Replicators should get 2 covert turns every turn
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Balladbird
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Replicators should get 2 covert turns every turn
Replicators are the most outnumbered and underestimated race in the galaxy. Giving 2 covert turns to replis would help their already decent covert and give us another advantage. Asgards are already way too powerful in their defense bonuses and cheap holograms and the Goa'uld mine alot to make naq so they have nothing to complain about. 2 Covert turns would allow for replis to finally raise to a new level of awesomness
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vn70072
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Sounds cool
Though if we want this to go into the game shouldn't this have been posted in the 'Game Sugguestions' forum?
EDIT: Nevermind that last bit, I see LordXemnas already posted a thread there about this idea
Though if we want this to go into the game shouldn't this have been posted in the 'Game Sugguestions' forum?
EDIT: Nevermind that last bit, I see LordXemnas already posted a thread there about this idea
The way of the warrior is the path of shadow
The gift of the warrior is to perceive that which cannot be seen
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Is the Reckoning.
The gift of the warrior is to perceive that which cannot be seen
The spirit of the warrior is to strike in a single moment
The destiny of the warrior is balance in all things
And when balance is lost, all that is left...
Is the Reckoning.
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ZS Agent281
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The Dalek Empire
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Re: Replicators should get 2 covert turns every turn
LordXemnas wrote:Replicators are the most outnumbered and underestimated race in the galaxy. Giving 2 covert turns to replis would help their already decent covert and give us another advantage. Asgards are already way too powerful in their defense bonuses and cheap holograms and the Goa'uld mine alot to make naq so they have nothing to complain about. 2 Covert turns would allow for replis to finally raise to a new level of awesomness
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Reiver003
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Balladbird
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So I replicated a post (heh). Big deal, change is only brought when a problem comes to the attention of everyone. Replis are outnumbered by every race 2:1, yet we have a higher Average power which shows alot about replicator skill. Replis with 2 covert turns would not make a big difference to any other race, because even if Tauris, Goa'ulds and Asgards got sabbed more by a replicator because of his two additional covert turns, you would only see ???????. Replicators rule, and so do their ascended forms, NanoTiMasters.
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The Xeno
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So I replicated a post (heh). Big deal, change is only brought when a problem comes to the attention of everyone.
.....I don't want to delve to far in that direction: but, it is a big deal.
It is inefficient and further, comes close to wasting the browsers time.
Replis are outnumbered by every race 2:1, yet we have a higher Average power which shows alot about replicator skill. Replis with 2 covert turns would not make a big difference to any other race, because even if Tauris, Goa'ulds and Asgards got sabbed more by a replicator because of his two additional covert turns, you would only see ???????.
Meh. Post it in the proper place and we can get down to mechanics:
My superficial review is, Why bother? This 'update' is nerfed.*
Double our covert turn 'bank', double the amount we can sab a single account, or do some combination... but what you are proposing (on a quick overview) doesn't seem worth the time to put in.
Replicators rule, and so do their ascended forms, NanoTiMasters.
Amen.
I would ask that the mods of this section consider locking/deleting this topic as there is already a post in the suggestions section.
<selfEdit>
* My superficial review was incorrect, looking more in-depth at the arguments made in the proper place i've changed my mind: In effect, i've squandered most of the time i put into this post
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Rukia
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The Xeno
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Rukia
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vn70072
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There was a friend of mine writing a C++ program to generate that flame sheet 
The way of the warrior is the path of shadow
The gift of the warrior is to perceive that which cannot be seen
The spirit of the warrior is to strike in a single moment
The destiny of the warrior is balance in all things
And when balance is lost, all that is left...
Is the Reckoning.
The gift of the warrior is to perceive that which cannot be seen
The spirit of the warrior is to strike in a single moment
The destiny of the warrior is balance in all things
And when balance is lost, all that is left...
Is the Reckoning.
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WaReHouSe
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i'd probally alter the idea a little bit by changing the regenrative amount of covert turns based on covert lvl, but it the rate of growth would also have to decreasse as the lvls get high.
for instance someone with lvl 1 covert will retrevie 1 covert turn per turn but someone with lvl 10 will make 2, lvl 20 make 3 and so on
for instance someone with lvl 1 covert will retrevie 1 covert turn per turn but someone with lvl 10 will make 2, lvl 20 make 3 and so on






