First i am Almost finsihed this idea and i have worked on this idea for 3 months....I will not let this idea sink or get burned. SO prepare for one hell of a long discussion thread. Also i havnt forgotten the alliance thread i made i will post it in here or somewhere else becuase Knightvalor did all the coding for it....and i dont like that going to waste!
Some poeple i have to thank....
KnightValor- Coding a idea thatw as complicated as hell
Bahamut- Look in his other tech thread, need i say more?
PianoMutt2000- Unshakable friend
As you no there is a similar thread like this made by Bahamut, I have no idea that some1 was also making a idea like this it was only recently that he and i knew each other where making the same idea. But rest asseared his idea is completely different from mine. But the concept is the same.... TECHNOLOGY.
What to expect in this idea...
Well this idea is combined with pics and a post the pics really explain it really good but i havent uploaded it. Also ALL NUMBERS(percents and Bonuses can be adjusted) if u go blabbering away with numbers...i am going to ignore u...i want U too look at the concept of the idea!!!
I be back in couple hours gotta make some changes....
Massive Tech Idea and Alliance Revramp
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[SGC_ReplicÅtors]
- Forum Addict
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Massive Tech Idea and Alliance Revramp
Last edited by [SGC_ReplicÅtors] on Mon Mar 27, 2006 4:56 pm, edited 2 times in total.
-
[SGC_ReplicÅtors]
- Forum Addict
- Posts: 3949
- Joined: Sun Mar 13, 2005 4:57 pm
- ID: 0
How the Idea Works
Techology is what every race strives to achieve in any for destructive or peaceful means, Goualds steal technolgoy all the time, replicators assimlated then and enchnace it, Tuari went exploring to find tech to defend themselves from the gouald, the asgrds will they allreadly far ahead from anybody in tech wise.
Will this idea is only for NON-ASCENDED accounts and so this idea has Nothing to do with G&R points so dont bring it up in here , Ok this idea is everyboyd can get technology except ascnede shell accounts. AND ALL NUMBERS(% and BONUS) can all be changed to blanace game.
First the idea is like this everybody gains technology points, tech points are generated each turn and how much u generate determined on many 3 things.
Offence
Defense
Covert
So basically there are 3 types of tech points (Offense,Defense,Covert)
each of ur stats will generate the tech points to each catorgory, and once u have enough tech points u can spend them on a certain technology, but the technology MUST be revealed first before u can start upgrading that tech. To reveal a tech u must go and either attack,raid,recon a target in ur attack logs it will say something like this....
But revealing the technology is a chance thing, attacking ppl with no defence and ppl who are lower in rank than u yields a very small chance but attackng someone around your size will yeild a higher chance of obtaining that technology.
One of your Battle Cammanders have captured some technology from your enemy, and your Battle Cammander believes it will be beneficial to incorprate this into our realm.(Asgard Attack Technology Stolen)
Once you have that msg you can upgrade that technology if you have enough Offensive techgology Tech Points. This aplies for everything else. Defensive, Offensive technology are captured in attacks and defence.
Covert tech are only taken in sabs,recons.
Once u grab that specific races upgrade u can never get again and u will never grab the same technology twice. SEE ALL TECHOLOGY ROUTE BELOW. Once u have grabbed a certain tech u then have to follow it through and each upgrade gives u a certain percent in whatever catagory(offense,defence,covert). Once u have raeched the last LV u cant go any higher but u can still spend your resouces to enhance the upgrade even more with each enhancement to a lv4 technology it wil require huge amounts of tech points.
All non ascneded accounts can get tech but u have a choice....ascneded and these tech go bye bye for u forever once u are ascended u can never get these techs again.
Small things considered
1. Non Asenceded accounts get tech, once u ascneded you lose the techs all of it
2. Specific Techs can not be given away u can only get them.
3. Same tech will never apear twice only once. So u will never get 2 asgard offensive techs for example.
4. Revealing the technology is random and there are factors that increase the chances of you revealing. Attacking ppl with zero defence yeilds 0% chance of revealing the technology, also sabbing/recon ppl with zero covert is the same thing.
5. Tech point cost is dependent on Total Army/Stats/UP
6. Generation of tech points(Offence/Defense/Covert) is dependent on your stats for example....more Defense = More Defense tech points generated.
7. If u grab a Covert tech u need Covert Tech points to reseach it and goes for all other techs like this.
8. See Alliance Revramp there is a tech alliance this alliance it works just like a CO and Officer relationship if one person gets lots of tech points some points are donated to ther other player vise versa. this only works oif it gets implemented
9. I dont no if i should make another 3 more levels....This idea will take shell accounts technology and incorperate them into non ascended accounts...but i dont have another 3 months lol
10. levels....Lv1 is ur base thats ur regualr techs of what u have now let says u get all the Lv2 techs for covert,def,off you get a title for ur name.
but what happens if u have one Lv4 tech and 2 LV2 techs ur title name will show as a LV2 title name becuase title name will take the lowest tech u obtained since the LV2 is already obtained in LV4 ur base will be LV2.
Title Names
Lv1 is you base upgrades,(mercenary tech,defense,offense,race unique etc) techs
Lv5 is once u have all your Level 4 base there is a option to further increase that tech even higher but this reuires huge amounts of tech points for each upgrade. once u have increase each catogory(covert,def,off) u will get this tilte.
Title Names
Lv1. Technician
Lv2. Technician of Arrival
Lv3. Engineer of War
Lv4. Master of Comprehension
Lv5. GrandMaster of Philosophy
Stealing Tech Points
Stealing tech points is allowed, Stealing how much is like raid combined with raiding, so in a raid u also take some of there tech take whihc type of tech points is totaly random.
THE IDEA Each Race Specific tech
In this part of the thread are each races tech routes all permatuations have been thoiught up and the names omg the names i had to come up with. If i really wanted to i could add another 3 lvs for the ascneded accounts shell but that way too long i suppose.
Right Here are the names of the technology, JUST NAMES...the percenatges of each bonus is yet to be decided.
Tuari
1. Offence Technology
Lv:2
Tuari + Goauld = Goauld/Tuari Hybrid Mothership
Tuari + Asgard = Deadulus MotherShip Support
Tuari + Replicator = Deadulus VR2.0
Lv:3
Tuari + Goauld + Replicator = Tuari Controlled Infested Goauld Mothership
Tuari + Goauld + Asgard = Cloaked Tuari Redesigned The O’Niell Mothership
Lv:3
Tuari + Asgard + Gouald = Tuari Controlled Redesigned The Bliskner
Tuari + Asgard + Replicator = Tuari Upgraded The Infested O’Niell
Lv:3
Tuari + Replicator + Gouald = Tuari Captured Replicator Redesigned Hatak
Tuari + Replicator + Asgard = Tuari Upgraded The Thor
Lv:4
Tuari + Goauld + Asgard + Replicator = The Titan Mothership + Escorts
2. Defensive Technology
Lv:2
Tuari + Goauld = Multiple Stargate Cammands
Tuari + Asgard = 8 Symbol Stargate Earth
Tuari + Replicator = Tuari Converted Base World
Lv:3
Tuari + Goauld + Replicator = Tuari Controlled Populated World
Tuari + Goauld + Asgard = Avenger 3.0
Lv:3
Tuari + Asgard + Gouald = 8 Symbol Force field protected Gate
Tuari + Asgard + Replicator = Auto-Random Gate-dialer
Lv:3
Tuari + Replicator + Gouald = Tuari Assimilated Replicator Enhanced Goauld Cannon
Tuari + Replicator + Asgard = Tuari Re-Captured Asgard Home world
Lv:4
Tuari + Goauld + Asgard + Replicator = Cloaked 8 Symbol Iris Protected Stargate Planet
3. Anti Covert/Covert Technology
Lv:2
Tuari + Goauld = Backwards Engineered Ashrak cloaking device
Tuari + Asgard = Tuari Mind Integration Network
Tuari + Replicator = Changeable Stealth Camouflaged Suit
Lv:3
Tuari + Goauld + Replicator = Cloaked Infiltrator MALP
Tuari + Goauld + Asgard = Tuari/Asgard Modified Goauld Recon Drone
Lv:3
Tuari + Asgard + Gouald = Tauri Enhanced Anubis Brain Probe
Tuari + Asgard + Replicator = Infiltrator Tuari Cyborg
Lv:3
Tuari + Replicator + Gouald = Cloaked Tuari “Kull” Spies
Tuari + Replicator + Asgard = Remote controlled Replicator
Lv:4
Tuari + Goauld + Asgard + Replicator = Cloaked “The Trust” Agents
Replicators
1. Offence Technology
Lv:2
Replicators + Tuari = Infested Allied MotherShip Support Fleet
Replicators + Goauld= Advanced Infested Replicator Hatak Attack Force
Replicators + Asgard= Single AI Controlled The Oniell BattleCruiser
Lv:3
Replicators + Tuari + Gouald= Battle AI controlled Death Gliders + X-302
Replicators + Tuari + Asgard= AI controlled X-302 + Infested The Daniel Jackson
Lv:3
Replicators + Goauld + Asgard= Converted Alkesh + Asgard Mship Support
Replicators + Goauld + Tuari= Cloaked Boarding Party Tel'tak.
