An attack that kills both convert and Anti covert. Works only when the target has no defenses. base on AC power to kill both.
New attack tpye!
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New attack tpye!
An attack that kills both convert and Anti covert. Works only when the target has no defenses. base on AC power to kill both.
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interesting idea...
are we guessing correctly in that it would be used to further mass people into the dust?
are we guessing correctly in that it would be used to further mass people into the dust?


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Funny you should mention this, i was thinking about this before,
How about, when the defense is gone and the covert is dead, the attack army rushes in to protect the realm, thus being able to be killed also, (You could limit how much could be killed say max 80% before the attack army retreats)
Cause if it keeps going everyone is gonna have only an attack and AC, cause they cant be taken out while attacking.
How about, when the defense is gone and the covert is dead, the attack army rushes in to protect the realm, thus being able to be killed also, (You could limit how much could be killed say max 80% before the attack army retreats)
Cause if it keeps going everyone is gonna have only an attack and AC, cause they cant be taken out while attacking.
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RobinInDaHood wrote:Everyone needs a "safe" place to park units other than mining since you "lose" 10% into lifers. If it were possible to attack anti-covert or attackers, the lifers percent should be set to 0% or 1% to allow people to move units in and out of a safe location.
I am 100% for the possibility of killing assasins.
and if you think hard enough you will notice that you can save uu's that cannot get killed and not loose any in the process
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[SGC_ReplicÅtors]
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heres a better idea Force Covert units take 2 jobs they both can be Anti's and covert units but keep the 2 upgrades for Uping levels
so if u want ppl to see ppls naq and army size u mus trina more spies while there is a risk of some1 coming in and antiing...and when u atatck they auto join the attack lol
so if u want ppl to see ppls naq and army size u mus trina more spies while there is a risk of some1 coming in and antiing...and when u atatck they auto join the attack lol
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[SGC_ReplicÅtors] wrote:heres a better idea Force Covert units take 2 jobs they both can be Anti's and covert units but keep the 2 upgrades for Uping levels
so if u want ppl to see ppls naq and army size u mus trina more spies while there is a risk of some1 coming in and antiing...and when u atatck they auto join the attack lol
As i see this way u would loose big quantities of spies, if u attack anyone with a def...

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Re: New attack tpye!
high empty wrote::twisted:
An attack that kills both convert and Anti covert. Works only when the target has no defenses. base on AC power to kill both.
Or you could raid their covert and anti-covert personels.
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it would be quite logic to let antispies kill antispies too. Its annyoing that there is no way to destroy them..
the problem is: when the antispies get killed, they must be able to fight back ...and then everyone will have loads of antispies, because they are much stronger than normal spies.
i think it is balanced as it is now...any changes would make it a lot more comlicated ..
the problem is: when the antispies get killed, they must be able to fight back ...and then everyone will have loads of antispies, because they are much stronger than normal spies.
i think it is balanced as it is now...any changes would make it a lot more comlicated ..
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well i think it's fair to say that the people wish to have a way to kill anti spies.
as for killing attackers i don't care as they die alot on defences. that's not something that i think should be worried about when massings someone.
Antinconvert on the other hand the only current way to kill them is when your having your spies hunted down you jump in a get a defence going. Otherwise its just free sailing .
as for killing attackers i don't care as they die alot on defences. that's not something that i think should be worried about when massings someone.
Antinconvert on the other hand the only current way to kill them is when your having your spies hunted down you jump in a get a defence going. Otherwise its just free sailing .
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high empty wrote:well i think it's fair to say that the people wish to have a way to kill anti spies.
as for killing attackers i don't care as they die alot on defences. that's not something that i think should be worried about when massings someone.
Antinconvert on the other hand the only current way to kill them is when your having your spies hunted down you jump in a get a defence going. Otherwise its just free sailing .
I agree on the last part. There's nothing you can do to kill anticovert other than catching someone in the act of massing your covert, and getting a defense up. Which is pretty hard when you'rte getting massed and have no defense. Personally, I think anticovert is a little too cheap. Once you've massed someone, you can just kill their spies for free, no extra costs involved (those few extra turns don't count as a serious cost.)
I kinda like the idea of having anticovert on defense. When you get spy-massed, your anti's join the coverts on defense, and instead of falling like flies, they will take out enemy anti's as they go.
So how would this work? Not exactly sure yet, but here's an option.
Match anti score vs defending covert score to see how many get taken out. Match defending anti score against attacking anti score. Attacking anti's get taken out based on this ratio, and the number of spies the attacker killed. Example?
Fictional numbers, I haven't massed anyone in quite some time so I have no clue as to the realism of these numbers. Say the attacker comes in with 500k anti's. Defender has 250k spies and 100k anti's. Consider the levels to be equivalent. Let's say the defender would lose 5k spies. The attacker would then lose about 100/500 * 5k = 1k anti's.
If this were implemented, anyone attempting to mass spies better come well prepared or they'll lose more than the enemy. People will be forced to keep large anti armies if they expect to be massed. However, if they wish to attack for naq, these anti's may cost them if they fall to a defense.

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GeneralChaos wrote:Funny you should mention this, i was thinking about this before,
How about, when the defense is gone and the covert is dead, the attack army rushes in to protect the realm, thus being able to be killed also, (You could limit how much could be killed say max 80% before the attack army retreats)
Cause if it keeps going everyone is gonna have only an attack and AC, cause they cant be taken out while attacking.
that makes sense, why would you attack army stand and watch you fall? are they incapable of firing in defence? lol


