Latest Game Updates - Slightly Odd for Offence
Posted: Thu May 12, 2005 3:10 am
So here is the thing. Please no-one think I am having a whinge, it is just something that I am noting and wondering if anyone else is seeing this the same way.
Heres the deal. In order to get over some of the defense systems now (some are around 70 mill), and if you are at war with them, you need 70 mill plus in attack. You all know that. The problem being that if you have 70+ mill in attack, it costs you at least 2.5 - 3 mill plus in naq per 15 turn attack. Actually, and I am not exagerating as I tried to sustain it for a little while, that is just retraining men. Then there is repairs. Then there is the loss of income by losing more untrained.
So (and I am sure, to some extent a relief to certain players) I have had to cut my attack in half just to keep it self sufficient. The biggest weapon against the massive defense weapons of the big guns suddenly become the little people.
Huh? I hear you say. Well the only way they will be able to be bought down is by a few little people with around 300 - 400 turns each and about 9 main offense weapons and 9 super offense. The cost is minimal but the damage is maximum. Combine these ppl together, and roughly half an hour (I know I have participated in a few rushes -ie: quantum) and you can bring down anyone and destroy all of their weapons, and take all of their men.
Is it just me, or does this sound slightly odd. That the bigger you are, the more redundant you become. The smaller you are, the more dangerous you become.
I would have thought a bigger army would do more damage then a practically non existant army. A big army would destroy a defense and overwhelm them before massive losses occured. Where as a small army would have a long and sustained battle with many more casualties.
Anyways as it stands you can bring a big player down with three little minions ranked in the 2000's with less then ten weapons and less then 10 soldiers, yet you cant with a player with 1000 weapons and 1000 super troops. (Unless you got over 900 mill to repair and retrain soldiers etc etc)
Does anyone else think this is weird?
Heres the deal. In order to get over some of the defense systems now (some are around 70 mill), and if you are at war with them, you need 70 mill plus in attack. You all know that. The problem being that if you have 70+ mill in attack, it costs you at least 2.5 - 3 mill plus in naq per 15 turn attack. Actually, and I am not exagerating as I tried to sustain it for a little while, that is just retraining men. Then there is repairs. Then there is the loss of income by losing more untrained.
So (and I am sure, to some extent a relief to certain players) I have had to cut my attack in half just to keep it self sufficient. The biggest weapon against the massive defense weapons of the big guns suddenly become the little people.
Huh? I hear you say. Well the only way they will be able to be bought down is by a few little people with around 300 - 400 turns each and about 9 main offense weapons and 9 super offense. The cost is minimal but the damage is maximum. Combine these ppl together, and roughly half an hour (I know I have participated in a few rushes -ie: quantum) and you can bring down anyone and destroy all of their weapons, and take all of their men.
Is it just me, or does this sound slightly odd. That the bigger you are, the more redundant you become. The smaller you are, the more dangerous you become.
I would have thought a bigger army would do more damage then a practically non existant army. A big army would destroy a defense and overwhelm them before massive losses occured. Where as a small army would have a long and sustained battle with many more casualties.
Anyways as it stands you can bring a big player down with three little minions ranked in the 2000's with less then ten weapons and less then 10 soldiers, yet you cant with a player with 1000 weapons and 1000 super troops. (Unless you got over 900 mill to repair and retrain soldiers etc etc)
Does anyone else think this is weird?