Lv:3
Replicators + Asgard + Tuari= Controlled Daedalus +10%
Replicators + Asgard + Gouald= Goauld/Asgard Hybrid Overrun The Beliskner Warship.
Lv:4
Replicators + Tuari + Goauld + Asgard= Combined Infested 4 Race Mothership support Fleet
2. Defensive Technology
Lv:2
Replicators + Tuari= Underground Replicator Defensive Facilities
Replicators + Goauld= Infested Goauld Homeworld
Replicators + Asgard= 9SG Symbol Converted Planet
Lv:3
Replicators + Tuari + Gouald= Iris/Force Field Repli-Gate
Replicators + Tuari + Asgard= Gate Bypass Dialer System
Lv:3
Replicators + Goauld + Asgard= 2 Way Gate System
Replicators + Goauld + Tuari= Iris/Force Field Stargate
Lv:3
Replicators + Asgard + Tuari= Invisible underground Replicator Facility
Replicators + Asgard + Gouald= Replicator Assimilated Thor’s Hammer
Lv:4
Replicators + Tuari + Goauld + Asgard= Unknown 9 Symbol Planet in a Unknown Galaxy
3. Anti Covert/Covert Technology
Lv:2
Replicators + Tuari= Stealth Repli-MALP
Replicators + Goauld= Assimilated Gouald Reconnaissance Drone
Replicators + Asgard= Cloaked Infiltrator Spiders
Lv:3
Replicators + Tuari + Gouald= Replicated Reconnaissance MALP
Replicators + Tuari + Asgard= Cloaked Stealth Repli-MALP
Lv:3
Replicators + Goauld + Asgard= Holographic Infiltration Program
Replicators + Goauld + Tuari= Spider Form Asherak
Lv:3
Replicators + Asgard + Tuari= Nanite Reversed Computer-Mind Integration
Replicators + Asgard + Gouald= Advance Za'tarc/Mind Integration Program
Lv:4
Replicators + Tuari + Goauld + Asgard= Cloaked Human Form Infiltrator/Anti Infiltrator
Goauld
1. Offence Technology
Lv:2
Gouald + Tuari= Stolen B-52 enhanced Alkesh
Gouald + Replicator= Replicator Enhanced Hatak
Gouald + Asgard= Stolen Asgard Mothership weapons
Lv:3
Gouald + Tuari + Replicator= Human Form Replicator Gouald Host
Gouald + Tuari + Asgard= Tuari/Asgard Enchanced Staff weapons
Lv:3
Gouald + Replicator + Tuari= Dual Offense/Defensive Ribbon Device
Gouald + Replicator + Asgard= Invisible Gouald Cannon tower
Lv:3
Gouald + Asgard + Replicator= Stolen Asgard beaming Technology
Gouald + Asgard + Tuari= Gouald Enchanced Gouald-Buster warhead
Lv:4
Gouald + Asgard + Replicator + Tuari= Battlefield Shock Gernade beam
2. Defensive Technology
Lv:2
Gouald + Tuari= Gouald Enslaved Heavily Human populated world
Gouald + Replicator= Reprogrammed Replicators Defence bots
Gouald + Asgard= Dominated Asgard homeworld
Lv:3
Gouald + Tuari + Replicator= Stolen Replicator/Tuari Engineered Anti-energy armor
Gouald + Tuari + Asgard= Goauld Controlled The Beliskner
Lv:3
Gouald + Replicator + Tuari= upgraded Stolen X302’s
Gouald + Replicator + Asgard= Hatak Escorts Death Gliders
Lv:3
Gouald + Asgard + Replicator= Instant Beaming Gouald Host Defense Ray
Gouald + Asgard + Tuari= Force Field + Iris Protected Stargate
Lv:4
Gouald + Asgard + Replicators + Tuari= Dominated Solar System
3. Anti Covert/Covert Technology
Lv:2
Gouald + Tuari= Kull Warrior Host Ashraks
Gouald + Replicator= Recon Replicator enhanced Drone
Gouald + Asgard= Gouald Mind Probe Device
Lv:3
Gouald + Tuari + Replicator= Equipped Radioisotope Recon Drone
Gouald + Tuari + Asgard= Cloaked Gouald Trained Jaffa “SG1 Copies”
Lv:3
Gouald + Replicator + Tuari= Genetically Enhanced Kull Warrior
Gouald + Replicator + Asgard= Invisable Kull Warrior
Lv:3
Gouald + Asgard + Replicator= Asgard Genetically engineered “Protoype” Warriors
Gouald + Asgard + Tuari= Asgard communication stone + Sodan Cloaking Device unit
Lv:4
Gouald + Asgard + Replicators + Tuari= Holographic Environmental Shape Shifting Suit
Asgard
1. Offence Technology
Lv:2
Asgard + Tuari= The Valkyrie
Asgard + Goauld= Gouald/Asgard Hybrid class The Odin
Asgard + Replicators= Recaptured Infested Asgard Mothership
Lv:3
Asgard + Tuari + Gouald = Valkerian Class warship
Asgard + Tuari + Replicator= Asgard Controlled Replicator mothership
Lv:3
Asgard + Goauld + Tuari= Beliskner Equipped Naqada Enchanced Gatebuster Technology
Asgard + Goauld + Replicator= Replicator/Goauld Enhanced Warship
Lv:3
Asgard + Replicators + Tuari= Asgard Mothership equipped Nanites missiles
Asgard + Replicators + Gouald= Asgard Shield Buster technology
Lv:4
Asgard + Replicators + Gouald + Tuari = The Ragnorok + Mothership Escorts
2. Defensive Technology
Lv:2
Asgard + Tuari= Midgard
Asgard + Goauld= Protected Planets Treaty
Asgard + Replicators= Asgard controlled Replicator Engineered Defense System
Lv:3
Asgard + Tuari + Gouald = Asgard AG-3 Satellite defense system
Asgard + Tuari + Replicator= Reprogrammed Replicator Defense Mothership Fleet
Lv:3
Asgard + Goauld + Tuari= Asgard built Tollan/Gouald ion Cannon
Asgard + Goauld + Replicator= Asgard Protected Planet ally defence support
Lv:3
Asgard + Replicators + Tuari= Heavily Asgard Populated World
Asgard + Replicators + Gouald= Asgard Overrun Gouald/Replicator world
Lv:4
Asgard + Replicators + Gouald + Tuari = Valhalla
3. Anti Covert/Covert Technology
Lv:2
Asgard + Tuari= Mind Controled Tuari NID agent
Asgard + Goauld= Domesticated Gouald Larva
Asgard + Replicators= Remote Controlled Infiltration Unit
Lv:3
Asgard + Tuari + Gouald = Cloned Human Gouald Hybrid
Asgard + Tuari + Replicator= Asgard Contructed Human Forum Replicator
Lv:3
Asgard + Goauld + Tuari= Bio Engineered Asagrd Ashrak
Asgard + Goauld + Replicator= Invisible Infiltration Drone
Lv:3
Asgard + Replicators + Tuari= Asgard Modified MALP Drone
Asgard + Replicators + Gouald= Repli-Parasite Drone
Lv:4
Asgard + Replicators + Gouald + Tuari = Engineered Super Infiltration Clone
PICS
This pic explains how the Tech routes are we use gouald as a example....u take lets say tauri tech after u can only now take 2 other races tech after that u have to find the last race and assilaite his tech to get a completed upgrade for your specific tech
This is where the tech points will be displayed and also in recons it would show up, it would only show that u have 30,000 it will not show u which u have more...thatis for the enemies guessing to do.

