If you were...
Posted: Fri Aug 11, 2006 11:08 am
If you were actually a Stargate SG-X* officer and you were stuck on a deserted island with a Goa'uld, Replicator, and Asgard and you could have any five items what would they be? What purposes would they be for? How would it help you and the other races survive?
Rules:
- you can't bring anything to kill another race; all members must survive
- you must interact with each race at least once a day; you can only communicate with those on the island, and no one can get there(ie. no ancients can pay you a visit)
- you are stuck, period. No transporting yourself/other members off, or becoming and ancient, etc. It is not possible for anyone or anything to reach you or anyone else on the island
- you can pick any SG team(seen below), if speciality is unknown or unsepcified you may assign it to yourself(therefore your explaination), and may be different for another person
- you must be Tauri; since there aren't any Tollan SG members they aren't included
- you can add anything else you wish to include about the description of what you would bring, how to use it, why to bring it, etc. that falls outside the scope of the questions posted above, as long as it is within the rules posted here and on the forum
- you don't have to bring five items, if you wish to bring less, you are allowed; you cannot bring more than five items; items like russian dolls count as one item for each part(ie. if there are four other dolls inside one larger one it counts as five)
- items must exist in real life or in the Stargate SG-X universe; Atlantis and it's universe(items, tech, members, etc) is not included becasue they haven't really posted the different team distinctions and the SGW game doesn't include Atlantis
EDIT
- there is no power on the island, if you bring electronic equipment, somehow magically it work longer than it should but does not last forever
- you must be able to survive for at least two month
- there is drinkable water and other food(meat on island, fish in water); there is no fire or anything to cook with
*SG-1: Exploratory alpha team
Military team originally led by Col. Jack O'Neill(promoted to Stargate Command, and then further on), then Lt. Col. Sam Carter, and finally Lt. Col. Cameron Mitchell. Has a research component with Dr. Daniel Jackson.
* SG-2: Research
Formerly designated Military, was originally led by Maj. Charles Kawalsky (killed in action), later by Maj. Louis Ferretti; as a Research unit, it is led by Maj. Hank Griff
* SG-3: Marine Combat (Alpha)
Originally led by Col. Robert Makepeace; later by Maj. Lawrence; and still later by Col. Reynolds, currently of SG-5
* SG-4: Medical
Formerly the Russian SG team. As a Medical unit, originally led by Lt. Barber (killed in action)
* SG-5: Marine Combat (Beta)
Led by Maj. Davis
* SG-7: Scientific
* SG-8
Formerly a Medical team; current specialty unknown
* SG-9: Diplomatic
Originally led by Capt. Hansen (killed in action), later by Maj. Stan Kovacek, still later by Maj. Benton (killed in action)
* SG-10: Military
* SG-11: Archeological (Alpha)
Formerly designated as Engineering, when originally led by Maj. Hawkins (killed in action), and later by Capt. Connor (killed in action); as Archaelogical, led by Col. Edwards
* SG-12: Military
* SG-13: Survey
Col. Dave Dixon leads this team, which consists of civilian archeologist Cameron Balinsky and senior airmen Simon Wells and Jake Bosworth
* SG-16: Exploration (Beta)
Formerly led by Col. Reynolds, later of SG-3 and currently SG-5
* SG-17: Archaeological (Beta)
Originally led by Maj. Mansfield (killed in action); included Lt. Elliot (killed in action)
*excerpted from http://www.scifi.com/stargate/about/tech/index.html
K
Rules:
- you can't bring anything to kill another race; all members must survive
- you must interact with each race at least once a day; you can only communicate with those on the island, and no one can get there(ie. no ancients can pay you a visit)
- you are stuck, period. No transporting yourself/other members off, or becoming and ancient, etc. It is not possible for anyone or anything to reach you or anyone else on the island
- you can pick any SG team(seen below), if speciality is unknown or unsepcified you may assign it to yourself(therefore your explaination), and may be different for another person
- you must be Tauri; since there aren't any Tollan SG members they aren't included
- you can add anything else you wish to include about the description of what you would bring, how to use it, why to bring it, etc. that falls outside the scope of the questions posted above, as long as it is within the rules posted here and on the forum
- you don't have to bring five items, if you wish to bring less, you are allowed; you cannot bring more than five items; items like russian dolls count as one item for each part(ie. if there are four other dolls inside one larger one it counts as five)
- items must exist in real life or in the Stargate SG-X universe; Atlantis and it's universe(items, tech, members, etc) is not included becasue they haven't really posted the different team distinctions and the SGW game doesn't include Atlantis
EDIT
- there is no power on the island, if you bring electronic equipment, somehow magically it work longer than it should but does not last forever
- you must be able to survive for at least two month
- there is drinkable water and other food(meat on island, fish in water); there is no fire or anything to cook with
*SG-1: Exploratory alpha team
Military team originally led by Col. Jack O'Neill(promoted to Stargate Command, and then further on), then Lt. Col. Sam Carter, and finally Lt. Col. Cameron Mitchell. Has a research component with Dr. Daniel Jackson.
* SG-2: Research
Formerly designated Military, was originally led by Maj. Charles Kawalsky (killed in action), later by Maj. Louis Ferretti; as a Research unit, it is led by Maj. Hank Griff
* SG-3: Marine Combat (Alpha)
Originally led by Col. Robert Makepeace; later by Maj. Lawrence; and still later by Col. Reynolds, currently of SG-5
* SG-4: Medical
Formerly the Russian SG team. As a Medical unit, originally led by Lt. Barber (killed in action)
* SG-5: Marine Combat (Beta)
Led by Maj. Davis
* SG-7: Scientific
* SG-8
Formerly a Medical team; current specialty unknown
* SG-9: Diplomatic
Originally led by Capt. Hansen (killed in action), later by Maj. Stan Kovacek, still later by Maj. Benton (killed in action)
* SG-10: Military
* SG-11: Archeological (Alpha)
Formerly designated as Engineering, when originally led by Maj. Hawkins (killed in action), and later by Capt. Connor (killed in action); as Archaelogical, led by Col. Edwards
* SG-12: Military
* SG-13: Survey
Col. Dave Dixon leads this team, which consists of civilian archeologist Cameron Balinsky and senior airmen Simon Wells and Jake Bosworth
* SG-16: Exploration (Beta)
Formerly led by Col. Reynolds, later of SG-3 and currently SG-5
* SG-17: Archaeological (Beta)
Originally led by Maj. Mansfield (killed in action); included Lt. Elliot (killed in action)
*excerpted from http://www.scifi.com/stargate/about/tech/index.html
K