Just a few things

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Acronon
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Just a few things

I am sorry but there are way too many threads in this section to sort through for every post on things so I am making this one for everyone and hopefully they agree with me.
And just for the record these updates can screw me just like anyone else.

They are simple:

1) Mothership weapons should be able to be sold off, not fleets, MS weapons.

2) Fleets should be able to help the MS when it is in a conflict of any kind, they should aid both strike and defense when the MS is fighting as any fighters would be used to defend as well as strike in a war.

3) Anti-covert spies should be able to be hunted after the covert spies are dead. Anti was introduced to solve the problem of covert not being able to be hurt but all it did was transfer the problem from one stat to another.

4) Mothership weapons should be repairable just like the fleets, another section in the armory could be added for these repairs as the MS works for both attacking and defending with Fleets included in that section.

5) Military Stats shown in the Training Room, this would come in handy if you're trying to train to get to a certain power on something. I have known people that do that.

6) We should be able to attack for planets more than once per day.
This should be set to at least the amount of planets we can hold.
24 hours for a planet attack is crap and you know it

There were a few other things but I gotta run for the moment, I may come back and edit it later to finish, my kids need me for something.

Acronon
Last edited by Acronon on Fri Aug 04, 2006 12:29 pm, edited 1 time in total.
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BleedBlack
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Re: Just a few things

Acronon wrote:4) Mothership weapons should be repairable just like the fleets, another section in the armory could be added for these repairs as the MS works for both attacking and defending with Fleets included in that section.

I'll agree on this one.
It's pointless repairing fleets in the armory, and then having to go into MS to repair the armorments, which, when fixed just sends you back to the Armory anyway.
Gets a little annoying at times.
Should all be one screen.
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Excellent points on all accounts imo Acronon. I think its a terrible idea for any resources to really "be safe" from any attack at all, like fleets, anti-covert, etc. (With the exception of miners and lifers.)
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Radium
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In general I like your ideas Acronon. I am not sure I like so many ideas being stacked together in one discussion, but if things do not get to far off track then maybe it would work.

1. I absolutely agree with this. I also am assuming you mean that both fleets and weapons should be able to be sold off.

2. I agree, but would like to here what the downside is to this. Like is there some obvious loophole that can be exploited by doing this?

3. Totally support this. I think during the recent war it became obvious that just stacking up AC units made you untouchable. Those units also need to be at risk.

4. Not sure what I think of this, or if it is even neccessary. Since your slots are not lost isn't losing a few weapons almost like just having damaged weapons?

5. This would be a fun add-on.

6. Been there and done that. It was crap before and is much better now.
Last edited by Radium on Fri Aug 04, 2006 4:13 pm, edited 1 time in total.
urogard
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agree wit heverything except 1.
you invest to have a good mothership.
you can't sell it's weps. that's not what it was intended for. cos you basically have to demolish your ms to get weps and shields out.

if this gets permitted then you need to pay to remove them
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Acronon
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halamala wrote:agree wit heverything except 1.
you invest to have a good mothership.
you can't sell it's weps. that's not what it was intended for. cos you basically have to demolish your ms to get weps and shields out.

if this gets permitted then you need to pay to remove them


They are weapons that are installed, you buy them you should be able to sell them.
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every idea there is great and they would make this game better :-D
obrecht
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1.) One don't see the point. So there is no big deal, one way or another.

2.) Think show wise, what can a death glider do to a mothership.

3.) Good point but again I haven't had experiance in this problem area so...

4.) I'd like that. But instead of repairing, keep the same system, but let them be bought on the armory screen

5.) Again I don't see the point but hey, if it helps 10% of the players...

6.) Yes and no. I don't need to have a constant fight for my planets. How about 6-12 hours and the ship has to have its shields and weapons fully stocked.
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Acronon
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Well, an F-302 took out the main weapon on Anubis' big ship.
So, how much damage is it doing?
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urogard
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Acronon wrote:They are weapons that are installed, you buy them you should be able to sell them.

well when you install weapons INTO the ship you can't take them out as easily.
there have been countless discussions on making MS weapons sellable.

guess what the outcome was.
a little hint. look at the system is today.

basically what you ask is to dismantle a nuclear reactor and expect money from that. As i said. either pay money for getting them out of the ship or leave it
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sounds all good to me, no resource should be safe. I should be able to take it all!!! Except miners and lifers of course. Makes war more challenging.[/quote]
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totally agree with all except #5,which i dont disagree with.it would be easier but is not in dire need,but still it would be nice.all are good points and i believe that they would make the game better.
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gordash
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1. No, i dont think you should be able to sell them. Your MS weapons are one of the things that when you ascend, you CANT sell. this way ascending still has some cost, other than just the requirements.

2. Yes, but only to a certain degree (not sure what that degree is, but someone can think of a good one im sure)

3. THIS SHOULD BE CHANGED STRAIGHT AWAY. of your 6 suggestions, this is the best and the most important. people who have AC but no spies are almost unable to be hit, because you cant destroy their most valuable stat. Any stat which can DO damage should also be able to TAKE it.

4. Yes, i agree that they should be able to be repaired, but not sold off, so that it keeps another element to think about when ascending

5. Yep. This isnt a high priority one, but if they could just be added at the bottom of the page itd be nice

6. Yes, the limit should be 5. Because what happens at the moment is that if you steal a planet, and then three different people steal a planet off you each, it takes at least four days to get the damned things back!
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urogard
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gordash wrote:1. No, i dont think you should be able to sell them. Your MS weapons are one of the things that when you ascend, you CANT sell. this way ascending still has some cost, other than just the requirements.


thank you.

And i agree. 3 is very necesary. It is in dire need of being introduced.
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I disagree with no.6

Planets were available to take en mass before... and it was pretty much .. rubbish lol

Although.. I could suggest that we can take 10/week. Rather than a day.. like market turns currently are, for example.

Only that and selling MS weapons.. which i dont like. The rest sound good :-)
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