different way of making naq
Posted: Sun May 01, 2005 4:39 pm
i really didn't know where to post this idea weather or not it would go with another post so i just made a new thread.
i don't like the idea of how your men make your naq since once u get so big attacking becomes trivial and thus the game becomes economics my idea on how to change this would be to implement a new way to make naq.
you would have to buy naquadah mines.u would start with one that would produce 10,000 naquadah a turn. then you would buy more naquadah mines with men. maybe each naquadah mine would cost 1000 men and add an extra 20,000 naquadah a turn. this way you would have to lose your men to get extra naquadah per turn. also the men would still be used to determine how much naquadah u can hold. so when u buy an new mine you would lose 1000 men and however much bank that is.
since theere would be naq mines there would need to be a way to destroy them like there is now with men. my suggestion would be a pinpoint strike that would damage naquadah mines and cost to repair. also a sab that would stop the flow of naq from so many mines and for so many turns depending on you spy level and how many spies u send to sab the mine.
i think that this would help the game out by allowing u to not have to worry about losing a ton of men when u attack. also people could attack your naquadah sites which could be hidden from sight with your covert levels. so when people attack they wouldn't know how many mines u have.
i don't like the idea of how your men make your naq since once u get so big attacking becomes trivial and thus the game becomes economics my idea on how to change this would be to implement a new way to make naq.
you would have to buy naquadah mines.u would start with one that would produce 10,000 naquadah a turn. then you would buy more naquadah mines with men. maybe each naquadah mine would cost 1000 men and add an extra 20,000 naquadah a turn. this way you would have to lose your men to get extra naquadah per turn. also the men would still be used to determine how much naquadah u can hold. so when u buy an new mine you would lose 1000 men and however much bank that is.
since theere would be naq mines there would need to be a way to destroy them like there is now with men. my suggestion would be a pinpoint strike that would damage naquadah mines and cost to repair. also a sab that would stop the flow of naq from so many mines and for so many turns depending on you spy level and how many spies u send to sab the mine.
i think that this would help the game out by allowing u to not have to worry about losing a ton of men when u attack. also people could attack your naquadah sites which could be hidden from sight with your covert levels. so when people attack they wouldn't know how many mines u have.