Reserves grow at the same rate as life force when you are below the maximum, do not grow at all when your life force is not at max, and can never go above the life force reserve maximum, which is currently set at 10x your max life force.
I wanted to point out to forum that my Life Force thats for the Life Force Reserve maximum has gone above the maximum.
Once it goes above the maximum it does stop moving up anymore. However it still is above the life force reserve maximum.
It clearly states in the update it can never go above the life force reserve maximum. Mine has now gone over that maximum.....
Wanted to give you heads up forum. I was pretty sure you would want to hear about this.
I am also pretty sure that other players should be starting to get to there maximum by now and noticing this as well.
I want to point out im not talking about normal life force but Life Force Reserve .......someone sent me a pm that did not understand this new stat is different then life force.
The code just needs to test to see if the next improvement to the life force reserve maximum will put it above the maximum allowed if it would, then you just set the life force reserver maximum variable to the max allowed instead of increasing it X amount.
Currently it just increases it as long as it is below max, but when it slightly below the max it will usually go above slightly with the next turn flip. Then it stops increasing since the max has been reached.






