damaged death glider squadrons?
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XIZOR
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damaged death glider squadrons?
why to my gliders get damaged in normal attacks if they dont contribute any offense??
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MAsterp
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Mothership Hangers, 'Fleets' for the Hangers, Planets, Exploring for planets with Motherships, and Fleets able to attack other solar systems planets.
Yup - quite a mouthful. The above basicly outlines how everything is related,but here is each item in a bit of detail, until it all gets put into the game guide.
Getting Planets
Planets can be found by exploring with your mothership, or battled for. Exploring takes 24 hours, in which time your mothership will not fight with you. They may or may not find a suitable planet...it takes about 40 or more sightings to get one planet at this point in time (read your mail when the ship returns). Fighting for one is instant, but relies solely on your 'fleets' to defeat the planets defences. As you can see, you cannot get a planet without a mothership.
What does a planet do?
Planets have defences that can be built upon them to protect them (and destroy enemy fleets), as well as at least one (and at most one right now) productivity gain. It might be attack, defence, UP, income or covert. This is 'tacked on' to your appropriate scores, does not get bonuses based on race or such, and 'what you see is what you get'. The addition is a raw number, not a percent of anything else. Some items are limited based on planet size, which is also upgradable at an increasing cost. You can have 10 planets.
Fleets and Hangers
A fleet travels in your mothership. Each fleet needs a hanger. Hangers cost increasingly more to build, while fleet costs are static. When the fleet is not in use, it is kept and repaired in your armory with other weapons but does not need a unit to be used,etc as they are remotely controlled from the mothership. A fleet is the ONLY thing that can attack a planet. A fleet also adds to your mothership ATTACK only, but unlike traditional mothership weapons and shields, is damaged like unit weapons are.
Yup - quite a mouthful. The above basicly outlines how everything is related,but here is each item in a bit of detail, until it all gets put into the game guide.
Getting Planets
Planets can be found by exploring with your mothership, or battled for. Exploring takes 24 hours, in which time your mothership will not fight with you. They may or may not find a suitable planet...it takes about 40 or more sightings to get one planet at this point in time (read your mail when the ship returns). Fighting for one is instant, but relies solely on your 'fleets' to defeat the planets defences. As you can see, you cannot get a planet without a mothership.
What does a planet do?
Planets have defences that can be built upon them to protect them (and destroy enemy fleets), as well as at least one (and at most one right now) productivity gain. It might be attack, defence, UP, income or covert. This is 'tacked on' to your appropriate scores, does not get bonuses based on race or such, and 'what you see is what you get'. The addition is a raw number, not a percent of anything else. Some items are limited based on planet size, which is also upgradable at an increasing cost. You can have 10 planets.
Fleets and Hangers
A fleet travels in your mothership. Each fleet needs a hanger. Hangers cost increasingly more to build, while fleet costs are static. When the fleet is not in use, it is kept and repaired in your armory with other weapons but does not need a unit to be used,etc as they are remotely controlled from the mothership. A fleet is the ONLY thing that can attack a planet. A fleet also adds to your mothership ATTACK only, but unlike traditional mothership weapons and shields, is damaged like unit weapons are.
Last edited by MAsterp on Sat Jul 08, 2006 5:50 pm, edited 5 times in total.

- renegadze
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