Don't care
1
7%
 
Total votes: 15
~Phoenix~
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CHAOS Alliance peace option's in MAIN

Will make it easier to do. And dont say it wont work. As it already is.
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Wolf359
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Definately!!!
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Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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cinder__393
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NO NO NO ... well ok :lol: would be Great to have in main :) would be an excilent feature... if every thing goes to plan :twisted:
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ANTI CHEATER ...
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Wolf359
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I've added a poll for this one.
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Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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~Phoenix~
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I vote.. YES!! surprise surprise..

Could you all vote in the poll please.
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Flavar
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of course would be great
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NoDot
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Wolf359 wrote:I've added a poll for this one.
"Don't care."
~Phoenix~
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boooooooooooooooooooooooooooomp
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Sleipnir
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I would vote, but as I don't play chaos, I'm not exactly sure what you're referring to.
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As soon as you build an idiot proof system, somebody else builds a better idiot.

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~Phoenix~
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For Sleipnir & other's.

Basically. Alliance leader's can announce peace on another alliance.
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311 [TA]
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Hell sheah!!!!!!!
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is good men do nothing.
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Sleipnir
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~Phoenix~ wrote:For Sleipnir & other's.

Basically. Alliance leader's can announce peace on another alliance.


Yeah, but how does that work, does it mean your entire alliance can no longer attack the other party? Do alliance relations override personal or the other way around? Does it add new members to the peace treaty as they join, or does it only apply to those members at the time of declaration? Can it only be broken by leaders?

All in all I like the idea of alliance relations, as long as it works the way it should, which is not the way our current commander/officer total peace relations work. Alliance relations should be stored in a separate table, only changeable by leaders, and overriding personal relations. So if your alliance is at peace with player X's alliance, wether you were at war with him before or not, and wether you joined the alliance before or after peace was declared, you cannot overrule your alliance relations and attack them. Alliance relations come first.
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As soon as you build an idiot proof system, somebody else builds a better idiot.

If it moves, kill it. If it doesn't move, kick it until it does move, and then kill it.
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Tauriman77
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it would be nice i think
~Phoenix~
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Sleipnir wrote:
~Phoenix~ wrote:For Sleipnir & other's.

Basically. Alliance leader's can announce peace on another alliance.


Yeah, but how does that work, does it mean your entire alliance can no longer attack the other party? Do alliance relations override personal or the other way around? Does it add new members to the peace treaty as they join, or does it only apply to those members at the time of declaration? Can it only be broken by leaders?

All in all I like the idea of alliance relations, as long as it works the way it should, which is not the way our current commander/officer total peace relations work. Alliance relations should be stored in a separate table, only changeable by leaders, and overriding personal relations. So if your alliance is at peace with player X's alliance, wether you were at war with him before or not, and wether you joined the alliance before or after peace was declared, you cannot overrule your alliance relations and attack them. Alliance relations come first.


Well I dont run an alliance, but as far as I know it's just a display thing. Although permenant peace relation's COULD be possible...

Have to wait for someone who owns an alliance to confirm that though.
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