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what about raising the max multiple of trades from 5 to 10

Posted: Thu Feb 23, 2006 11:49 am
by urogard
as mentioned in title, I think it explains all.
Is there any valid reason for why not allowing to make greater multiples?
I would embrace the idea of being able to do trades of multiples greater than 5

Posted: Thu Feb 23, 2006 11:53 am
by Wolf359
The topic of increased trades has been done to death.

LOCKED.

Posted: Thu Feb 23, 2006 12:28 pm
by Wolf359
Doesn't happen often - but I had a change of heart and decided to reopen this! :-D

You need to bear in mind that the current level of trades is adequate for the majority, and for those that it isn't, it is possible to 'trade' market turns on the black market - adding a bit of spice to the game in the form of risk.

The problem with increasing the number of trades is that it gives the alrady a powerful and rich players more access to the market, and thgus more control over it - to a point where a handful of the richest/most powerful could quite easily control/dominate it.

Posted: Thu Feb 23, 2006 12:36 pm
by JIX
they already do

Posted: Thu Feb 23, 2006 12:40 pm
by Wolf359
JIX wrote:they already do


Then I do not need to say anymore! :-D

Posted: Thu Feb 23, 2006 12:43 pm
by JIX
a good idea would be to increase the multiples and decrease the amount you need for each so the smaller players can start buying

Posted: Thu Feb 23, 2006 11:46 pm
by urogard
Wolf359 wrote:Doesn't happen often - but I had a change of heart and decided to reopen this! :-D

You need to bear in mind that the current level of trades is adequate for the majority, and for those that it isn't, it is possible to 'trade' market turns on the black market - adding a bit of spice to the game in the form of risk.

The problem with increasing the number of trades is that it gives the alrady a powerful and rich players more access to the market, and thgus more control over it - to a point where a handful of the richest/most powerful could quite easily control/dominate it.

i'm not one of the richest players (by faaaar) yet i still trade only in multiples of 5, which is no problem for me in terms of gathering up those rescources needed, but if it were possible to do a pultiple of 6 or more i'd' use that instead

Posted: Fri Feb 24, 2006 2:13 am
by Wolf359
Some people are not even rich enough to trade in multiples of 2 (or 1 for that matter). Having the limit as it is means that the richer playesr are restricted and therefore do not have too much advantage over those who aren't so rich - i.e. they cannot buy up all of one resource while the poorer player is still saving up!

Posted: Sat Feb 25, 2006 9:35 am
by urogard
Wolf359 wrote:Some people are not even rich enough to trade in multiples of 2 (or 1 for that matter). Having the limit as it is means that the richer playesr are restricted and therefore do not have too much advantage over those who aren't so rich - i.e. they cannot buy up all of one resource while the poorer player is still saving up!

what about limiting the multiple of trades one can do depending on his/her rank....

Posted: Sat Feb 25, 2006 1:42 pm
by Setesh
halamala wrote:
Wolf359 wrote:Some people are not even rich enough to trade in multiples of 2 (or 1 for that matter). Having the limit as it is means that the richer playesr are restricted and therefore do not have too much advantage over those who aren't so rich - i.e. they cannot buy up all of one resource while the poorer player is still saving up!

what about limiting the multiple of trades one can do depending on his/her rank....


That would be pointless. The point of the game is not to punish those players who have worked for (or bought, in some peoples case -.-) their rank

Posted: Sat Feb 25, 2006 3:08 pm
by urogard
Setesh wrote:
halamala wrote:
Wolf359 wrote:Some people are not even rich enough to trade in multiples of 2 (or 1 for that matter). Having the limit as it is means that the richer playesr are restricted and therefore do not have too much advantage over those who aren't so rich - i.e. they cannot buy up all of one resource while the poorer player is still saving up!

what about limiting the multiple of trades one can do depending on his/her rank....


That would be pointless. The point of the game is not to punish those players who have worked for (or bought, in some peoples case -.-) their rank

true that.
and wolf... i'd say tough luck for those lower ranked. I mean I see many people having 30k army and being in rank 1500. I mean it's their own fault if they want to build up their att and def and have a pretty much stagnated strength increase. with 5-10k miners you can't doo too much real fast. and definitely not trade in multiples of more than 1. But everyone has their own tactic. Just, some tactics are much better than others.

Posted: Sat Feb 25, 2006 5:38 pm
by Lord_of_Night
5 multiples are enough...

Posted: Sat Feb 25, 2006 6:03 pm
by 12agnar0k
you cant increase the multiples of marekt turns , you kill the market for market turn selling, which is how alot of players make a large portion of their income.

you cant make the amounts smaler cso then all the noobs we buy market turns off of will use them , dont want that there ours :twisted:

Posted: Sat Feb 25, 2006 7:33 pm
by [SGC_ReplicĂ…tors]
Lord_of_Night wrote:5 multiples are enough...



agreed

Posted: Sun Feb 26, 2006 12:18 am
by urogard
12agnar0k wrote:you cant increase the multiples of marekt turns , you kill the market for market turn selling, which is how alot of players make a large portion of their income.

you cant make the amounts smaler cso then all the noobs we buy market turns off of will use them , dont want that there ours :twisted:

aren't generally suggestions made to make the gap between strong and weak closer? I mean. the high ranking players should be in reach by a player who would sign up today......
(i know it would take a hell of a lot time)