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MOVE GALAXY

Posted: Tue Oct 17, 2006 2:41 pm
by Captain_Tanal
why not move galaxy people are finding it hard to find planet when you have a mothershio for some attack turn you can move galaxy.
1.new planets
2.add more races for different galaxys
3.you can only attack people in that galaxy
4.defferent galaxys give you different thing like the milky way plus 5% income....and so on
5.has any one suggested this before

tell me what you think

Posted: Tue Oct 17, 2006 7:19 pm
by hfown
............i think its called 'chaos gate'....

...with added planets...

Posted: Tue Oct 17, 2006 10:25 pm
by Captain_Tanal
??? well it would be good for races could be added and planets

Posted: Tue Oct 17, 2006 10:53 pm
by Zeratul
planets dont fit into chaos, as there are no motherships there...

and there are different races...
the chaos races are furling, children of the ori, re'tu, wraith, ancient, unas...

Posted: Wed Oct 18, 2006 12:46 am
by Defense-Forcefield
maybe just send ms to another galaxy, for those we search planets.
maybe put a counter on the ship before send it, most time u send hit, more luck u got to find a new planet.

someting like "send ms to find planet for XX hours" where XX is minimum 24 and got no maximum. if u send it for 250 Hours, u got very highre possibility to find a planet.

i think it could be better for players who cant defend theyre planets.

Have fun on sgw :p

Re: MOVE GALAXY

Posted: Wed Oct 18, 2006 6:59 am
by gooseman the first
Captain_Tanal wrote:why not move galaxy people are finding it hard to find planet when you have a mothershio for some attack turn you can move galaxy.
1.new planets
2.add more races for different galaxys
3.you can only attack people in that galaxy
4.defferent galaxys give you different thing like the milky way plus 5% income....and so on
5.has any one suggested this before

tell me what you think


wow, this just gave me a cool idea.

ok,

you get a choice of lets say... 3 galixies to send your ms to, each with diffrent effects
(assume that more planets are added to searches for these)

1)
- normal

2)
- chance to find x amount of derilict ships and convert them to fleets for yourself
- lower chance of finding a planet

3)
-chance to find some sort of wierd item
eg, time accelerator (gives instant 50 turns), advanced mineral proccessor (+x% to income for x turns), naqadah stockpile (gives instant x naq)
-lower chance of finding a planet

and maby with 2 and 3 theres some risk of a stray comet or something hitting your ms and so damaging it slightly

and of course, you wouldnt be told which is which

whatcha think?

Posted: Wed Oct 18, 2006 7:22 am
by Zeratul
sounds a lot like a mainified version of the chaos quadrants... but otherwise interesting...

Posted: Wed Oct 18, 2006 7:36 am
by gooseman the first
Zeratul wrote:sounds a lot like a mainified version of the chaos quadrants... but otherwise interesting...


yes, aside from the planets, his suggestion IS chaos

Posted: Wed Oct 18, 2006 7:43 am
by R3B3L
Yea thats chaos alright...


I think its a good idea, but i personally don't think it will be implemented for the sole reason its too much like chaos.

Posted: Wed Oct 18, 2006 7:56 am
by gooseman the first
but what about my idea? anyone? should i start a new thread and not subtly try to hijack this one :lol: ?

Posted: Wed Oct 18, 2006 2:11 pm
by Captain_Tanal
well whatever it's all cool, to me (coments) but it would help in some whys i'v tryed choas it's hard to get to grips with....well thanks for a your coments