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Replicators should get 2 covert turns every turn

Posted: Tue Jun 13, 2006 6:28 am
by Balladbird
Replicators are the most outnumbered and underestimated race in the galaxy. Giving 2 covert turns to replis would help their already decent covert and give us another advantage. Asgards are already way too powerful in their defense bonuses and cheap holograms and the Goa'uld mine alot to make naq so they have nothing to complain about. 2 Covert turns would allow for replis to finally raise to a new level of awesomness

Posted: Tue Jun 13, 2006 8:10 am
by Reiver003
:twisted:
Power to the almighty replis!!!!!!!!
I like it! :twisted:

Posted: Tue Jun 13, 2006 8:15 am
by vn70072
Sounds cool :)

Though if we want this to go into the game shouldn't this have been posted in the 'Game Sugguestions' forum?

EDIT: Nevermind that last bit, I see LordXemnas already posted a thread there about this idea ;)

Posted: Tue Jun 13, 2006 8:37 am
by ZS Agent281
We would be too overpowered. We would be able to spy on 96 people a day and that is something the other races wouldn't be able to deal with. I would love to get two a turn, but alas I am a NanoTiMaster.

Posted: Tue Jun 13, 2006 9:03 am
by GAT-X207
double covert turn=bad idea

Re: Replicators should get 2 covert turns every turn

Posted: Tue Jun 13, 2006 9:10 am
by The Dalek Empire
LordXemnas wrote:Replicators are the most outnumbered and underestimated race in the galaxy. Giving 2 covert turns to replis would help their already decent covert and give us another advantage. Asgards are already way too powerful in their defense bonuses and cheap holograms and the Goa'uld mine alot to make naq so they have nothing to complain about. 2 Covert turns would allow for replis to finally raise to a new level of awesomness



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Posted: Tue Jun 13, 2006 9:59 am
by The Xeno
:shock:
.......
.......
Someone call a paramedic, i'm about to pass out from laughing.

Posted: Tue Jun 13, 2006 12:24 pm
by Reiver003
I think at the very least replis should have a higher limit to the number of covert missions they can do to any one player. So replis can continue doing covert missions against a player when other races couldn't because it was done too many times.

Posted: Tue Jun 13, 2006 3:07 pm
by Balladbird
So I replicated a post (heh). Big deal, change is only brought when a problem comes to the attention of everyone. Replis are outnumbered by every race 2:1, yet we have a higher Average power which shows alot about replicator skill. Replis with 2 covert turns would not make a big difference to any other race, because even if Tauris, Goa'ulds and Asgards got sabbed more by a replicator because of his two additional covert turns, you would only see ???????. Replicators rule, and so do their ascended forms, NanoTiMasters.

Posted: Tue Jun 13, 2006 5:07 pm
by The Xeno
So I replicated a post (heh). Big deal, change is only brought when a problem comes to the attention of everyone.

.....I don't want to delve to far in that direction: but, it is a big deal.
It is inefficient and further, comes close to wasting the browsers time.

Replis are outnumbered by every race 2:1, yet we have a higher Average power which shows alot about replicator skill. Replis with 2 covert turns would not make a big difference to any other race, because even if Tauris, Goa'ulds and Asgards got sabbed more by a replicator because of his two additional covert turns, you would only see ???????.

Meh. Post it in the proper place and we can get down to mechanics:
My superficial review is, Why bother? This 'update' is nerfed.*

Double our covert turn 'bank', double the amount we can sab a single account, or do some combination... but what you are proposing (on a quick overview) doesn't seem worth the time to put in.

Replicators rule, and so do their ascended forms, NanoTiMasters.

Amen.

I would ask that the mods of this section consider locking/deleting this topic as there is already a post in the suggestions section.
<selfEdit>
* My superficial review was incorrect, looking more in-depth at the arguments made in the proper place i've changed my mind: In effect, i've squandered most of the time i put into this post :P

Posted: Tue Jun 13, 2006 5:30 pm
by Rukia
lol...it is pretty funni to read that checklist tho ^_^

Posted: Tue Jun 13, 2006 5:43 pm
by The Xeno
The Xeno wrote:In effect, i've squandered most of the time i put into this post
Shizune wrote:lol...it is pretty funni to read that checklist tho ^_^

:P
Indeed. Truly a classic along with Reality's siggy.

Posted: Tue Jun 13, 2006 5:51 pm
by Rukia
dun forget that avy/siggie that stated "your post count is not your *****" ^_^

Posted: Tue Jun 13, 2006 7:50 pm
by vn70072
There was a friend of mine writing a C++ program to generate that flame sheet :lol:

Posted: Tue Jun 13, 2006 8:23 pm
by WaReHouSe
i'd probally alter the idea a little bit by changing the regenrative amount of covert turns based on covert lvl, but it the rate of growth would also have to decreasse as the lvls get high.

for instance someone with lvl 1 covert will retrevie 1 covert turn per turn but someone with lvl 10 will make 2, lvl 20 make 3 and so on