Techology is what every race strives to achieve in any for destructive or peaceful means, Goualds steal technolgoy all the time, replicators assimlated then and enchnace it, Tuari went exploring to find tech to defend themselves from the gouald, the asgrds will they allreadly far ahead from anybody in tech wise.
Will this idea is only for NON-ASCENDED accounts and so this idea has Nothing to do with G&R points so dont bring it up in here , Ok this idea is everyboyd can get technology except ascnede shell accounts. AND ALL NUMBERS(% and BONUS) can all be changed to blanace game.
First the idea is like this everybody gains technology points, tech points are generated each turn and how much u generate determined on many 3 things.
Offence
Defense
Covert
So basically there are 3 types of tech points (Offense,Defense,Covert)
each of ur stats will generate the tech points to each catorgory, and once u have enough tech points u can spend them on a certain technology, but the technology MUST be revealed first before u can start upgrading that tech. To reveal a tech u must go and either attack,raid,recon a target in ur attack logs it will say something like this....
But revealing the technology is a chance thing, attacking ppl with no defence and ppl who are lower in rank than u yields a very small chance but attackng someone around your size will yeild a higher chance of obtaining that technology.
One of your Battle Cammanders have captured some technology from your enemy, and your Battle Cammander believes it will be beneficial to incorprate this into our realm.(Asgard Attack Technology Stolen)
Once you have that msg you can upgrade that technology if you have enough Offensive techgology Tech Points. This aplies for everything else. Defensive, Offensive technology are captured in attacks and defence.
Covert tech are only taken in sabs,recons.
Once u grab that specific races upgrade u can never get again and u will never grab the same technology twice. SEE ALL TECHOLOGY ROUTE BELOW. Once u have grabbed a certain tech u then have to follow it through and each upgrade gives u a certain percent in whatever catagory(offense,defence,covert). Once u have raeched the last LV u cant go any higher but u can still spend your resouces to enhance the upgrade even more with each enhancement to a lv4 technology it wil require huge amounts of tech points.
All non ascneded accounts can get tech but u have a choice....ascneded and these tech go bye bye for u forever once u are ascended u can never get these techs again.
Small things considered
1. Non Asenceded accounts get tech, once u ascneded you lose the techs all of it
2. Specific Techs can not be given away u can only get them.
3. Same tech will never apear twice only once. So u will never get 2 asgard offensive techs for example.
4. Revealing the technology is random and there are factors that increase the chances of you revealing. Attacking ppl with zero defence yeilds 0% chance of revealing the technology, also sabbing/recon ppl with zero covert is the same thing.
5. Tech point cost is dependent on Total Army/Stats/UP
6. Generation of tech points(Offence/Defense/Covert) is dependent on your stats for example....more Defense = More Defense tech points generated.
7. If u grab a Covert tech u need Covert Tech points to reseach it and goes for all other techs like this.
8. See Alliance Revramp there is a tech alliance this alliance it works just like a CO and Officer relationship if one person gets lots of tech points some points are donated to ther other player vise versa. this only works oif it gets implemented
9. I dont no if i should make another 3 more levels....This idea will take shell accounts technology and incorperate them into non ascended accounts...but i dont have another 3 months lol
10. levels....Lv1 is ur base thats ur regualr techs of what u have now let says u get all the Lv2 techs for covert,def,off you get a title for ur name.
but what happens if u have one Lv4 tech and 2 LV2 techs ur title name will show as a LV2 title name becuase title name will take the lowest tech u obtained since the LV2 is already obtained in LV4 ur base will be LV2.
Title Names
Lv1 is you base upgrades,(mercenary tech,defense,offense,race unique etc) techs
Lv5 is once u have all your Level 4 base there is a option to further increase that tech even higher but this reuires huge amounts of tech points for each upgrade. once u have increase each catogory(covert,def,off) u will get this tilte.
Title Names
Lv1. Technician
Lv2. Technician of Arrival
Lv3. Engineer of War
Lv4. Master of Comprehension
Lv5. GrandMaster of Philosophy
Stealing Tech Points
Stealing tech points is allowed, Stealing how much is like raid combined with raiding, so in a raid u also take some of there tech take whihc type of tech points is totaly random.
THE IDEA Each Race Specific tech
In this part of the thread are each races tech routes all permatuations have been thoiught up and the names omg the names i had to come up with. If i really wanted to i could add another 3 lvs for the ascneded accounts shell but that way too long i suppose.
Right Here are the names of the technology, JUST NAMES...the percenatges of each bonus is yet to be decided.
Tuari
1. Offence Technology
Lv:2
Tuari + Goauld = Goauld/Tuari Hybrid Mothership
Tuari + Asgard = Deadulus MotherShip Support
Tuari + Replicator = Deadulus VR2.0
Lv:3
Tuari + Goauld + Replicator = Tuari Controlled Infested Goauld Mothership
Tuari + Goauld + Asgard = Cloaked Tuari Redesigned The O’Niell Mothership
Lv:3
Tuari + Asgard + Gouald = Tuari Controlled Redesigned The Bliskner
Tuari + Asgard + Replicator = Tuari Upgraded The Infested O’Niell
Lv:3
Tuari + Replicator + Gouald = Tuari Captured Replicator Redesigned Hatak
Tuari + Replicator + Asgard = Tuari Upgraded The Thor
Lv:4
Tuari + Goauld + Asgard + Replicator = The Titan Mothership + Escorts
2. Defensive Technology
Lv:2
Tuari + Goauld = Multiple Stargate Cammands
Tuari + Asgard = 8 Symbol Stargate Earth
Tuari + Replicator = Tuari Converted Base World
Lv:3
Tuari + Goauld + Replicator = Tuari Controlled Populated World
Tuari + Goauld + Asgard = Avenger 3.0
Lv:3
Tuari + Asgard + Gouald = 8 Symbol Force field protected Gate
Tuari + Asgard + Replicator = Auto-Random Gate-dialer
Lv:3
Tuari + Replicator + Gouald = Tuari Assimilated Replicator Enhanced Goauld Cannon
Tuari + Replicator + Asgard = Tuari Re-Captured Asgard Home world
Lv:4
Tuari + Goauld + Asgard + Replicator = Cloaked 8 Symbol Iris Protected Stargate Planet
3. Anti Covert/Covert Technology
Lv:2
Tuari + Goauld = Backwards Engineered Ashrak cloaking device
Tuari + Asgard = Tuari Mind Integration Network
Tuari + Replicator = Changeable Stealth Camouflaged Suit
Lv:3
Tuari + Goauld + Replicator = Cloaked Infiltrator MALP
Tuari + Goauld + Asgard = Tuari/Asgard Modified Goauld Recon Drone
Lv:3
Tuari + Asgard + Gouald = Tauri Enhanced Anubis Brain Probe
Tuari + Asgard + Replicator = Infiltrator Tuari Cyborg
Lv:3
Tuari + Replicator + Gouald = Cloaked Tuari “Kull” Spies
Tuari + Replicator + Asgard = Remote controlled Replicator
Lv:4
Tuari + Goauld + Asgard + Replicator = Cloaked “The Trust” Agents
Replicators
1. Offence Technology
Lv:2
Replicators + Tuari = Infested Allied MotherShip Support Fleet
Replicators + Goauld= Advanced Infested Replicator Hatak Attack Force
Replicators + Asgard= Single AI Controlled The Oniell BattleCruiser
Lv:3
Replicators + Tuari + Gouald= Battle AI controlled Death Gliders + X-302
Replicators + Tuari + Asgard= AI controlled X-302 + Infested The Daniel Jackson
Lv:3
Replicators + Goauld + Asgard= Converted Alkesh + Asgard Mship Support
Replicators + Goauld + Tuari= Cloaked Boarding Party Tel'tak.
