AT's

For newcomers to ask questions to the other users... this section will usually answer most questions... requesting resources (naq/UUs/ATs) is not to be done here...
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SG
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AT's

Not really a newbie question but...

Why does it take 15 AT's to do a 'full' attack/raid/steal planet?
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    GAT-X207
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    15 AT gets maximum UU/naq 75->100% during the atk
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    who needs submarines anyway, those little black boats just keep sinking under the water anyway.
    gooseman the first
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    i think he means why 15?
    my asumption: basicly its a number, could have been 10, could have been 17, 20, 23, 12, admin just picked 15

    either that or theres some mathamatical reason in the coding for it
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    Dagr
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    Could it be the next wonder of the world.
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    maby cause u get 3 turns every 15 mins, so u can att every couple hours, but i dont know.
    GAT-X207
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    no origianlly it was 1AT per 30min
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    who needs submarines anyway, those little black boats just keep sinking under the water anyway.
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    GAT-X207 wrote:no origianlly it was 1AT per 30min

    it was? well im new too =\
    GAT-X207
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    ya main was too slow to some ppl-> 1->3AT/30min
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    who needs submarines anyway, those little black boats just keep sinking under the water anyway.
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    think they will raise it again since mt's are in high demand still?
    GAT-X207
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    no it wont be raised again, MTs are only in high demeand cause ppl with spare naq can want and buy them. imo main server is fast, not that its bad, i like it this way
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    who needs submarines anyway, those little black boats just keep sinking under the water anyway.
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    SG
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    Well thanks for the replies. I was indeed wondering why the magic number '15' was picked to do a full attack.

    I guess we'll never really know unless forum answers the question.
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      Wolf359
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      GAT-X207 wrote:no it wont be raised again, MTs are only in high demeand cause ppl with spare naq can want and buy them. imo main server is fast, not that its bad, i like it this way


      Yeah, I can't see it being raised again - as many people have the opinion that there are far too many ATs available anyway, which has led to decreasing the value of naquadah, and a less tactical game. It may be fast - but what has made it fast has been the almost free abandon in which MTs can be acquired and used - sadly this is also the reason the game is now devoid of teh need for any real strategy and tactics, and one of the reasons why there have been a lot of people leaving recently.

      If you think about it - increasing AT actually means there is less naq available for most people.
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      Wolf359 wrote:Yeah, I can't see it being raised again - as many people have the opinion that there are far too many ATs available anyway, which has led to decreasing the value of naquadah, and a less tactical game. It may be fast - but what has made it fast has been the almost free abandon in which MTs can be acquired and used - sadly this is also the reason the game is now devoid of teh need for any real strategy and tactics, and one of the reasons why there have been a lot of people leaving recently.

      If you think about it - increasing AT actually means there is less naq available for most people.

      Well, old players leaving is always a sad thing. But there is another side to the story, the higher number ATs will also allow newer more active players to "catch-up" a great deal. Hence encouraging more new players to stay and be more active, and get involved in the community. But I'm interested in what exactly has been lost in terms of strategy and tactics? I would've thought that more turns would lead to more competition/aggression, and more (albeit quick) wars ultimately leading to the most active and efficient groups coming out on top.
      Myseri
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      originally you could do 3 full attacks a day with 3 turns left over. So if you wasn't sure you could beat someone's defense, you test it once with one turn and then attack with 15 turns

      1 turn test
      15 turn attack
      1 turn test
      15 turn attack
      1 turn test
      15 turn attack
      ------------
      48 turns used

      I dunno my thought
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      indyan
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      basically 15turn it is becomming more and more stupid.. since if you see someone with 100k UU out.. you could just put let's say 50 attacks and raid him in 1attack.. it would be fun
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