Thanks in advance.
Chaos Quadrants
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Syz3rgy
Chaos Quadrants
I've heard people talking about things like Double Turns and things, but i was wondering if somebody could simply put up a list of what each Quadrant does, i've tried the search at the top, but the terms "quad" and "quadrant" both bring up nothing
Plus all FAQs are mainly based on SGW, i've just recently started CGW, and really like it
Thanks in advance.
Thanks in advance.
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*~Starry~*
- Forum Addict
- Posts: 2581
- Joined: Tue Mar 14, 2006 6:02 pm
- ID: 0
it's in the chaos section...
everywhere...
-----------------
Locations:
You can "move" your planet to another "location" for 100 turns.
Here are the locations:
Main Quadrant - No Bonus; No Penalty; Generates Glory - DEFAULT
High Entropy Quadrant - 2 Extra Turns Per Hour; No Income; No Glory
High Energy Quadrant - Quarters Income; Quarters Income; Doubles Population Growth; No Glory
Low Energy Quadrant - Doubles income; No Population or Worker growth; No Glory
1- You can not attack or spy outside of your own quadrant. You may wish to move to the same location as your enemy, or find a closer enemy.
-------------
Technology
Training Rate is Halved - I'm now at 50.40 - And apparently that's the maximum.
Multiples - You can now buy multiple upgrades at a time.
Costs - The costs are pretty much doubled for the high level evolved techs. Population growth had about 10 million added to mine, but it's not as high as the other ones.
------------
Evolution:
There is now something called:
Race Evolution Level 0: 0 race + 0 planet (Baby Race)
-----------
Training:
Evolve!
(Currently Evolution Level 0 plus 0 personal evolution: a Baby Race)
Training Program Cost Per Program Number of Programs
Evolve Your Planets Population 16,387,229 Naquahdriah
-----------
Race Level
"Baby" Race Level
Weapons: - You can only buy the smallest weapons. It appears the weapons are limited by the race's evolution.
Troops: - You can only train regular troopers, not supers or spies.
courtesy of mack the knife?
~starry
everywhere...
-----------------
Locations:
You can "move" your planet to another "location" for 100 turns.
Here are the locations:
Main Quadrant - No Bonus; No Penalty; Generates Glory - DEFAULT
High Entropy Quadrant - 2 Extra Turns Per Hour; No Income; No Glory
High Energy Quadrant - Quarters Income; Quarters Income; Doubles Population Growth; No Glory
Low Energy Quadrant - Doubles income; No Population or Worker growth; No Glory
1- You can not attack or spy outside of your own quadrant. You may wish to move to the same location as your enemy, or find a closer enemy.
-------------
Technology
Training Rate is Halved - I'm now at 50.40 - And apparently that's the maximum.
Multiples - You can now buy multiple upgrades at a time.
Costs - The costs are pretty much doubled for the high level evolved techs. Population growth had about 10 million added to mine, but it's not as high as the other ones.
------------
Evolution:
There is now something called:
Race Evolution Level 0: 0 race + 0 planet (Baby Race)
-----------
Training:
Evolve!
(Currently Evolution Level 0 plus 0 personal evolution: a Baby Race)
Training Program Cost Per Program Number of Programs
Evolve Your Planets Population 16,387,229 Naquahdriah
-----------
Race Level
"Baby" Race Level
Weapons: - You can only buy the smallest weapons. It appears the weapons are limited by the race's evolution.
Troops: - You can only train regular troopers, not supers or spies.
courtesy of mack the knife?
~starry
