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Chaos Quadrants

Posted: Wed Aug 09, 2006 11:06 am
by Syz3rgy
I've heard people talking about things like Double Turns and things, but i was wondering if somebody could simply put up a list of what each Quadrant does, i've tried the search at the top, but the terms "quad" and "quadrant" both bring up nothing :( Plus all FAQs are mainly based on SGW, i've just recently started CGW, and really like it :)

Thanks in advance.

Posted: Wed Aug 09, 2006 11:07 am
by *~Starry~*
it's in the chaos section...

everywhere...

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Locations:
You can "move" your planet to another "location" for 100 turns.
Here are the locations:
Main Quadrant - No Bonus; No Penalty; Generates Glory - DEFAULT
High Entropy Quadrant - 2 Extra Turns Per Hour; No Income; No Glory
High Energy Quadrant - Quarters Income; Quarters Income; Doubles Population Growth; No Glory
Low Energy Quadrant - Doubles income; No Population or Worker growth; No Glory

1- You can not attack or spy outside of your own quadrant. You may wish to move to the same location as your enemy, or find a closer enemy.

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Technology
Training Rate is Halved - I'm now at 50.40 - And apparently that's the maximum.
Multiples - You can now buy multiple upgrades at a time.
Costs - The costs are pretty much doubled for the high level evolved techs. Population growth had about 10 million added to mine, but it's not as high as the other ones.

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Evolution:
There is now something called:
Race Evolution Level 0: 0 race + 0 planet (Baby Race)

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Training:
Evolve!
(Currently Evolution Level 0 plus 0 personal evolution: a Baby Race)
Training Program Cost Per Program Number of Programs
Evolve Your Planets Population 16,387,229 Naquahdriah

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Race Level
"Baby" Race Level
Weapons: - You can only buy the smallest weapons. It appears the weapons are limited by the race's evolution.
Troops: - You can only train regular troopers, not supers or spies.

courtesy of mack the knife?


~starry