Lv:3
Replicators + Asgard + Tuari= Controlled Daedalus +10%
Replicators + Asgard + Gouald= Goauld/Asgard Hybrid Overrun The Beliskner Warship.
Lv:4
Replicators + Tuari + Goauld + Asgard= Combined Infested 4 Race Mothership support Fleet
2. Defensive Technology
Lv:2
Replicators + Tuari= Underground Replicator Defensive Facilities
Replicators + Goauld= Infested Goauld Homeworld
Replicators + Asgard= 9SG Symbol Converted Planet
Lv:3
Replicators + Tuari + Gouald= Iris/Force Field Repli-Gate
Replicators + Tuari + Asgard= Gate Bypass Dialer System
Lv:3
Replicators + Goauld + Asgard= 2 Way Gate System
Replicators + Goauld + Tuari= Iris/Force Field Stargate
Lv:3
Replicators + Asgard + Tuari= Invisible underground Replicator Facility
Replicators + Asgard + Gouald= Replicator Assimilated Thor’s Hammer
Lv:4
Replicators + Tuari + Goauld + Asgard= Unknown 9 Symbol Planet in a Unknown Galaxy
3. Anti Covert/Covert Technology
Lv:2
Replicators + Tuari= Stealth Repli-MALP
Replicators + Goauld= Assimilated Gouald Reconnaissance Drone
Replicators + Asgard= Cloaked Infiltrator Spiders
Lv:3
Replicators + Tuari + Gouald= Replicated Reconnaissance MALP
Replicators + Tuari + Asgard= Cloaked Stealth Repli-MALP
Lv:3
Replicators + Goauld + Asgard= Holographic Infiltration Program
Replicators + Goauld + Tuari= Spider Form Asherak
Lv:3
Replicators + Asgard + Tuari= Nanite Reversed Computer-Mind Integration
Replicators + Asgard + Gouald= Advance Za'tarc/Mind Integration Program
Lv:4
Replicators + Tuari + Goauld + Asgard= Cloaked Human Form Infiltrator/Anti Infiltrator
Goauld
1. Offence Technology
Lv:2
Gouald + Tuari= Stolen B-52 enhanced Alkesh
Gouald + Replicator= Replicator Enhanced Hatak
Gouald + Asgard= Stolen Asgard Mothership weapons
Lv:3
Gouald + Tuari + Replicator= Human Form Replicator Gouald Host
Gouald + Tuari + Asgard= Tuari/Asgard Enchanced Staff weapons
Lv:3
Gouald + Replicator + Tuari= Dual Offense/Defensive Ribbon Device
Gouald + Replicator + Asgard= Invisible Gouald Cannon tower
Lv:3
Gouald + Asgard + Replicator= Stolen Asgard beaming Technology
Gouald + Asgard + Tuari= Gouald Enchanced Gouald-Buster warhead
Lv:4
Gouald + Asgard + Replicator + Tuari= Battlefield Shock Gernade beam
2. Defensive Technology
Lv:2
Gouald + Tuari= Gouald Enslaved Heavily Human populated world
Gouald + Replicator= Reprogrammed Replicators Defence bots
Gouald + Asgard= Dominated Asgard homeworld
Lv:3
Gouald + Tuari + Replicator= Stolen Replicator/Tuari Engineered Anti-energy armor
Gouald + Tuari + Asgard= Goauld Controlled The Beliskner
Lv:3
Gouald + Replicator + Tuari= upgraded Stolen X302’s
Gouald + Replicator + Asgard= Hatak Escorts Death Gliders
Lv:3
Gouald + Asgard + Replicator= Instant Beaming Gouald Host Defense Ray
Gouald + Asgard + Tuari= Force Field + Iris Protected Stargate
Lv:4
Gouald + Asgard + Replicators + Tuari= Dominated Solar System
3. Anti Covert/Covert Technology
Lv:2
Gouald + Tuari= Kull Warrior Host Ashraks
Gouald + Replicator= Recon Replicator enhanced Drone
Gouald + Asgard= Gouald Mind Probe Device
Lv:3
Gouald + Tuari + Replicator= Equipped Radioisotope Recon Drone
Gouald + Tuari + Asgard= Cloaked Gouald Trained Jaffa “SG1 Copies”
Lv:3
Gouald + Replicator + Tuari= Genetically Enhanced Kull Warrior
Gouald + Replicator + Asgard= Invisable Kull Warrior
Lv:3
Gouald + Asgard + Replicator= Asgard Genetically engineered “Protoype” Warriors
Gouald + Asgard + Tuari= Asgard communication stone + Sodan Cloaking Device unit
Lv:4
Gouald + Asgard + Replicators + Tuari= Holographic Environmental Shape Shifting Suit
Asgard
1. Offence Technology
Lv:2
Asgard + Tuari= The Valkyrie
Asgard + Goauld= Gouald/Asgard Hybrid class The Odin
Asgard + Replicators= Recaptured Infested Asgard Mothership
Lv:3
Asgard + Tuari + Gouald = Valkerian Class warship
Asgard + Tuari + Replicator= Asgard Controlled Replicator mothership
Lv:3
Asgard + Goauld + Tuari= Beliskner Equipped Naqada Enchanced Gatebuster Technology
Asgard + Goauld + Replicator= Replicator/Goauld Enhanced Warship
Lv:3
Asgard + Replicators + Tuari= Asgard Mothership equipped Nanites missiles
Asgard + Replicators + Gouald= Asgard Shield Buster technology
Lv:4
Asgard + Replicators + Gouald + Tuari = The Ragnorok + Mothership Escorts
2. Defensive Technology
Lv:2
Asgard + Tuari= Midgard
Asgard + Goauld= Protected Planets Treaty
Asgard + Replicators= Asgard controlled Replicator Engineered Defense System
Lv:3
Asgard + Tuari + Gouald = Asgard AG-3 Satellite defense system
Asgard + Tuari + Replicator= Reprogrammed Replicator Defense Mothership Fleet
Lv:3
Asgard + Goauld + Tuari= Asgard built Tollan/Gouald ion Cannon
Asgard + Goauld + Replicator= Asgard Protected Planet ally defence support
Lv:3
Asgard + Replicators + Tuari= Heavily Asgard Populated World
Asgard + Replicators + Gouald= Asgard Overrun Gouald/Replicator world
Lv:4
Asgard + Replicators + Gouald + Tuari = Valhalla
3. Anti Covert/Covert Technology
Lv:2
Asgard + Tuari= Mind Controled Tuari NID agent
Asgard + Goauld= Domesticated Gouald Larva
Asgard + Replicators= Remote Controlled Infiltration Unit
Lv:3
Asgard + Tuari + Gouald = Cloned Human Gouald Hybrid
Asgard + Tuari + Replicator= Asgard Contructed Human Forum Replicator
Lv:3
Asgard + Goauld + Tuari= Bio Engineered Asagrd Ashrak
Asgard + Goauld + Replicator= Invisible Infiltration Drone
Lv:3
Asgard + Replicators + Tuari= Asgard Modified MALP Drone
Asgard + Replicators + Gouald= Repli-Parasite Drone
Lv:4
Asgard + Replicators + Gouald + Tuari = Engineered Super Infiltration Clone
PICS
This pic explains how the Tech routes are we use gouald as a example....u take lets say tauri tech after u can only now take 2 other races tech after that u have to find the last race and assilaite his tech to get a completed upgrade for your specific tech
This is where the tech points will be displayed and also in recons it would show up, it would only show that u have 30,000 it will not show u which u have more...thatis for the enemies guessing to do.

Last edited by [SGC_ReplicÅtors] on Sat Mar 18, 2006 6:15 pm, edited 21 times in total.
