I know there have been a few other posts like this but they all seem to be locked. So I'll try again.
There are players that build up nothing but their MS (primarily fleets) and then use it to steal a planet... Not a big deal, that's what fleets are for... BUT.. Then they send the MS away for 24 hours (so it can't be attacked) and as soon as it gets back.. they either steal another planet and send it away again.. or they send it away without attacking and keep doing this until they need/want to use it again.
I have a few suggestions for this:
1) when a planet is stolen, the MS cannot be sent away for 24 hours..
This is the same as when you steal a planet you can't steal another for 24 hours because the MS has exhausted it's power, or like when you send the MS away to search for a planet that it takes 24 hours.
Right now if you steal a planet then send your MS out, it's like getting 2 planets in one day (if it finds a planet).
2) You should "NOT" be able to upgrade/repair/add-to your MS while it is away. If it's away then the "Outfit Mothership" button should be disabled.. I mean, if your MS is away from the dock, then how can you deliver the resources/supplies to the MS for it to do these things?
MS being sent away after stealing a planet.
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Arashi
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MS being sent away after stealing a planet.
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J.S.
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I know where this is coming from...
And it is a major problem.. Especially when you see BRAND NEW accounts with more fleet strength then most of the "real" players who play this game..
It would be nice if this could be looked into as Jade is right there is a serious flaw in the whole concept of being able to put resources onto a MS when it is away...
Maybe if you even had an estimated time of construction for your Mothership upgrades..
E.G.
Adding 1000 Fleets will take 100 turns or something like that.. Because in reality if you were to build a mothership it would take months prehaps years to build, and then if you want to add upgrades again months to retrofit the thing..
While were on the subject too I think Motherships should play a more active role in the game so maybe admin could take a look at this for a future update..
And it is a major problem.. Especially when you see BRAND NEW accounts with more fleet strength then most of the "real" players who play this game..
It would be nice if this could be looked into as Jade is right there is a serious flaw in the whole concept of being able to put resources onto a MS when it is away...
Maybe if you even had an estimated time of construction for your Mothership upgrades..
E.G.
Adding 1000 Fleets will take 100 turns or something like that.. Because in reality if you were to build a mothership it would take months prehaps years to build, and then if you want to add upgrades again months to retrofit the thing..
While were on the subject too I think Motherships should play a more active role in the game so maybe admin could take a look at this for a future update..
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vn70072
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Yes, I agree with #1 myself. You take someone's planet, you'd best be prepared to deal with them when they come knocking.
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how about when the planet is defened, the one attacking loses hangers or fleets, not just have to pay the repair bil, have it like the m/s were u lose weapons, i had 4000 weapons on my planet and lost it after just 5 attacks, losing about 250 weapons each time, so thats was costing me about 3 bil per hit weaken it enought lose all, my defence was about 4 bil better than their strike and all the have to pay is around 500 mil per hit, so my defence is better plus i have upgraded it and i end up paying the most, doesnt work out, when attacking normally if u fail u lose more, so y cant we have that with the planets aswell, makes people play were they dont set up muti's just to steal planets, because if they have it defened it will cost them alot
best way i can c for this is if the fail to take your planet they lose hangers fo say 10%
win only lose a % on your fleets
but i do think the amount of wepaons u lose per attack is a bit to much, losing 250 weapons at of 4000 is meaning with just 16 attacks at that rate everything would b lose, were as i lost it in 5
also i agree with the rest that u should b able to take a planet the send it away because that doesnt give the chance to hit back, it almost like going into ppt, because the ones that r doing this only have one stat
best way i can c for this is if the fail to take your planet they lose hangers fo say 10%
win only lose a % on your fleets
but i do think the amount of wepaons u lose per attack is a bit to much, losing 250 weapons at of 4000 is meaning with just 16 attacks at that rate everything would b lose, were as i lost it in 5
also i agree with the rest that u should b able to take a planet the send it away because that doesnt give the chance to hit back, it almost like going into ppt, because the ones that r doing this only have one stat
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There are some good points here and I agree with both of Jade's points - but they are not enough. I agree - we need to have a period where the mothership cannot be sent away after an attack - but that means nothing if the planet thief can just go into PPT to protect themselves.
There is also a good topic on this in Game Suggestions:
http://herebegames.com/StarGateWars/vie ... hp?t=43664
There is also a good topic on this in Game Suggestions:
http://herebegames.com/StarGateWars/vie ... hp?t=43664
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Slugg wrote:i think that the MS should only be a % of your total power so all your stats need too be high too have a High amount of Fleets
Yeah - after all planets are limited in how they add to your stats.
each def/att/cov planet can match 50% 'natural' power, to a max of the numbers below.
So maybe fleets should only be able to match a % of attack power?
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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another option would be for fleets to be a max % of total power, like about 15-20%, as that would require a player to develop not just fleets and attack, but also most of the other parts (defense, covert, anti-covert, mothership attack, and mothership defense)...


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Balhaar
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It could be like an unlocking system. say for each bil you get in one stat you get an extra amount of fleet capabilities. so therefore you have to build up stats to have the space for fleets. and when you get massed and you have much less of your stats your fleets die far more quickly. i think anything radical like that would be a good thing to stop planet thiefs. as the whole deal would not end up being profitable.
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