Get covert to the 20th century
Posted: Mon May 30, 2005 11:07 am
We've all heard the talk around the watercooler about how covert is no longer useful, and how the replicators are disadvantaged because other races steal their bonuses. We heard the goa'uld complain about the limitation of their bonus when the banking limits were introduced. Did we hear a similar outcry from the replicators when the covert functions were severely butchered? Not that I can recall. It's about time something was done about the situation.
A long time ago (in front of a convenience store far far away), the sabotage function was deemed too powerful. People were being sabotaged, with no way to counter it, no limit to the destruction, lets just say it was a mess. So measures were taken. Good measures, at least so it seemed at the time. Sabotage missions were limited to a maximum of eight per day, targets were given a chance to find out who sabotaged them, and last but not least, the maximum sabotage damage was limited. The result was a bunch of happy goa'uld, who now no longer had to worry about the threat of the tok'ra. For a while everyone was happy. Then the first complaints came, as people paid more and more for their spylevels, and got more and more weapons, yet the power of spies waned. And here we are today. In quantum, I produce enough naquadah to buy over 25 of the largest weapons per turn. Should someone want to sabotage me, the best they can do is destroy 8. And at great cost as well. People are selling their spies to drop their rank, because no one can do them any serious damage anyway. It's a miracle the replicators haven't revolted yet, with their bonuses being reduced to utter uselesness. I think it's time for a change.
I think we should agree that there has been a mistake in determining the power of covert. Solid numbers were being used, future growth was overlooked. In the time the update came in place, being able to sabotage 8 weapons a day was quite enough, now it's laughable. So its time to change it.
My proposition is to adjust the maximum damage of covert operations according to the number of weapons a person has. I think it should be around 1%. That means that if a person has a total of 100 top level weapons worth, then you can sabotage 1 per mission. If they have 200, you can sabotage 2. There should be a minimum, if someone has under 100, you can still sabotage 1 weapons worth. This increases the power of covert against those that have outgrown its current power, yet leaves it the same for those that are still weak.
There is one las addition I'd like to make. The replicators have been seriously nicked with their bonus, so I propose that replicators get the full effect of their original bonus. They should have a 25% bonus to maximum sabotage damage. So instead of 1% they get to destroy 1.25%. I think this would be only fair to give the repli's a bonus no one can take with them when they change races.
So, let me know what you think about this.
A long time ago (in front of a convenience store far far away), the sabotage function was deemed too powerful. People were being sabotaged, with no way to counter it, no limit to the destruction, lets just say it was a mess. So measures were taken. Good measures, at least so it seemed at the time. Sabotage missions were limited to a maximum of eight per day, targets were given a chance to find out who sabotaged them, and last but not least, the maximum sabotage damage was limited. The result was a bunch of happy goa'uld, who now no longer had to worry about the threat of the tok'ra. For a while everyone was happy. Then the first complaints came, as people paid more and more for their spylevels, and got more and more weapons, yet the power of spies waned. And here we are today. In quantum, I produce enough naquadah to buy over 25 of the largest weapons per turn. Should someone want to sabotage me, the best they can do is destroy 8. And at great cost as well. People are selling their spies to drop their rank, because no one can do them any serious damage anyway. It's a miracle the replicators haven't revolted yet, with their bonuses being reduced to utter uselesness. I think it's time for a change.
I think we should agree that there has been a mistake in determining the power of covert. Solid numbers were being used, future growth was overlooked. In the time the update came in place, being able to sabotage 8 weapons a day was quite enough, now it's laughable. So its time to change it.
My proposition is to adjust the maximum damage of covert operations according to the number of weapons a person has. I think it should be around 1%. That means that if a person has a total of 100 top level weapons worth, then you can sabotage 1 per mission. If they have 200, you can sabotage 2. There should be a minimum, if someone has under 100, you can still sabotage 1 weapons worth. This increases the power of covert against those that have outgrown its current power, yet leaves it the same for those that are still weak.
There is one las addition I'd like to make. The replicators have been seriously nicked with their bonus, so I propose that replicators get the full effect of their original bonus. They should have a 25% bonus to maximum sabotage damage. So instead of 1% they get to destroy 1.25%. I think this would be only fair to give the repli's a bonus no one can take with them when they change races.
So, let me know what you think about this.