-
[SGC_ReplicÅtors]
- Forum Addict
- Posts: 3949
- Joined: Sun Mar 13, 2005 4:57 pm
- ID: 0
1. Alliance Wars(similar to chaos and more...)
The leaders of their alliance can set relationships with other alliance; this forces all members within the alliance to be at war/peace/Neutral/Ceasefire with them to make battles more interesting. Another option would be that you will have a Galactic newspaper side bar appear, this only becomes important if you are in an alliance, right in this newspaper it will only specify attacks/relations done to your alliance members with the opposing alliances. Also have another option for the leaders a Notice text box where he can right anything in their and it gets automatically submitted to every member within the alliance but this doesn’t end up in the message box it appears at your Command Center, a small text box area under your stats. This Newspaper does not record outside interference.
Example
GameTime: 10:14:27
Alliance XX has declared all out WAR with Alliance YY, prepare your forces….
GameTime: 10:14:27
Player XX has attacked Player YY and has taken ZZ Naqada
GameTime: 10:14:27
Player XX has attacked Player YY and has defend the assault
GameTime: 10:14:27
Alliance AA has requested Alliance BB to help them destroy Alliance XX
GameTime: 10:14:27
Allaince BB has refused the request of Alliance AA to join in the fight.
GameTime: 10:14:27
Player AA has sent a shipment of UU/Naqada/Turns to Player CC
GameTime: 10:14:27
Unknown Player AA has Sabotaged XX weapons Player CC
2. Beneficial Relation
Alliance Relations/Relations
Numbers can be reevaluated later to further balance game. This is how it works everybody in the game can pick however they want in there personal Alliance, all they have to do is Go to the Alliance bar and they select who they want in there alliance, but the person you are inviting must say accept of decline the offer. If the invited person accepts his slot well be filled with the players name and vice versa. So let say A wants B to be in his defensive alliance A invites B to his defensive alliance B accepts in A defensive alliance slot the name B well be on it and B defensive slot well say A.
Defensive-A defensive alliance builds a solid foundation to protect each of the partners. Any time you are attacked, XX% of your allies forces (if they have any defense) will come to assist in your defense. You and your allies well lose men and weapons well be damaged. But the Main person who is getting attacked well suffer the blunt of the attack, so they may suffer a lot more damage in repair bill and men loss than there allies.
Max: 3 Allies
Offensive-The opposite of the defensive alliance, an Offensive Alliance will auto bring in XX% of your allies army during your attacks (if they have any offense). So the main attacking person well suffers most of the damage in repair bill and men lost than his/her allies. But since this is a group effort the allies get a share of you naqada spoils.
Max: 2 Allies
Intelligence-An intelligence alliance brings together the strength of each member’s intelligence agents in both engaging in and protecting from spy operations. This well bring XX% of you allies spy power in protecting and defending (if they have any). Like all other alliance the main person doing the spying well suffer most of the damage in spy loses. This does not eat up the allies Covert capacity it only eats up the Main person who is doing the spying.
Max: 3 Allies
Technology- This type of Alliance can work if they add more technology into the game. This alliance is beneficial to technology players. Each time one person engages in technological research, His allies well receive XX% of the knowledge, a lack of technology on your part will limit your gains from an alliance.
Max: 3 Allies
EXAMPLE
[SGC_ReplicÅtors] Alliances
3. Alliance State (NUMBERS CAN BE CHANGED)
Stances only appear in Alliance wars, stances can only be adjusted every 96 turns. They have there draw backs and bonuses.
None
This is the default status for a alliance and has no bonuses or drawbacks.
Peaceful
The Peaceful stance provides the following bonuses and drawbacks:
This stance is only for alliance that does not wish to pursue to fight a war with this in effect it is harder for the opposing alliance to mount a offensive onto the peaceful alliance but the peaceful alliance also suffers
+25% Defense against spy and operations
-15% Ability to perform spy operations against enemies
-10% Offense
-10% Repair bill Defensive weapons
+10% Repair bill Offensive Weapons
Fortified
The Fortified stance provides the following bonuses and drawbacks:
This stance is for Alliance who wants to get info on the opposing alliance before mounting any sort of attacked.
15% lower defensive Losses
10% Higher Defense
15% Lower Offensive weapons Strength
Enemy’s war meter has slower increase rate.
Aggressive
The Aggressive stance provides the following bonuses and drawbacks:
This is for alliance that blindly rushes into battle not analyzing the enemies’ strength.
-15% Lower Naqada production
15% Lower offensive Losses
5% Lower defensive weapons strength
The war Meter rises at Faster
4) Alliance wars in depth
As in Chaos you can declare war on an entire alliance and this will set your entire alliance members at war with the other alliance. Now there is another thing to be taken care of abuse of this new system… some alliance can get there entire alliance online one day and declare war on a alliance and start attacking them without any warning, and they could can a huge jump start, the counter measure is the alliance that is declared war on gets a message to every single member that some alliance declared war on you and War will officially begin in 96 Turns (2 days).
EXAMPLE
This war meter will determine who wins the war or not first the light blue color will determine the right side alliance and vise versa. To actually win a war you must keep the meter more than 80%-85% for more than 48 Turns and the enemy will be forced to surrender. What determines the war meter going left or right are the basics attacking, sabotages, Naqada/UU Gains, Failed attacks.
5)Allies, Allies, Allies….
Well since there are alliances that help other alliance out, the war meter can also fit extra new comers to the side of the war so one side of the bar might have 3 Alliance and the other side might have 3 too. And it works the same way as a 1 vs. 1 war. But before the assisting Alliance can come in and help they will also get a message saying this alliance requests for your help against the other alliance. The leader of the Requesting alliance has 2 choices Accept or not to accept and the message is only there for 96 Turns. Also they will also have to wait to get into the war a time of 24 turns before they can start helping. The enemy alliance will have no warning about a request…but since each alliance has there on off site forums there are always spies and people talking that they could find out that the other alliance requested help.
6)Winners/Losers/CeaseFires rewards
Ok this is the reward system....you can chose to have a reward or not that is up to the warring parties leaders if u just want a clean fight with no rewards for either losers or winners. you can go smahs each other to bits
If u want a reward this is how its going to be set up. It all depends on the how long you fight the war if u fight a very short war u will get very little rewards in the end if u fight a long war then the rewards will be bigger. More Alliance into a fight the bigger the rewards i mean exponentially. The rewards gets automatically divide among everybody.
During a fight there will be a Reward Cache under the war meters, this will tell you the size of the reward you get and it grows everyturn whether you are doing nothing or something. How the rewards gets caclualted is...indirect growth what i mean by this is Everytime you repair your weaps that money goes directly to the Reward Cache. SO if you want a bigger reward SMASH your enemy.
Also All resouces you buy from the market gets taxed and goes to the Reward cache if you buy turns or UU some of those will be converted to naq and sent to the reward cache.
Also in war Glory and repurtation is EARNED the hard way. If you win a alliance war 1% of every enemies reputation gets shipped into the reward cache and divide evenly amoung the members this only works if they have GR points to lose.
7)Temporary War Forums
Ok this is a forum inside the game its only temporarly for war purposes
this will be under the relations tab on the left side of the screen where the warring parties can discuss between allainces. Just remember not ot post any stargetic information this Forum can be seen by all warring parties why we need this is becuase so allaince leaders can discuss any treaties/surrenders/ceasefires any sort of commication between the warring parties.
The forums dissapears with everything in it after the warring parties surrenders or loses.
8.ANTI-ABUSING
1. During a war you cant attack anyone else but the other alliance you are warring with. No out side of war attacks.
2. Other poeple outside the war can attack you, sab you, do whatever but they will get heavily reduced gains because they are interfereing. PLus they get increase weps cost and combat losses.
3. No PPT in war, but what happens if u PPT and u jump into war....I SAY U LOSE IT....we dont need sissies hidiing in war....everybody fights no one quits...But what if u paid real money...u keep ur 2 days becuase you paid real money for it. if u buy it in the market will too bad.
4. No activity during a fight, the war meter will slide to the smallest allaince(member wise maybe power wise)
5. Members that are in a war and run away cant get back in until the war is over further more there will be a defect cost for doing this(Thinking of losing a % out of everything...(weps,turns,UU,UP,spy levels,money,personal)
6.
Market prices...this is only for the warring parties,the poeple outside the war is not effected. As was i saying the prices in the market in wartime is increased to the specific player depending on the player power.
