OK, i did suggest this in the topic in the upcoming updates, although this idea is quite different to what admin has proposed, and i wanna see what ppl think about it (which i don't think will happen in the other thread as it has 11 pages now)
In every sci-fi movie i can recall, the motherships attack each other, and the fighters (in this case fleets) attack each other. Personally i think that this should be implemented here. So in the event of an attack the motherships engage, the fleets are deployed and engage each other, and in the event of the battle there are of course casualties.
For example say player x has 100 mill fleet power and player y has 50 mill fleet power, once player x's fleet has overcomed power y's fleets, player x's fleets also add 50 mill power to the fight against player y's mothership. Also the reverse should be true... if player x's mothership overpowers player y's mothership, player x's mothership then turns its firepower onto player y's fleets (potentially destroying more fleets in the process). After the mothership and the fleets have been beaten, the mothership now assists the ground forces (that part being exactly as it is now).
I think this would create more realism, and also stop ppl stockpiling just fleets. Also i think that if hangers can be destroyed then also volleys and shield capacity should also be destroyed (although that is outside the realm of this idea)
One last thing, ppl brought up that ppl could just sell fleets when they don't want them, so i'd suggest to make fleets only worth 50% when selling them (kinda like a used car thing)
Mothership Fleets - another use for them!
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Geoff
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With the current system where hangars are damaged in an attack, this is more than a logical move. It also expands the capacity of fleets as more than to acquire planets and/or add attack power. Currently I think most people with high fleet power are only in it to acquire planets, because otherwise the damage bill is just too high.
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BenjaminMS
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[TL] Renegadze zegt:
yeah definately makes more sense you hitting
and I have no DMU as you keep robbing it
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shuld not leave it out
any way you cant prove nothing
[TL] Michael/BenjaminMS zegt:
meh Rene, just find a few 0-def farms with 300+ tril DMU out...
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cool you two take it then i will hit you
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Geoff wrote:One last thing, ppl brought up that ppl could just sell fleets when they don't want them, so i'd suggest to make fleets only worth 50% when selling them (kinda like a used car thing)
If you look at your Armoury, you will find out that when selling fleets you already receive less naq for them.



