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PLANET that produces attack turns
Posted: Sun Nov 12, 2006 1:03 pm
by Comador
What about a planet that produces AT's ...I could use some more AT's anyone else?
Posted: Sun Nov 12, 2006 1:05 pm
by Zeratul
while nice idea, we suspect it would be too powerful...
Posted: Sun Nov 12, 2006 4:14 pm
by Dagr
it would allow ppl 2 make alot of turns and b able 2 attack more and trade them in onn the market, i think it would b 2 powerful
Posted: Sun Nov 12, 2006 8:04 pm
by [SGC_ReplicĂ…tors]
hello Turn planets...no more up planet i guesse lol
Posted: Sun Nov 12, 2006 10:04 pm
by Darth Arias
This could potentially balance it out... or crush the market...
Imagine... ten attack planets... 3 extra turns per turn each... Can anyone say "planet stealers"! HAhaha
Posted: Mon Nov 13, 2006 2:29 am
by _BlackAsc_
while it does seem a little bit out of balance in a turns per day kind of function might be able to make it work it woud have to be like 1/4 of a turn per upgrade or something and really expensive though.
Posted: Mon Nov 13, 2006 2:55 am
by Zeratul
and how many turns would then those on page 1 get then, if they had even just one such planet? even if each upgrade costs 1 bill, and increases by 100 mill per upgrade...
Posted: Mon Nov 13, 2006 4:38 am
by ~SPARTAN~
Personally and as a raider i love the Idea. Heres an idea, limit the potential growth of the planet. Make it go up to 5 a turn max or something. And make it only possible to have maybe 5 out of your ten planets be atk turn planets.
Posted: Mon Nov 13, 2006 5:51 am
by Disciple
I think its a good idea. You´re saying that it would be too powerfull but it can be always limited as SandMan sayed.
+ people are comlaining about rising uu prices. More ATs for raiders would help in this matter.
Posted: Mon Nov 13, 2006 6:56 am
by J.S.
No wont work
Imagine people like corkscrew or STI who make in excess of 10 billion per turn now imagine them pumping all their resources into getting turns? They could add hundreds of turns everyday so instead of getting 144 turns a day they could potentially earn 1000's of turns daily..
Its like people who have nothing but imcome planets.. If Corkscrew or STI only have income planets with say 10 billion income on each of the 10 planets thats 100 billion extra a day to keep pumping onto the planets.. And it would never end..
They could then sell the turns to make even more turns using the income they generate from the turns..
Sorry dude.. But I dont think it would work
Jamie
Posted: Mon Nov 13, 2006 8:25 am
by World Dead
js didnt you read the earlier posts, a limit would be put on them
Posted: Mon Nov 13, 2006 8:47 am
by R3B3L
SandMan wrote:Personally and as a raider i love the Idea. Heres an idea, limit the potential growth of the planet. Make it go up to 5 a turn max or something. And make it only possible to have maybe 5 out of your ten planets be atk turn planets.
Thats still alot. 28 turns per game turn. Do the maths.
Posted: Mon Nov 13, 2006 8:50 am
by Lord Bartuc
NO planets that are PRODUCING AT'S please
even if I raid I dislike this idea alot and no need for these planets, just use black market / game market.......
Posted: Mon Nov 13, 2006 9:17 am
by Tivadar

worst idea i ever heard ....sorry dude...
Posted: Mon Nov 13, 2006 9:27 am
by Zeratul
we dont like this idea... too powerful...
has appeared before, always too powerful, never accepted...