Command Crew *SKILL, not actual units*

You like it?

Yes
29
50%
No
15
26%
Yes, with modifications (please specify)
14
24%
 
Total votes: 58
Eternal Usul
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Command Crew *SKILL, not actual units*

Obviously it would be difficult to figure out a way to have a realistic crew for our motherships...so how about a Command Crew Skill?


Here's how it works. Each time you face a worthy mothership and win/lose, you gain/lose Command Crew Skill Points. Reflecting the increase and decrease in morale/crew experience.


Each point adds 1% to your ms offense and defense, you can have a maximum of 100 points, and a minimum of 0 points.


Skill earned/lost for wins/losses

You attack and win +1 skill point
You attack and lose -2 skill points

You are attacked and win +2 skill points
You are attacked and lose -1 skill point


Furthermore, when you attack someone, your crew skill is measured against theirs....like so

Player A has 56 skill

Player B has 42 skill

56-42= 14

Player A recieves a 14% bonus to their ms offense/defense reflecting a superior crew



I also suggest that there be a ranking system to state the crew ability in the battle log which looks like this


The newly trained crew of the archangel initiates combat.



Rankings are as follows based on the number of points accrued:

0-20 Newly Trained

21-40 Skilled

41-80 Elite

81-100 Legendary
Last edited by Eternal Usul on Sun Mar 26, 2006 10:11 pm, edited 2 times in total.
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Eternal Usul
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I should point out...



These points cannot be bought and sold...they are earned by trial of battle.



Those players who win, will have more points than those who lose.
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Rukia
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that does cause more wars ^.^
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I like this - perhaps some modifications required - but I like it.

Not sure about the % thing for difference in skill - perhaps needs to be reduced somehow as it could prove to be too much of an advantage to some.
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urogard
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i like this but it requires a limitation that people can't attack with a ms with the aim of improving their crew skill.
if there would be no limitation. high ranked people would find other people whose ms-es are far weaker to challenge and increase skill points.
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Bahamut
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but also then we would all go down to lower ranks hit as many we could and get huge amount of those skilled

so at theend there would be chnace of non ascended account get huge advantage toward ascended not to even imagine ascended predators with huge skill addon

also it would then aquire limiting of attacking range wich was once tried and didn't work well

also maybe if those your 14% u gave as example are 0.014% maybe but that still leaves highly active farmers who would with that get over 30%

example if someone has 1000 attack on his farms he would get 1000 skill points those farms would go in minus -2000

newbies wouln't be able to recover from that never

but it is cool idea and it needs a lot of work
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Eternal Usul
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I'm going to point out here...I said the max skill you can have is 100points, and at the minimum, you can have 0 points. Which is equivalent to no bonus. It never deducts from your base strength.


Meaning that at the maximum, your mothership strength will double.
(player A 100 skill, Player B 0 skill)

which will be rare, as everyone can attack anyone and get points.



To get 100 skill, you'd have to win 100 battles on attack, or 50 battles on defense...which is quite a large number...




As for the ranking...it would be logical that you couldn't attack someone who is significantly lower ranked than you...like with Raid.
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Q Man
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pretty good :D
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Usul wrote:I'm going to point out here...I said the max skill you can have is 100points, and at the minimum, you can have 0 points. Which is equivalent to no bonus. It never deducts from your base strength.


Meaning that at the maximum, your mothership strength will double.
(player A 100 skill, Player B 0 skill)

which will be rare, as everyone can attack anyone and get points.



To get 100 skill, you'd have to win 100 battles on attack, or 50 battles on defense...which is quite a large number...




As for the ranking...it would be logical that you couldn't attack someone who is significantly lower ranked than you...like with Raid.

Great idea dude.
If a mothership ranked a % below yours, the weaker one could flee. no points gained or lost. mothership can boost attack power but not engage the other mothership.

Motherships can only gain points from 15turn attack (not raids)

No more than 10pts can be gained per day

Nore more than 2pts can be gained from one target in a day. e.g. repeat hits dont effect mothership points after the second hit (when attacking)
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Chris M wrote:Great idea dude.
If a mothership ranked a % below yours, the weaker one could flee. no points gained or lost. mothership can boost attack power but not engage the other mothership.

Motherships can only gain points from 15turn attack (not raids)

No more than 10pts can be gained per day

Nore more than 2pts can be gained from one target in a day. e.g. repeat hits dont effect mothership points after the second hit (when attacking)


Great ideas. :D
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Ra-Amon-Ka
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perhaps instead of getting a full 1 point for attacking, you get a percent of a point, like those RPG games out there.

attack someone weaker than you, you get like 1/20 of a point

but if you attack some within, say 10 ranks of you you get 1/10 of a point,

and if you attack someone stonger than you, you get 1/5 of a point

but i think like RPG's the levels should be harder to obtain the higher your level is.

with this idea, players will be encouraged to attack people nearer their ranks, for a quicker level increase, and allow the weaker units to be spared, escept by the desperate
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Tauriman77
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i like it :D
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I think we are looking at the wrong ideas for what makes a crew get more skilled... lets face it, a crew 99 ship with 1000 weps & shields fightin a crew 1 ship with 50 weps & shields, would the winning ship really get to 100, and make the other ship go down to 0?

Another factor to consider is that good crews learn quickly, and bad crews don't. Also, fighting a heavily armored but lightly armed mothership would give less expirience than fighting a heavily armed but lightly armored ship. And an inexpert crew would learn from an expert crew, while an expert crew might pick up some bad strategy from its opponent.

crew increase = sqrt((their skill - your skill) * |your casualties - their casualties|) / (180 / turns)

This would only allow for increase, as negative numbers can't be sqrrooted. In the above example, the weak ship would improve by 12.

crew decrease = sqrt(|their skill - your skill| * (your casualties - their casualties)) / (540 / turns)

The powerful ship would lose only 2 crew points.

There would be a simple if formula to see which number is larger... then the othe one would be halved and subtracted from the total.

To be fair to farmers, if you are at war with the player, your skill decrease is doubled when you're attacked, but halved when you are attacking.
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*bump*
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ManiacMan
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I don't like this idea. It would increase the demand for turns, which is already high.
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