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Commander bank

Posted: Fri Jun 23, 2006 6:28 am
by Cole
Well if already mentionned far ago :oops: but I think it's a good idea like in chaos.
But maybe being able to add naq like in a real bank, not only by tax to officers. And being able to send it to them, in their banks, even if their is full

Posted: Fri Jun 23, 2006 6:57 am
by Legendary Apophis
Looks like a good good idea :D

Posted: Fri Jun 23, 2006 11:22 am
by Londo Mollari
i like it!

Posted: Fri Jun 23, 2006 11:26 am
by Wolf359
If you want to transfer naq to your officers - get SS.

I personally don't want to see main get more like Chaos - I don't play Chaos because I don't like it - so I would be against this.

Posted: Fri Jun 23, 2006 11:58 am
by Munchy
I like the idea, as it can really help officers out alot.

I wouldn't want commander strikes or alliance strikes, or whatever..but a bank for officers would be very nice.

Posted: Fri Jun 23, 2006 12:04 pm
by Tyicius
I like this idea :) It would help me distribute my naq among my officers evenly and easily.

Posted: Fri Jun 23, 2006 12:56 pm
by []ev lovin the bad wolf
lol the poll only adds up 2 99%

Posted: Fri Jun 23, 2006 12:59 pm
by Silk
yea sounds ok

Posted: Fri Jun 23, 2006 1:30 pm
by Nephite
i think it'd be ok

Posted: Fri Jun 23, 2006 2:24 pm
by Wolf359
The main problem is that it would make the main reason for getting SS, which is to be able to trade and give resources, defunct - at least in part. You could now just get somebody to join you as an officer for 24 hours so that you can send naq to them.

We are talking about two different games here - we should not be trying to make them the same, even in part, so let's keep them as they are.

Posted: Fri Jun 23, 2006 2:27 pm
by Munchy
Well make it just like chaos then, where the tax actualyl comes from the officers themselves. That way the commander is merely helping them along and save some resources and it can't be used so much as a second option for full SS.

Besides, it would just be for naq anyway, so the trade options would still be limited.

Posted: Sun Jun 25, 2006 6:29 am
by Chris M
Wolf359 wrote:The main problem is that it would make the main reason for getting SS, which is to be able to trade and give resources, defunct - at least in part. You could now just get somebody to join you as an officer for 24 hours so that you can send naq to them.

We are talking about two different games here - we should not be trying to make them the same, even in part, so let's keep them as they are.

Yes, but many people will not join as a officer to someone just for naq, i wouldnt cause i like my UP bonus and income bonus. only newbies would benefit, and whats wrong with that

i like the idea of a commander vault on main. i would like a alliance vault if i knew alliances like omega wouldnt just become more powerful from it. commander vault seems a reasonable update to me.

maybe, set a limit that a officer has to be with the commander for a set period of time before is inline for benefits

Posted: Sun Jun 25, 2006 6:31 am
by Cole
Wolf359 wrote:The main problem is that it would make the main reason for getting SS, which is to be able to trade and give resources, defunct - at least in part. You could now just get somebody to join you as an officer for 24 hours so that you can send naq to them.

We are talking about two different games here - we should not be trying to make them the same, even in part, so let's keep them as they are.

I have the 20$ SS, but the prob you know is that when you send naq to them, it can be stolen, the point is sending the naq to their bank :P

Posted: Sun Jun 25, 2006 6:51 am
by Inferno™
__Apophis___ wrote:
Wolf359 wrote:The main problem is that it would make the main reason for getting SS, which is to be able to trade and give resources, defunct - at least in part. You could now just get somebody to join you as an officer for 24 hours so that you can send naq to them.

We are talking about two different games here - we should not be trying to make them the same, even in part, so let's keep them as they are.

I have the 20$ SS, but the prob you know is that when you send naq to them, it can be stolen, the point is sending the naq to their bank :P


Which.. makes it safer.. which is bad.

Dont you want ANY risk in thsi game at all? Your siggy would indicate your always on PPT and now you want to be able to give people things without any risk involved.

Whats wrong with this game :(

Posted: Sun Jun 25, 2006 6:56 am
by Cole
Triple ]-[ wrote:
__Apophis___ wrote:
Wolf359 wrote:The main problem is that it would make the main reason for getting SS, which is to be able to trade and give resources, defunct - at least in part. You could now just get somebody to join you as an officer for 24 hours so that you can send naq to them.

We are talking about two different games here - we should not be trying to make them the same, even in part, so let's keep them as they are.

I have the 20$ SS, but the prob you know is that when you send naq to them, it can be stolen, the point is sending the naq to their bank :P


Which.. makes it safer.. which is bad.

Dont you want ANY risk in thsi game at all? Your siggy would indicate your always on PPT and now you want to be able to give people things without any risk involved.

Whats wrong with this game :(

The sig is for Q :D (If there was no limits I would be on PPT until next reset
:twisted: )...
But the prob is not the risk thing, but that means you can't help your officers if they not online when you are (needs to be in same time area then) and those with low def have no chances to grow.
But I dislike the raid limit so I am not against risks :D