7. All Rewards get auto divided to every member so if u have a lazy ass in ur alliance u better whip him back to shape and fight the war. Or he can sit there and recieve the beatings he gets from the alliance further increaseing the warmeter for the other allaince.
8. What about poeple outside the war sending you aid, this is allowed, but you as a warring member can not send outside of war only to your alliance members.
9. There are some alliance thay have so much power that they could smash any small alliance. Going to war with another alliance should have some certain limit like a 10x rank raiding limit for raiding. (There should be some sort of ratio limit so warring parties are evenly macthed)
10.
Once you are in war u cant recruit any new members into your alliance until the war is over.
11.
Vacation Mode...there is no Vacation mode inside of war...but what happens if u are in vactaion mods and your alliance goes to war...u stay in vacation mode until you drop out...once u drop out your fair game and you CANT go back.
12.
Maixium members that can go into war is 5/5 on the other side of the war meter and 5 on the other side. More members Even more rewards.
13. For a multi Alliance Battle...what happens if one of your alliance teams quits on you.....too bad they stay in until a winner or a loser is decide.As i said earlier we dont need lazy asses, also this makes sure u beter pick a allaince that will actaully do something!
14. Once there is a winner there will be a caeasefire between the 2 groups for 5-7 days. That means that these 2+ alliance cant hit each other for becuase kicking a enmey while hes down is not a game anymore. Also The loser alliance gets a week War protection this means they can jump into war with any other alliance for a week becuase they will be easy pickings.
15. The reward system is absed on weapons repair but what happens is u mass the player until he has no weps left will soince he has no weps to repair no money goes to the reward cache. This is your choice mass him or not.
Thats All the anit Abuse i can think of if u have more feel free to psot it
CODING
http://www.stargatewars.com/phpBB2/view ... hp?t=21040
THANKS KNIGHTVALOR
The leaders of their alliance can set relationships with other alliance; this forces all members within the alliance to be at war/peace/Neutral/Ceasefire with them to make battles more interesting. Another option would be that you will have a Galactic newspaper side bar appear, this only becomes important if you are in an alliance, right in this newspaper it will only specify attacks/relations done to your alliance members with the opposing alliances. Also have another option for the leaders a Notice text box where he can right anything in their and it gets automatically submitted to every member within the alliance but this doesn’t end up in the message box it appears at your Command Center, a small text box area under your stats. This Newspaper does not record outside interference.
Example
GameTime: 10:14:27
Alliance XX has declared all out WAR with Alliance YY, prepare your forces….
GameTime: 10:14:27
Player XX has attacked Player YY and has taken ZZ Naqada
GameTime: 10:14:27
Player XX has attacked Player YY and has defend the assault
GameTime: 10:14:27
Alliance AA has requested Alliance BB to help them destroy Alliance XX
GameTime: 10:14:27
Allaince BB has refused the request of Alliance AA to join in the fight.
GameTime: 10:14:27
Player AA has sent a shipment of UU/Naqada/Turns to Player CC
GameTime: 10:14:27
Unknown Player AA has Sabotaged XX weapons Player CC
2. Beneficial Relation
Alliance Relations/Relations
Numbers can be reevaluated later to further balance game. This is how it works everybody in the game can pick however they want in there personal Alliance, all they have to do is Go to the Alliance bar and they select who they want in there alliance, but the person you are inviting must say accept of decline the offer. If the invited person accepts his slot well be filled with the players name and vice versa. So let say A wants B to be in his defensive alliance A invites B to his defensive alliance B accepts in A defensive alliance slot the name B well be on it and B defensive slot well say A.
Defensive-A defensive alliance builds a solid foundation to protect each of the partners. Any time you are attacked, XX% of your allies forces (if they have any defense) will come to assist in your defense. You and your allies well lose men and weapons well be damaged. But the Main person who is getting attacked well suffer the blunt of the attack, so they may suffer a lot more damage in repair bill and men loss than there allies.
Max: 3 Allies
Offensive-The opposite of the defensive alliance, an Offensive Alliance will auto bring in XX% of your allies army during your attacks (if they have any offense). So the main attacking person well suffers most of the damage in repair bill and men lost than his/her allies. But since this is a group effort the allies get a share of you naqada spoils.
Max: 2 Allies
Intelligence-An intelligence alliance brings together the strength of each member’s intelligence agents in both engaging in and protecting from spy operations. This well bring XX% of you allies spy power in protecting and defending (if they have any). Like all other alliance the main person doing the spying well suffer most of the damage in spy loses. This does not eat up the allies Covert capacity it only eats up the Main person who is doing the spying.
Max: 3 Allies
Technology- This type of Alliance can work if they add more technology into the game. This alliance is beneficial to technology players. Each time one person engages in technological research, His allies well receive XX% of the knowledge, a lack of technology on your part will limit your gains from an alliance.
Max: 3 Allies
EXAMPLE
[SGC_ReplicÅtors] Alliances
3. Alliance State (NUMBERS CAN BE CHANGED)
Stances only appear in Alliance wars, stances can only be adjusted every 96 turns. They have there draw backs and bonuses.
None
This is the default status for a alliance and has no bonuses or drawbacks.
Peaceful
The Peaceful stance provides the following bonuses and drawbacks:
This stance is only for alliance that does not wish to pursue to fight a war with this in effect it is harder for the opposing alliance to mount a offensive onto the peaceful alliance but the peaceful alliance also suffers
+25% Defense against spy and operations
-15% Ability to perform spy operations against enemies
-10% Offense
-10% Repair bill Defensive weapons
+10% Repair bill Offensive Weapons
Fortified
The Fortified stance provides the following bonuses and drawbacks:
This stance is for Alliance who wants to get info on the opposing alliance before mounting any sort of attacked.
15% lower defensive Losses
10% Higher Defense
15% Lower Offensive weapons Strength
Enemy’s war meter has slower increase rate.
Aggressive
The Aggressive stance provides the following bonuses and drawbacks:
This is for alliance that blindly rushes into battle not analyzing the enemies’ strength.
-15% Lower Naqada production
15% Lower offensive Losses
5% Lower defensive weapons strength
The war Meter rises at Faster
4) Alliance wars in depth
As in Chaos you can declare war on an entire alliance and this will set your entire alliance members at war with the other alliance. Now there is another thing to be taken care of abuse of this new system… some alliance can get there entire alliance online one day and declare war on a alliance and start attacking them without any warning, and they could can a huge jump start, the counter measure is the alliance that is declared war on gets a message to every single member that some alliance declared war on you and War will officially begin in 96 Turns (2 days).
EXAMPLE
This war meter will determine who wins the war or not first the light blue color will determine the right side alliance and vise versa. To actually win a war you must keep the meter more than 80%-85% for more than 48 Turns and the enemy will be forced to surrender. What determines the war meter going left or right are the basics attacking, sabotages, Naqada/UU Gains, Failed attacks.
5)Allies, Allies, Allies….
Well since there are alliances that help other alliance out, the war meter can also fit extra new comers to the side of the war so one side of the bar might have 3 Alliance and the other side might have 3 too. And it works the same way as a 1 vs. 1 war. But before the assisting Alliance can come in and help they will also get a message saying this alliance requests for your help against the other alliance. The leader of the Requesting alliance has 2 choices Accept or not to accept and the message is only there for 96 Turns. Also they will also have to wait to get into the war a time of 24 turns before they can start helping. The enemy alliance will have no warning about a request…but since each alliance has there on off site forums there are always spies and people talking that they could find out that the other alliance requested help.
6)Winners/Losers/CeaseFires rewards
Ok this is the reward system....you can chose to have a reward or not that is up to the warring parties leaders if u just want a clean fight with no rewards for either losers or winners. you can go smahs each other to bits
If u want a reward this is how its going to be set up. It all depends on the how long you fight the war if u fight a very short war u will get very little rewards in the end if u fight a long war then the rewards will be bigger. More Alliance into a fight the bigger the rewards i mean exponentially. The rewards gets automatically divide among everybody.
