Greetings, To Whom it May Concern:
Due to the enormous amount of naquadah currently available on the battlefield,
The armies of Dublin Warrior pledge that, effective immediately, at 21:38 Gametime on August 16th, 2012, and for the foreseeable future,
they will not intentionally strike for less than 50 billion naq against a zero defense target.
This is a distinct change from the current 30 - 32 bil minimum.
The new formula for defended targets is still being worked out by the accountants,
however this is the proposal:
Minimum farming ratio: at least 75 bil naq per 1.00 tril defensive action, (150 bil naq per 2 tril defense),
The old minimum was 50 bil per 1 tril, 100 bil per 2 tril, which I understood to be in widespread use when I had adopted it weeks earlier.
Target Realms which have been hit by the Armies of Dublin Warrior for naq hits which do not meet these minimum ratios can have the naq returned to them by polite request,
with damages for extraordinary cases;
with some simple exceptions to be detailed soon;
for example, a Messiah who is lucky enough to hit Ascended Blessing is generally not eliglible,
regardless of the outcome of the battle;
on the grounds that the Messiah having AB, with the armies of Dublin Warrior lacking AB, is not reasonably forseeable by our military tacticians, strategists, planners, etc.
Any issues with farming on the Ascended Realm are handled on a case-by-case basis,
due to the erratic nature of farming up there.
Sincerely,
Dublin Warrior
Ingame Character Announcement: Dublin Warrior
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Dubby_CompGamerGeek2
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Ingame Character Announcement: Dublin Warrior
Last edited by Dubby_CompGamerGeek2 on Thu Aug 16, 2012 2:50 pm, edited 1 time in total.
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Re: Ingame Character Announcement: Dublin Warrior
are you trying to suggest your going to use a script but working on what it should be hitting?


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Bromas
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Re: Ingame Character Announcement: Dublin Warrior
Seems like Dubby soaked up a bit too much naq there ![[043.gif] :smt043](./images/smilies/043.gif)
![[043.gif] :smt043](./images/smilies/043.gif)

a very bad hairdo

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Dubby_CompGamerGeek2
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Re: Ingame Character Announcement: Dublin Warrior
as of my bedtime, i had 66 generic tradable turns to my name.
lulz... i soaked up naq more because of the new anti-scripting font.
usually it takes a lot longer before I get through so many turns...
though I usually have a stock of generic turns as well, used most of those the week prior...
which is partly why I was on PPT when the security update first came out.
our alliance doesn't have much to say atm, and I felt like talking.
If you knew me in real life, this would be no surprise.
didn't think the spacing was all that random...
but just for you, I will try to make it more random next time.
![[056.gif] :smt056](./images/smilies/056.gif)
lulz... i soaked up naq more because of the new anti-scripting font.
usually it takes a lot longer before I get through so many turns...
though I usually have a stock of generic turns as well, used most of those the week prior...
which is partly why I was on PPT when the security update first came out.
our alliance doesn't have much to say atm, and I felt like talking.
If you knew me in real life, this would be no surprise.
didn't think the spacing was all that random...
but just for you, I will try to make it more random next time.
![[056.gif] :smt056](./images/smilies/056.gif)
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Re: Ingame Character Announcement: Dublin Warrior
Million dollar question there.Andy! wrote:Why all the random line breaks?
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Re: Ingame Character Announcement: Dublin Warrior
Empy wrote:Million dollar question there.Andy! wrote:Why all the random line breaks?
early = wide, so people start reading?
later, not as much... more like paragraphs?
idk. i was still in farming mode, things got a little messy.

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lone dragon
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Re: Ingame Character Announcement: Dublin Warrior
[spoiler]they will not intentionally strike for less than 50 billion naq against a zero defense target.[/spoiler]
yet I get hit for 30 bil from dubby all the time??
yet I get hit for 30 bil from dubby all the time??
Spoiler
天龍; Fight a good fight...as I will rise from the ashes..
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Dubby_CompGamerGeek2
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Re: Ingame Character Announcement: Dublin Warrior
since the announcement? 
it is afterall, an announcement because something changed...
not solely because I like the sound of my own voice.
are you even ingame atm?

it is afterall, an announcement because something changed...
not solely because I like the sound of my own voice.
are you even ingame atm?
Last edited by Dubby_CompGamerGeek2 on Thu Aug 16, 2012 11:58 am, edited 1 time in total.
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lone dragon
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Re: Ingame Character Announcement: Dublin Warrior
I dont know when did the announcement start?
Spoiler
天龍; Fight a good fight...as I will rise from the ashes..
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Re: Ingame Character Announcement: Dublin Warrior
um, the time I posted it. 
So 21:38 Gametime on August 16th 2012.
So 21:38 Gametime on August 16th 2012.
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Re: Ingame Character Announcement: Dublin Warrior
lol keep them guessing Dubious 

To fight and conquer in all your battles is not supreme excellence;
supreme excellence consists in breaking the enemy's resistance without fighting.
-Sun Tzu, the Art of War
31/07/2012 6:13:16 AM Hope Light ID's mean nothing imo if you can back yourself up.
31/07/2012 6:13:22 AM Hope Light only **Filtered** hide them.
31/07/2012 6:13:22 AM Hope Light only **Filtered** hide them.
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Spoiler
Section Admins - who will be 'in charge' of the section in question. They will be responsible for the overall feel of the section, the setup/structure, and most importantly the community/users in the section. This will incorporate the old 'ombudsman' role. And insofar as the Section Admin is responsible for the users, they are also responsible for the high level mod behaviour towards the users.
So -as a user - if you have an issue with how you are treated, rules, bans, whatever --goto the section admin... They are there for you!
There is no 'reporting structure' in this setup -- tech, mod, and section admins are all on equal footing, each with their own (somewhat overlapping) responsibilities.
Mods report directly to the mod admin, and indirectly to the section admin for the section in which they mod.
So -as a user - if you have an issue with how you are treated, rules, bans, whatever --goto the section admin... They are there for you!
There is no 'reporting structure' in this setup -- tech, mod, and section admins are all on equal footing, each with their own (somewhat overlapping) responsibilities.
Mods report directly to the mod admin, and indirectly to the section admin for the section in which they mod.
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Re: Ingame Character Announcement: Dublin Warrior
fem fatale wrote:lol keep them guessing Dubious
lmao, thanks, femme.
it appears to be what I'm good at.

I meant that mostly as a joke that other people would laugh @ ME for!
But if you still play and you need an army to mass...
Last edited by Dubby_CompGamerGeek2 on Fri Aug 17, 2012 5:32 pm, edited 5 times in total.
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