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Mothership Fleets - another use for them!

Posted: Mon Aug 14, 2006 5:32 am
by Geoff
OK, i did suggest this in the topic in the upcoming updates, although this idea is quite different to what admin has proposed, and i wanna see what ppl think about it (which i don't think will happen in the other thread as it has 11 pages now)

In every sci-fi movie i can recall, the motherships attack each other, and the fighters (in this case fleets) attack each other. Personally i think that this should be implemented here. So in the event of an attack the motherships engage, the fleets are deployed and engage each other, and in the event of the battle there are of course casualties.

For example say player x has 100 mill fleet power and player y has 50 mill fleet power, once player x's fleet has overcomed power y's fleets, player x's fleets also add 50 mill power to the fight against player y's mothership. Also the reverse should be true... if player x's mothership overpowers player y's mothership, player x's mothership then turns its firepower onto player y's fleets (potentially destroying more fleets in the process). After the mothership and the fleets have been beaten, the mothership now assists the ground forces (that part being exactly as it is now).

I think this would create more realism, and also stop ppl stockpiling just fleets. Also i think that if hangers can be destroyed then also volleys and shield capacity should also be destroyed (although that is outside the realm of this idea)

One last thing, ppl brought up that ppl could just sell fleets when they don't want them, so i'd suggest to make fleets only worth 50% when selling them (kinda like a used car thing)

Posted: Mon Aug 14, 2006 6:43 pm
by Geoff
Please post opinions... i think it's a good idea, but if its not then i can cop it :D

Posted: Mon Aug 14, 2006 8:08 pm
by Rukia
i like this idea ^_^

Posted: Tue Aug 15, 2006 12:57 am
by emolution
good idea admin should look at

Posted: Tue Aug 15, 2006 9:36 am
by Fenrir Oorgata
i had the same idea... except in mine i had the overwhelming fleet attack the hangars if the MS overwhelms the shields...

i really like your idea tho and hope admin looks at it a combination of the two owuld be amazing ^_^

Posted: Wed Aug 16, 2006 2:42 am
by Amon
It seems to me to make more sense than the current one. I mean fleets are good but they aren't being used as well as they should.

And destroying capacity on the MS's for shields and volley's, though not what Geoff is suggesting would finally make massing a MS worth while.

Posted: Thu Aug 24, 2006 10:32 pm
by loki_niflheim
With the current system where hangars are damaged in an attack, this is more than a logical move. It also expands the capacity of fleets as more than to acquire planets and/or add attack power. Currently I think most people with high fleet power are only in it to acquire planets, because otherwise the damage bill is just too high.

Posted: Fri Aug 25, 2006 12:13 am
by BenjaminMS
:? Fleets are destroyed, hangars are not damaged :?

Posted: Fri Aug 25, 2006 2:23 am
by TacticalCommander
looks pretty good to me.

Posted: Fri Aug 25, 2006 3:29 am
by Fenrir Oorgata
bump for admin to look at this idea

Posted: Fri Aug 25, 2006 9:35 am
by KDY
BenjaminMS wrote::? Fleets are destroyed, hangars are not damaged :?


You're right.

Posted: Thu Sep 21, 2006 8:51 pm
by Maltease14
I like this idea. It would add a new dimension to the game.

Posted: Fri Sep 22, 2006 5:25 am
by Sir Dexy
Got my Vote as well

Posted: Fri Sep 22, 2006 12:09 pm
by Nigatsu_Aka
Geoff wrote:One last thing, ppl brought up that ppl could just sell fleets when they don't want them, so i'd suggest to make fleets only worth 50% when selling them (kinda like a used car thing)


If you look at your Armoury, you will find out that when selling fleets you already receive less naq for them.