During a fight there will be a Reward Cache under the war meters, this will tell you the size of the reward you get and it grows everyturn whether you are doing nothing or something. How the rewards gets caclualted is...indirect growth what i mean by this is Everytime you repair your weaps that money goes directly to the Reward Cache. SO if you want a bigger reward SMASH your enemy.
Also All resouces you buy from the market gets taxed and goes to the Reward cache if you buy turns or UU some of those will be converted to naq and sent to the reward cache.
Also in war Glory and repurtation is EARNED the hard way. If you win a alliance war 1% of every enemies reputation gets shipped into the reward cache and divide evenly amoung the members this only works if they have GR points to lose.
7)Temporary War Forums
Ok this is a forum inside the game its only temporarly for war purposes
this will be under the relations tab on the left side of the screen where the warring parties can discuss between allainces. Just remember not ot post any stargetic information this Forum can be seen by all warring parties why we need this is becuase so allaince leaders can discuss any treaties/surrenders/ceasefires any sort of commication between the warring parties.
The forums dissapears with everything in it after the warring parties surrenders or loses.
8.ANTI-ABUSING
1. During a war you cant attack anyone else but the other alliance you are warring with. No out side of war attacks.
2. Other poeple outside the war can attack you, sab you, do whatever but they will get heavily reduced gains because they are interfereing. PLus they get increase weps cost and combat losses.
3. No PPT in war, but what happens if u PPT and u jump into war....I SAY U LOSE IT....we dont need sissies hidiing in war....everybody fights no one quits...But what if u paid real money...u keep ur 2 days becuase you paid real money for it. if u buy it in the market will too bad.
4. No activity during a fight, the war meter will slide to the smallest allaince(member wise maybe power wise)
5. Members that are in a war and run away cant get back in until the war is over further more there will be a defect cost for doing this(Thinking of losing a % out of everything...(weps,turns,UU,UP,spy levels,money,personal)
6.
Market prices...this is only for the warring parties,the poeple outside the war is not effected. As was i saying the prices in the market in wartime is increased to the specific player depending on the player power.
7. All Rewards get auto divided to every member so if u have a lazy ass in ur alliance u better whip him back to shape and fight the war. Or he can sit there and recieve the beatings he gets from the alliance further increaseing the warmeter for the other allaince.
8. What about poeple outside the war sending you aid, this is allowed, but you as a warring member can not send outside of war only to your alliance members.
9. There are some alliance thay have so much power that they could smash any small alliance. Going to war with another alliance should have some certain limit like a 10x rank raiding limit for raiding. (There should be some sort of ratio limit so warring parties are evenly macthed)
10.
Once you are in war u cant recruit any new members into your alliance until the war is over.
11.
Vacation Mode...there is no Vacation mode inside of war...but what happens if u are in vactaion mods and your alliance goes to war...u stay in vacation mode until you drop out...once u drop out your fair game and you CANT go back.
12.
Maixium members that can go into war is 5/5 on the other side of the war meter and 5 on the other side. More members Even more rewards.
13. For a multi Alliance Battle...what happens if one of your alliance teams quits on you.....too bad they stay in until a winner or a loser is decide.As i said earlier we dont need lazy asses, also this makes sure u beter pick a allaince that will actaully do something!
14. Once there is a winner there will be a caeasefire between the 2 groups for 5-7 days. That means that these 2+ alliance cant hit each other for becuase kicking a enmey while hes down is not a game anymore. Also The loser alliance gets a week War protection this means they can jump into war with any other alliance for a week becuase they will be easy pickings.
15. The reward system is absed on weapons repair but what happens is u mass the player until he has no weps left will soince he has no weps to repair no money goes to the reward cache. This is your choice mass him or not.
Thats All the anit Abuse i can think of if u have more feel free to psot it
CODING
http://www.stargatewars.com/phpBB2/view ... hp?t=21040
THANKS KNIGHTVALOR
-
KnightValor
- Forum Regular
- Posts: 660
- Joined: Tue Oct 11, 2005 6:55 pm
- ID: 0
- Location: Banned.
KnightValor wrote:Code: Select all
\\ $id would be the invitor's id
\\ $request would be the alliance request type (def, atk) in numerical form
\\ $pid would be the invitee's id
if($request == 1) { // def
if(mysql_num_rows(mysql_query("SELECT * FROM `users` WHERE `id`='".$id."' AND `def_alliance_p1`='0' OR `def_alliance_p2`='0')) == 1) {
$othermember1 = mysql_result(mysql_query("SELECT * FROM `users` WHERE `id`='".$id."''),null,"def_alliance_p1");
$othermember2 = mysql_result(mysql_query("SELECT * FROM `users` WHERE `id`='".$id."''),null,"def_alliance_p2");
if($othermember1 != 0) {
mysql_query("UPDATE `users` SET `def_alliance_p1`='".$id."', `def_alliance_p2`='".$othermember1."') WHERE `id`='".$pid."'");
mysql_query("UPDATE `users` SET `def_alliance_p1`='".$pid."' WHERE `id`='".$id."'");}
if($othermember2 != 0) {
mysql_query("UPDATE `users` SET `def_alliance_p2`= '".$id."', `def_alliance_p1`= '".$othermember2."' WHERE `id`='".$pid."'");
mysql_query("UPDATE `users` SET `def_alliance_p2`='".$pid."' WHERE `id`='".$id."'");}
if($othermember1 == 0 && othermember2 == 0) {
mysql_query("UPDATE `users` SET `def_alliance_p1`='".$id."' WHERE `id`='".$pid."'");
mysql_query("UPDATE `users` SET `def_alliance_p1`='".$pid."' WHERE `id`='".$id."'"); }
if($othermember1 != 0) {
if(mysql_result(mysql_query("SELECT * FROM `users` WHERE `id`='".$othermember1."'"),0,"def_alliance_p1") == 0) {
mysql_query("UPDATE `users` SET `def_alliance_p1`='".$pid."' WHERE `id`='".$othermember1."'"); } else {
if(mysql_result(mysql_query("SELECT * FROM `users` WHERE `id`='".$othermember1."'"),0,"def_alliance_p2") == 0) {
mysql_query("UPDATE `users` SET `def_alliance_p2`='".$pid."' WHERE `id`='".$othermember1."'"); } } } else {
if($othermember2 != 0) {
if(mysql_result(mysql_query("SELECT * FROM `users` WHERE `id`='".$othermember2."'"),0,"def_alliance_p1") == 0) {
mysql_query("UPDATE `users` SET `def_alliance_p1`='".$pid."' WHERE `id`='".$othermember2."'"); } else {
if(mysql_result(mysql_query("SELECT * FROM `users` WHERE `id`='".$othermember2."'"),0,"def_alliance_p2") == 0) {
mysql_query("UPDATE `users` SET `def_alliance_p2`='".$pid."' WHERE `id`='".$othermember2."'"); } } } } } }
if($request == 2) { // spy
if(mysql_num_rows(mysql_query("SELECT * FROM `users` WHERE `id`='".$id."' AND `spy_alliance_p1`='0' OR `spy_alliance_p2`='0')) == 1) {
$othermember1 = mysql_result(mysql_query("SELECT * FROM `users` WHERE `id`='".$id."''),null,"spy_alliance_p1");
$othermember2 = mysql_result(mysql_query("SELECT * FROM `users` WHERE `id`='".$id."''),null,"spy_alliance_p2");
if($othermember1 != 0) {
mysql_query("UPDATE `users` SET `spy_alliance_p1`='".$id."', `spy_alliance_p2`='".$othermember1."') WHERE `id`='".$pid."'");
mysql_query("UPDATE `users` SET `spy_alliance_p1`='".$pid."' WHERE `id`='".$id."'");}
if($othermember2 != 0) {
mysql_query("UPDATE `users` SET `spy_alliance_p2`= '".$id."', `spy_alliance_p1`= '".$othermember2."' WHERE `id`='".$pid."'");
mysql_query("UPDATE `users` SET `spy_alliance_p2`='".$pid."' WHERE `id`='".$id."'");}
if($othermember1 == 0 && othermember2 == 0) {
mysql_query("UPDATE `users` SET `spy_alliance_p1`='".$id."' WHERE `id`='".$pid."'");
mysql_query("UPDATE `users` SET `spy_alliance_p1`='".$pid."' WHERE `id`='".$id."'"); }
if($othermember1 != 0) {
if(mysql_result(mysql_query("SELECT * FROM `users` WHERE `id`='".$othermember1."'"),0,"spy_alliance_p1") == 0) {
mysql_query("UPDATE `users` SET `spy_alliance_p1`='".$pid."' WHERE `id`='".$othermember1."'"); } else {
if(mysql_result(mysql_query("SELECT * FROM `users` WHERE `id`='".$othermember1."'"),0,"spy_alliance_p2") == 0) {
mysql_query("UPDATE `users` SET `spy_alliance_p2`='".$pid."' WHERE `id`='".$othermember1."'"); } } } else {
if($othermember2 != 0) {
if(mysql_result(mysql_query("SELECT * FROM `users` WHERE `id`='".$othermember2."'"),0,"spy_alliance_p1") == 0) {
mysql_query("UPDATE `users` SET `spy_alliance_p1`='".$pid."' WHERE `id`='".$othermember2."'"); } else {
if(mysql_result(mysql_query("SELECT * FROM `users` WHERE `id`='".$othermember2."'"),0,"spy_alliance_p2") == 0) {
mysql_query("UPDATE `users` SET `spy_alliance_p2`='".$pid."' WHERE `id`='".$othermember2."'"); } } } } } }
if($request == 3) { // atk
if(mysql_num_rows(mysql_query("SELECT * FROM `users` WHERE `id`='".$id."' AND `atk_alliance_p1`='0'")) == 1) {
$othermember = mysql_result(mysql_query("SELECT * FROM `users` WHERE `id`='".$id."''),null,"atk_alliance_p1");
if($othermember != 0) {
mysql_query("UPDATE `users` SET `atk_alliance_p1`='".$id."' WHERE `id`='".$pid."'");
mysql_query("UPDATE `users` SET `atk_alliance_p1`='".$pid."' WHERE `id`='".$id."'");} } }
ahh... done.
