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planet obtaining by lower ranking players
Posted: Fri Oct 13, 2006 12:54 pm
by Lord Mandalore
well even tho i think that the planets update is a great idea dont get me wrong but as ive kept playing ive found out that it is alot harder for lower ranked players to get planets because of the high ranked people have em all nearly so i propose that we should do something about it so everybody has equel chances of having a planet or 2 please write your comments
jado out
Re: planet obtaining by lower ranking players
Posted: Fri Oct 13, 2006 1:04 pm
by PSICOLIX
jado1 wrote:well even tho i think that the planets update is a great idea dont get me wrong but as ive kept playing ive found out that it is alot harder for lower ranked players to get planets because of the high ranked people have em all nearly so i propose that we should do something about it so everybody has equel chances of having a planet or 2 please write your comments
jado out
i belive increase the number of planets availeble on the COSMOS woude solve this!
Posted: Fri Oct 13, 2006 1:40 pm
by R3B3L
Adding more planets means that the more powerful will just get more.
If you add a limit on players for planets THEN add more planets it would make more sence.
Posted: Fri Oct 13, 2006 2:43 pm
by Spacey
Running Death wrote:If you add a limit on players for planets THEN add more planets it would make more sence.
There is a limit of 10 per player. It can be tough finding a planet, but even harder holding onto one. Therefore, I think the issue isn't with finding a planet for a newer player, but rather holding on to one once they've got it.
I imagine that once planets were introduced the people playing all had an equal chance in finding a planet(I wasn't a part of it either), but the stronger players attacked for planets and now hold them. We all have a "Home Planet" that we can't really do much with.
I understand what you saying and appriciate it. I can only suggest building your realm up(UP, fleets, etc.) and when you're ready attack for them. It's what I'm planning on doing.
Posted: Fri Oct 13, 2006 3:13 pm
by Finarfin
Definetly needs to be more put into the cosmos. Most new players wont be able to touch the defenses on planets for months, and by then the defenses will be even higher (My planets are nothing special, and ive got around 1b defense on them).
Posted: Sat Oct 14, 2006 1:05 am
by Lord Mandalore
some good ideas but ive been thinking what about if the higher the rank u are the less planets u can get and the lower u are the more u can get please comment on my idea
soo sumed up rank 1 to 1000 3 planets
rank 1100 to 2500 4 planets
and so on and so fourth
please comment
Posted: Sat Oct 14, 2006 1:11 am
by R3B3L
That would be a better idea for limits
I didn't know there was already a limit on how many planets people could get...
Posted: Sat Oct 14, 2006 3:41 am
by Lord Mandalore
just for clarification the is currently a 10 planet max in oreder but what i mean is to set the planet max to the rank that u are
Posted: Sat Oct 14, 2006 8:45 am
by Spacey
I wouldn't want to spend hundreds of billions on planetary defences, attack, etc. to have it taken away when I improve in the game. It seems like a punishment for getting better rather than encouragement...and I think the point you are getting at is to help those lower in the pecking order move up. What incentive is there, regarding planets, to move up if you lose what you invested so heavily in?
Posted: Sat Oct 14, 2006 9:23 am
by Hells__Angel
To be honest I think the planet system is fine. The only was of improving it would be to put more planets out for the taking by motherships.
Posted: Sat Oct 14, 2006 9:28 am
by Grand Admiral Martin
ok here a problem i see, say low ranked can have ten and top 1000 can only have 5.
i get 10 and then spend a month or two working away and im now top 1000. what happens to my planets? are 5 just deleted from me or to i get to keep them?
Posted: Sat Oct 14, 2006 12:12 pm
by Neimenljivi
Limit 10 planets per player, they could get a planet, so I vote NO
Posted: Sat Oct 14, 2006 1:28 pm
by R3B3L
I see your points, you need to come up with an incentive mate, other wise it would be an incentive to stay low ranked in order to have the best quality planets etc.
Posted: Sun Oct 15, 2006 12:58 am
by Wolf359
Lots have people have said it is tough to find a planet - but even harder to hold on to it. Well, like I tell my officers and alliance members - do not even think about getting a planet unless you know you can hold on to it - i.e. can spend at least 10 billion (probably a lot more now) naq on its defences immediately.
As for the availability of planets - there are planets out there - my MS has found planets twice in the last 4 or 5 times it has been out. In fact the last time it said 'This planet was chosen out of 85 possibilities' - and that was only a couple of hours ago.
Posted: Sun Oct 15, 2006 4:33 am
by hfown
and ive sent mine out altogether about 30+ times at least and ive only gotten 2 or 3 planets from searching, ususally i send it out just after taking 1 but withthe new update searching for planets and stealing planets adds 2 hours off the 24hour time limit so i dont even search anymore