There are probably some bugs left still, but I actually took the trouble of looking up some mysql stuff which I am very rusty at right now.
As for alot of other code: adding attack, distributing casualties, adding def, distributing casualties, adding spies, distributing casualties, and quiting alliances, I will leave it to someone who will be rewarded for it.
![]()
Hope my work will have helped whoever is unlucky enough to have to code this (should it pass... which it should)
Its kind of hidden
But you're overreacting... It actually wasn't all that complicated (mostly just copy & pasting), and I didn't do everything... just the making of at, def, and cov mini alliances.
and about your rewards...
KnightValor wrote:Where did you say your awards were?
My idea: Awards would be a free 150-250 UPD boost (random). For the best way to code this, there should be a simple table for awards... with columns "id", "name" - A text string, and "bonus" which would be added to your UPD without making future upgrades more expensive. Also, a player ID and maybe even an "earned in the war against so and so" string column. For those of you that don't know what the word MySql means, just ignore this.![]()
AWARDS:
The player in an alliance with the best overall results - Most Valuable Officer
The player on a single side of the war with best overall results - Most Valuable Ally
The player player with the best overall results - Best Ally and Worst Enemy
An award chosen by each alliance leader for a single alliance member - Most Honorable Warrior
Award to the best overall record alliance's alliance leader - Strongest Leader
Player with the best win/loss ratio on attacks - Most Potent Enemy
Player with the best win/loss ratio defensively - Most Unbreakable Player
Player with the best win/loss ratio sab wise - Trickiest Agents
Player with the best win/loss ratio recon wise - Best Informed Player
Player with the best win/loss ratio defending covert attacks - Most Impossible Infiltration player
Many awards would imply you win more than one, and that would be the reason why they are better than recieving a lesser award. For example, the player with the best overall record out of everyone will obviously the best in his alliance, and probably win at least two of the win to loss ratio awards. Also, the Most Honorable Warrior will probably have earned it from one of the "best ratio" awards, and probably have gotten the best overall record in the alliance.
And I think UPD should be dropped by 25 if you lose a war, raised by 25 if you win one. This could also be a type of award, with the name being "medal of disgrace" for the losers, and "medal of simple triumph" for the winners. For noncoders out there (aka nearly everyone) this would simplify the whole UPD bonus/penalty from wars.
So yeah... thats it. I dunno if its what you had in mind for awards, but I like the idea.
And you had responded with
[U5][SGC_ReplicÅtors] wrote:...
as for u rewards system.....I LIKE its hella better than mine after we fined tune this alliance revramp i am thinking of submitting it to Forum himself to take a look...DUN DUN DUN!!!
So I'm guessing you liked it
And, in case the fact that I coded that isn't enough proof to you...
I WUB THIS IDEA LIKE CRAZY!
Ex-hacker.
I'm not really a bad guy, just bored.
I'm not really a bad guy, just bored.
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[SGC_ReplicÅtors]
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KnightValor
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Eternal Usul
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SGC_Sam Fisher
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My head is about to explode, I need to wrap it in duct tape. But good job, its very nice.

The forces of SGC_Sam Fisher subdued those of JUAN.
The armies of JUAN were forced out of the realm of SGC_Sam Fisher in a none to glorious fashion! The defending forces were simply too much for them. It is sure that SGC_Sam Fisher will be considering a return visit to JUAN!
Aaaaaawwwwwww Yeeeeaaahhhhh!
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[SGC_ReplicÅtors]
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OK i was editing and doing stuff while ppl where posting....
Ok i added Tilte Names, and the names of each technology are given for each tech route u take as for the bonus...I dont like to put numbers(bonuses and percentages) in becuase ppl usually look at the numbers and say thats too overpowered and stuff i leave it for forum if he decides to implement this idea.
I just want ur 2 cents on the concept of the idea
Ok i added Tilte Names, and the names of each technology are given for each tech route u take as for the bonus...I dont like to put numbers(bonuses and percentages) in becuase ppl usually look at the numbers and say thats too overpowered and stuff i leave it for forum if he decides to implement this idea.
I just want ur 2 cents on the concept of the idea
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WindY
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you have obviously put over weeks and weeks into this idea and i think its good but i barely understood any of it like alliances and stuf fthat was too confusing for my head but i like the covert def and atk thing which i sorta understood but i dont think admin has enough time to do all that unless we go back in time lol which no 1 wants
How Many Emos Does It Take To Turn On A Light Bulb? None Because They All Wanna Sit In The Dark And Cry !!!
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Honours and Awards
Erm, looks very similar to the other one you posted recently, which I now can't find - was it removed?
Obviously a lot of work has gone into this - but........
rather than it being implemented into Main (which would radically change the game) would this not be better served being used in a new version of the game? 'TGW Advanced' or something?
There are some good ideas - but I think to implement them all into the game would change it too much - and make it too big of a change for a lot of people. But I would not like to see these ideas simply brushed aside so starting a new game from scratch may be the answer.
(I read through it once (quickly) as it seemed to be almost the same as your other thread (still can't find it) and it is a bit difficult to understand in places - it may be because of the length of it (frankly, I got bored less than half way through) - posts (especially suggestions) are better off in small bursts - so it may have been more beneficial if you had split this up into a number of smaller threads - as they are more easily read, and people are more willing to read shorter posts (I see a post as big as this and I instantly lose the will to live))
Obviously a lot of work has gone into this - but........
rather than it being implemented into Main (which would radically change the game) would this not be better served being used in a new version of the game? 'TGW Advanced' or something?
There are some good ideas - but I think to implement them all into the game would change it too much - and make it too big of a change for a lot of people. But I would not like to see these ideas simply brushed aside so starting a new game from scratch may be the answer.
(I read through it once (quickly) as it seemed to be almost the same as your other thread (still can't find it) and it is a bit difficult to understand in places - it may be because of the length of it (frankly, I got bored less than half way through) - posts (especially suggestions) are better off in small bursts - so it may have been more beneficial if you had split this up into a number of smaller threads - as they are more easily read, and people are more willing to read shorter posts (I see a post as big as this and I instantly lose the will to live))
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Loksorr
